WineHQ
Wine source repository – Patch status
IDStatusAuthorSubjectReviewerSignTestbotJob ID
128488NewNikolay Sivov[PATCH] secur32: Trace flags in hex in InitializeSecurityContextW()
128487NewMingcong Bai[PATCH] po: Update Simplified Chinese translation.
128486NewBrock York[PATCH][RFC] msctf: Remove incorrect dereference of double pointer.
128485NewNikolay Sivov[PATCH] riched20: Return proper interface pointersOK27302
128484NewNikolay Sivov[PATCH] mmdevapi: Fix pointer type cast
128483NewNikolay Sivov[PATCH] oleaut32: Return proper interface pointers
128482NewNikolay Sivov[PATCH] oleaut32/tests: Return proper interface pointersOK27301
128481NewNikolay Sivov[PATCH] msctf: Return proper pointer to interface
128480NewKen Thomaseswinemac: Update the clipboard when the process activates.
128479NewLauri Kenttä[PATCH] kernel32/tests: Show flags as text in test results.OK27299
128477CommittedHans Leidekker[4/4] dpnet/tests: Register firewall exceptions for the server test.OK27295
128478CommittedHans Leidekker[3/4] dpnet/tests: Register a firewall exception for the client test.OK27294
128475CommittedHans Leidekker[2/4] dpnet/tests: Skip tests if dpnet is a stub dll.OK27293
128476CommittedHans Leidekker[1/4] dpnet/tests: Merge peer.c into client.c.OK27292
128474Sign-offAndrew EikumRe: dsound: Avoid casts from COM object to interface. (v2)
128473Sign-offMichael StefaniucRe: [PATCH] msctf: Remove incorrect dereference of double pointer.
128472CommittedMichael Stefaniucdsound: Avoid casts from COM object to interface. (v2)Andrew Eikum
128471CommittedHuw Davieswindowscodecs: Fix typo in 2 bpp conversion.
128470CommittedHuw Daviesuser32/tests: Add a test to show that released cache DCs are disabled.OK27286
128469NewLauri Kenttä[PATCH v3] kernel32/tests: Test FindFirstFile etc. with wildcards.OK27285
128468CommittedBrock York[PATCH] msctf: Remove incorrect dereference of double pointer.
128467CommittedNikolay Sivov[PATCH 14/14] xmllite: Add maintainer entry
128466CommittedNikolay Sivov[PATCH 13/14] xmllite/tests: Some tests for returned namespace prefixes and urisOK27283
128465CommittedNikolay Sivov[PATCH 12/14] xmllite: Allow prefixed element namesOK27282
128464CommittedNikolay Sivov[PATCH 11/14] xmllite: Fix setting local name when parsing QName
128463CommittedNikolay Sivov[PATCH 10/14] xmllite: Improve GetValue() for namespace definition nodes
128462CommittedNikolay Sivov[PATCH 09/14] xmllite: Implement GetNamespaceUri()
128461CommittedNikolay Sivov[PATCH 08/14] xmllite: Free prefix and local name too when clearing element list
128460CommittedNikolay Sivov[PATCH 07/14] xmllite: Update prefix when moving to first attribute
128459CommittedNikolay Sivov[PATCH 06/14] xmllite: Use a helper to move to first attribute to avoid extra traces
128458CommittedNikolay Sivov[PATCH 05/14] xmllite: Keep namespace list updated when going through document tree
128457CommittedNikolay Sivov[PATCH 04/14] xmllite: Keep a list of namespace definitions
128455CommittedNikolay Sivov[PATCH 03/14] xmllite: Store prefix for elements
128456CommittedNikolay Sivov[PATCH 02/14] xmllite: Store empty element fields separately
128454CommittedNikolay Sivov[PATCH 01/14] xmllite: Improve writer methods tracing
128453Sign-offHenri VerbeetRe: [PATCH 09/18] wined3d: Do not try to create texture views for depth slices.
128452Sign-offHenri VerbeetRe: [PATCH 10/18] wined3d: Create texture views for unordered access views.
128451Sign-offHenri VerbeetRe: [PATCH 05/18] d3d10core/tests: Add more tests for bind flags.
128450Sign-offHenri VerbeetRe: [PATCH 08/18] wined3d: Extract get_texture_view_target() from wined3d_shader_resource_view_init().
128449Sign-offHenri VerbeetRe: [PATCH 07/18] d3d11/tests: Add test showing that depth/stencil UAVs are not allowed.
128448Sign-offHenri VerbeetRe: [PATCH 06/18] wined3d: Extract create_texture_view() function from shader resource views.
128447Sign-offHenri VerbeetRe: [PATCH 04/18] d3d11/tests: Add test for SM5 bufinfo instruction.
128446Sign-offHenri VerbeetRe: [PATCH 03/18] wined3d: Generate declaration for typed buffer UAVs.
128445Sign-offHenri VerbeetRe: [PATCH 01/18] wined3d: Allow creating raw unordered access views.
128444Sign-offHenri VerbeetRe: [PATCH 02/18] wined3d: Allow creating raw shader resource views.
128443AssignedJózef Kucia[PATCH 18/18] wined3d: Recognize SM5 atomic_imin opcode.Henri Verbeet
128442AssignedJózef Kucia[PATCH 17/18] wined3d: Recognize SM5 atomic_imax opcode.Henri Verbeet
128441AssignedJózef Kucia[PATCH 16/18] wined3d: Recognize SM4.1 oMask output register.Henri Verbeet
128440AssignedJózef Kucia[PATCH 15/18] wined3d: Recognize SM5 vCoverage input registers.Henri Verbeet
128439AssignedJózef Kucia[PATCH v2 14/18] d3d11/tests: Add test for depth/stencil shader resource views.Henri VerbeetOK27279
128438AssignedJózef Kucia[PATCH resend 13/18] wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.Henri Verbeet
128437AssignedJózef Kucia[PATCH 12/18] d3d11/tests: Add test for 2D array texture UAVs.Henri VerbeetOK27278
128436AssignedJózef Kucia[PATCH 11/18] wined3d: Add suport for 2D array texture UAVs.Henri Verbeet
128434CommittedJózef Kucia[PATCH 10/18] wined3d: Create texture views for unordered access views.Henri Verbeet
128435CommittedJózef Kucia[PATCH 09/18] wined3d: Do not try to create texture views for depth slices.Henri Verbeet
128433CommittedJózef Kucia[PATCH 08/18] wined3d: Extract get_texture_view_target() from wined3d_shader_resource_view_init().Henri Verbeet
128432CommittedJózef Kucia[PATCH 07/18] d3d11/tests: Add test showing that depth/stencil UAVs are not allowed.Henri VerbeetOK27277
128431CommittedJózef Kucia[PATCH 06/18] wined3d: Extract create_texture_view() function from shader resource views.Henri Verbeet
128430CommittedJózef Kucia[PATCH 05/18] d3d10core/tests: Add more tests for bind flags.Henri VerbeetOK27276
128429CommittedJózef Kucia[PATCH 04/18] d3d11/tests: Add test for SM5 bufinfo instruction.Henri VerbeetOK27275
128428CommittedJózef Kucia[PATCH 03/18] wined3d: Generate declaration for typed buffer UAVs.Henri Verbeet
128427CommittedJózef Kucia[PATCH 02/18] wined3d: Allow creating raw shader resource views.Henri Verbeet
128426CommittedJózef Kucia[PATCH 01/18] wined3d: Allow creating raw unordered access views.Henri Verbeet
128424CommittedBruno Jesus[PATCH 4/4] xinput9_1_0: Prefer builtin DLL
128422CommittedBruno Jesus[PATCH 3/4] xinput1_4: Prefer builtin DLL
128425CommittedBruno Jesus[PATCH 2/4] xinput1_2: Prefer builtin DLL
128423CommittedBruno Jesus[PATCH 1/4] xinput1_1: Prefer builtin DLL
128421CommittedBruno Jesusxinput1_3/tests: Improve vibration testsOK27266
128420Other projectJulian Rüger[website] Fix German translation for release 1.9.24
128419CommittedNikolay Sivov[PATCH] ws2_32: Fix build failure on Mac
128418CommittedNikolay Sivov[PATCH] comctl32/tests: Increase fixed buffer size to make test string fitOK27259
128417CommittedLauri Kenttä[PATCH v3] user32/tests: Add tests for LockWindowUpdate.OK27256
128416Other projectJulian Rüger[website] German translation for release 1.9.24
128415Other projectJulian Rüger[website] German translation for release 1.9.23
128414Other projectJulian Rüger[website] German translation for release 1.9.22
128413Other projectJulian Rüger[website] German translation for release 1.9.21
128412CommittedAric Stewart[PATCH] hid: Refine initialization of UsageLength in HidP_GetUsages
128411CommittedAric Stewart[PATCH] loader: add wine IOHID to critical device database
128410CommittedHenri Verbeet[PATCH 3/3] d2d1: Use d2d_point_set() in d2d_rectangle_geometry_init().
128409CommittedHenri Verbeet[PATCH 2/3] d2d1: Store separate bezier vertices.
128408CommittedHenri Verbeet[PATCH 1/3] d2d1: Introduce a separate structure for fill specific geometry fields.
128407Sign-offHenri VerbeetRe: [PATCH 2/2] d3d10core/tests: Print expected result in case of failures in check_texture_sub_resource_*() functions.
128406Sign-offHenri VerbeetRe: [PATCH 1/2] d3d11/tests: Print expected result in case of failures in check_texture_sub_resource_*() functions.
128405Sign-offHenri VerbeetRe: [PATCH 11/11] wined3d: Rename WINED3D_RS_CCW_STENCIL* render states to WINED3D_RS_BACK_STENCIL*.
128404Sign-offHenri VerbeetRe: [PATCH 09/11] wined3d: Recognize dynamic linking shader instructions.
128403Sign-offHenri VerbeetRe: [PATCH 10/11] wined3d: Use opaque data type for stream output registers.
128402Sign-offHenri VerbeetRe: [PATCH 08/11] d3d11/tests: Add test for primitive restart.
128401Sign-offHenri VerbeetRe: [PATCH 06/11] d3d9/tests: Add test showing that primitive restart must be disabled.
128400Sign-offHenri VerbeetRe: [PATCH 07/11] wined3d: Implement primitive restart.
128399Sign-offHenri VerbeetRe: [PATCH 05/11] d3d8/tests: Add test showing that primitive restart must be disabled.
128398Sign-offHenri VerbeetRe: [PATCH 04/11] wined3d: Do not generate shader epilogue in subroutines.
128397Sign-offHenri VerbeetRe: [PATCH 03/11] d3d10core/tests: Add test for return in a conditional.
128396Sign-offHenri VerbeetRe: [PATCH 02/11] d3d11/tests: Add test for return in a conditional.
128395Sign-offHenri VerbeetRe: [PATCH 01/11] wined3d: Implement return instruction.
128394CommittedHans Leidekker[2/2] rpcrt4/tests: Also register a firewall exception for the rpc test.OK27250
128393CommittedHans Leidekker[1/2] rpcrt4/tests: Merge rpc_protseq.c into rpc.c.OK27249
128392RejectedNikolay Sivov[PATCH] wincodecs: Remove some of error handling duplication in InitializePredefined()
128391SupersededMichael Stefaniucdsound: Avoid casts from COM object to interface.Andrew Eikum
128390CommittedMichael Stefaniuccomdlg32: Avoid some superfluous pointer casts.
128389Needs testsHadrien Boizard[PATCH] uxtheme: Return E_POINTER if RECT pointer is NULL.
128388CommittedLauri Kenttä[PATCH] kernel32/tests: Mask out FILE_ATTRIBUTE_COMPRESSED to prevent failures.Failed27243
128387CommittedBruno Jesusmsvfw32: Remove duplicated debug
128386SupersededLauri Kenttä[PATCH] user32/tests: Add tests for LockWindowUpdate.OK27240
128380RejectedJózef Kucia[PATCH] d2d1/tests: Change rotation angle in test_bitmap_brush().Henri VerbeetOK27227
128379NewJacek Caban[PATCH 7/7] kernel32/tests: Added test of async write terminated by process exit.OK27226
128378NewJacek Caban[PATCH 6/7] kernel32/tests: Added tests of real buffer size.OK27225
128377NewJacek Caban[PATCH 5/7] kernel32/tests: Added more named pipe tests.OK27224
128376NewJacek Caban[PATCH 4/7] server: Added support for flushing client pipe.
128375Test failureJacek Caban[PATCH 3/7] server: Added support for message mode named pipes.OK27223
128374NewJacek Caban[PATCH 2/7] server: Moved server-independent parts of pipe_server_flush into separated function.
128373NewJacek Caban[PATCH 1/7] server: Introduced new pipe_end struct containing common parts of pipe_client and pipe_server.
128372CommittedJózef Kucia[PATCH 2/2] d3d10core/tests: Print expected result in case of failures in check_texture_sub_resource_*() functions.Henri VerbeetOK27217
128371CommittedJózef Kucia[PATCH 1/2] d3d11/tests: Print expected result in case of failures in check_texture_sub_resource_*() functions.Henri VerbeetOK27216
128370CommittedJózef Kucia[PATCH 11/11] wined3d: Rename WINED3D_RS_CCW_STENCIL* render states to WINED3D_RS_BACK_STENCIL*.Henri Verbeet
128369CommittedJózef Kucia[PATCH 10/11] wined3d: Use opaque data type for stream output registers.Henri Verbeet
128368CommittedJózef Kucia[PATCH 09/11] wined3d: Recognize dynamic linking shader instructions.Henri Verbeet
128367CommittedJózef Kucia[PATCH 08/11] d3d11/tests: Add test for primitive restart.Henri VerbeetOK27215
128365CommittedJózef Kucia[PATCH 07/11] wined3d: Implement primitive restart.Henri Verbeet
128366CommittedJózef Kucia[PATCH 06/11] d3d9/tests: Add test showing that primitive restart must be disabled.Henri VerbeetOK27214
128364CommittedJózef Kucia[PATCH 05/11] d3d8/tests: Add test showing that primitive restart must be disabled.Henri VerbeetOK27213
128363CommittedJózef Kucia[PATCH 04/11] wined3d: Do not generate shader epilogue in subroutines.Henri Verbeet
128362CommittedJózef Kucia[PATCH 03/11] d3d10core/tests: Add test for return in a conditional.Henri VerbeetOK27212
128361CommittedJózef Kucia[PATCH 02/11] d3d11/tests: Add test for return in a conditional.Henri VerbeetOK27211
128360CommittedJózef Kucia[PATCH 01/11] wined3d: Implement return instruction.Henri VerbeetOK27210
128349CommittedBruno Jesus[PATCH] ws2_32: Implement IP_DONTFRAGMENT in [set|get]sockoptOK27193
128348NewBruno Jesus[PATCH] ws2_32: Add support to disable networking with envvar WINENONET=1
128346NewBruno Jesus[PATCH 7/7] bcrypt: Mostly implement AES decryptionOK27191
128345NewBruno Jesus[PATCH 6/7] bcrypt: Implement AES encryptionOK27190
128344NewBruno Jesus[PATCH 5/7] bcrypt: Beginnings of the AES providerOK27189
128343NewBruno Jesus[PATCH 4/7] bcrypt: Implement BCryptDestroyKey
128347NewBruno Jesus[PATCH 3/7] bcrypt: Stub BCryptEncrypt/Decrypt
128342NewBruno Jesus[PATCH 2/7] bcrypt: Stub BCryptSetProperty
128341NewBruno Jesus[PATCH 1/7] bcrypt: Implement BCryptGenerateSymmetricKey function
128320NewDetlef Riekenberg[PATCH] localspl: Clear lasterror on success in AddMonitor, with testOK27159
128319AssignedAndrey Gusev[PATCH] include: Add d3d11_2.idl.Henri Verbeet
128318NewDetlef Riekenberg[PATCH 2/2] winspool+localspl: Move AddPrinterW implementation to localspl
128317NewDetlef Riekenberg[PATCH 1/2] winspool: Accept a backend printer handle when creating a printer handle [resend]
128313NewDetlef Riekenberg[PATCH 2/2] localspl: Support loading modern Print Monitors (InitializePrintMonitor2)
128312NewDetlef Riekenberg[PATCH 1/2] winsplp.h: Add missing member in MONITORINIT
128309Other projectAndré Hentschel[website] WWN 403: Add Aric's Video
128293No patchHenri VerbeetRe: [PATCH 03/18] d3d11/tests: Add test for depth/stencil shader resource views.X
128271SupersededJózef Kucia[PATCH 04/18] wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.Henri Verbeet
128270SupersededJózef Kucia[PATCH 03/18] d3d11/tests: Add test for depth/stencil shader resource views.Henri VerbeetOK27137
128267NewAlistair Leslie-Hughes[PATCH] user32: Fix handling of invert_y in DrawTextExW.
128266AssignedAlistair Leslie-Hughes[PATCH] d3d10_1: Add missing forwards to d3d10.Henri Verbeet
128260RejectedKimmo Myllyvirta[PATCH v2] wined3d: Implement SM5 atomic_umax/min instructions.Henri Verbeet
128259Other projectŁukasz Wojniłowicz[website] Polish translation for release 1.9.24X
128248SupersededLauri Kenttä[PATCH v2] kernel32/tests: Test FindFirstFile etc. with wildcards.Failed27101
128245AssignedAlistair Leslie-Hughes[v2 PATCH] dxgi: Silence a noisy fixmeHenri Verbeet
128244RejectedBruno Jesus[PATCH] ws2_32: Implement automatic broadcast for UDP sockets on sendto() (try 2)Failed27089
128236NewJeremy White[PATCH v4] winemapi: Directly use xdg-email if available, enabling file attachments.
128198NewBruno Jesus[PATCH 2/2] winmm: Use a thread to send driver messages on Win9x (try 2)
128101NewAlistair Leslie-Hughes[PATCH 2/2] hnetcfg/tests: Add INetFwAuthorizedApplication testsFailed26959
128100NewAlistair Leslie-Hughes[v2 PATCH 1/2] hnetcfg: Improve INetFwAuthorizedApplication::get_ProcessImageFileName stub.
128088NewMiklós Máté[PATCH resend] winex11: fix destroying of top-level windows v5
128070NewVarunram[PATCH] Updated Readme with Github MarkdownX
127986NewJacek Caban[PATCH 10/10] kernel32/tests: Added tests of real buffer size.OK26859
127985NewJacek Caban[PATCH 09/10] kernel32/tests: Added more named pipe tests.Failed26858
127984NewJacek Caban[PATCH 08/10] server: Added support for flushing client pipe.
127983NewJacek Caban[PATCH 07/10] server: Added support for message mode named pipes.OK26857
127982NewJacek Caban[PATCH 06/10] server: Signal pipe server fd in create_pipe_server.OK26855
127981NewJacek Caban[PATCH 05/10] server: Moved server-independent parts of pipe_server_flush into separated function.
127980NewJacek Caban[PATCH 04/10] server: Introduced new pipe_end struct containing common parts of pipe_client and pipe_server.
127918AssignedAndrew Wesie[v2 3/3] d3d11/tests: Add test for nointerpolation support.Henri VerbeetOK26750
127917AssignedAndrew Wesie[v2 2/3] d3d10core/tests: Add test for nointerpolation support.Henri VerbeetOK26749
127916AssignedAndrew Wesie[v2 1/3] wined3d: Add support for flat interpolation in shaders.Henri Verbeet
127910AssignedAndrew Wesie[v2 4/4] d3d11/tests: Add test for tbuffer support.Henri VerbeetOK26744
127909AssignedAndrew Wesie[v2 3/4] d3d10core/tests: Add test for tbuffer support.Henri VerbeetOK26743
127907AssignedAndrew Wesie[v2 2/4] wined3d: Support buffer sampler in shaders.Henri Verbeet
127908AssignedAndrew Wesie[v2 1/4] wined3d: Implement buffer shader resource views.Henri Verbeet
127892NewAndrew Wesie[v2] ntdll: Fix and test exception codes on x86-64.Failed26726
127886NewCarlos Garnacho[2/2 v2] winex11: Use XIAllDevices to select for XI_RawMotion
127884NewAlistair Leslie-Hughes[v5 PATCH] dpnet/test: Add IDirectPlay8Client EnumHost testsOK26724
127882SupersededAndrew Wesie[v2 3/3] d3d10core/tests: Add test for return in a conditional.Henri VerbeetOK26723
127881SupersededAndrew Wesie[v2 2/3] d3d11/tests: Add test for return in a conditional.Henri VerbeetOK26722
127880SupersededAndrew Wesie[v2 1/3] wined3d: Implement return instruction.Henri Verbeet
127879AssignedAndrew Wesie[v2 2/2] d3d11/tests: Add test of SV_VertexID.Henri VerbeetOK26721
127878AssignedAndrew Wesie[v2 1/2] wined3d: Fix mapping of SV_VertexID to gl_VertexID.Henri Verbeet
127877SupersededAndrew Wesie[v2 2/2] d3d11/tests: Add test for primitive restart index.Henri VerbeetOK26718
127876SupersededAndrew Wesie[v2 1/2] wined3d: Implement primitive restart index.Henri Verbeet
127847NewAlistair Leslie-Hughes[v4 PATCH 4/4] dpnet: Add Sync support in IDirectPlay8Client EnumHostOK26700
127846NewAlistair Leslie-Hughes[v4 PATCH 3/4] dpnet: Implement IDirectPlay8Client Enumhost when called synchronously
127845NewAlistair Leslie-Hughes[v4 PATCH 2/4] dpnet: Add basic validation in IDirectPlay8Client EnumHostsOK26699
127837NewDamjan Jovanovic[v4 PATCH] winex11.drv: import X11's "text/html" as "HTML Format" (try 4)
127823NewAustin EnglishPATCH] uiautomationcore: add stub dll, with UiaClientsAreListening (try 2)
127820NewAustin Englishlibs/wine: give user an error message if WINEARCH is not win32/win64 (try 2) (resend)
127767NewAndrey Gusev[PATCH 2/2] api-ms-win-shcore-obsolete-l1-1-0: Add dll.
127764NewAndrey Gusev[PATCH 1/2] shcore: Add dll.
127735NewAndrew Wesie[20/23] wined3d: Use GL_SYNC_FLUSH_COMMANDS_BIT with glClientWaitSync.
127733NewAndrew Wesie[02/23] ntdll: Update user shared data in NtQuerySystemTime.
127731NewAndrew Wesie[05/23] kernel32: Partial stub for GetCurrentPackageId.
127729NewAndrew Wesie[12/23] wined3d: Clear WINED3D_BUFFER_DISCARD flag in unmap.
127728NewAndrew Wesie[08/23] wined3d: Allow viewport to be out-of-bounds if using offscreen target.
127727NewAndrew Wesie[23/23] wined3d: Support buffer sampler in shaders.
127726NewAndrew Wesie[07/23] ntdll: Save rdi and rsi registers in raise_func_trampoline.
127725SupersededAndrew Wesie[21/23] wined3d: Implement buffer shader resource views.
127724NewAndrew Wesie[22/23] wined3d: Add cube array sampler support.
127720NewAndrew Wesie[16/23] wined3d: Support render target array index semantic value.
127719NewAndrew Wesie[15/23] wined3d: Support for geometry shader samplers.
127718NewAndrew Wesie[14/23] wined3d: Increase vertex and fragment sampler limit.
127717NewAndrew Wesie[13/23] wined3d: Add support for draw with start instance location.
127716NewAndrew Wesie[06/23] ntdll: Map empty page if needed inside system mappings.
127713NewAndrew Wesie[03/23] ntdll: Set Dr7 when saving context.
127712NewAndrew Wesie[01/23] ntdll: Implement NtCreateThreadEx (ignoring stack parameters).
127700NewAlistair Leslie-Hughes[PATCH 3/3] dpnet: Implement IDirectPlay8Thread InitializeOK26597
127699NewAlistair Leslie-Hughes[PATCH 2/3] dpnet: IDirectPlay8ThreadPool is a singleton interface.
127698NewAlistair Leslie-Hughes[PATCH 1/3] dpnet/tests: Initial IDirectPlay8ThreadPool testsOK26596
127657NewAustin Englishadvapi32: add LookupSecurityDescriptorPartsA/W stubs

Legend

StatusPossible causes
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  • An updated version of the patch has been submitted.
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Needs tests
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