From: Francisco Casas Subject: [PATCH vkd3d 02/12] vkd3d-shader/hlsl: Pass field to add_record_load() via index. Message-Id: <20220701212435.76394-2-fcasas@codeweavers.com> Date: Fri, 1 Jul 2022 17:24:25 -0400 Signed-off-by: Francisco Casas --- libs/vkd3d-shader/hlsl.y | 20 ++++++++++++++------ 1 file changed, 14 insertions(+), 6 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index f293b82e..8fd18868 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -669,10 +669,14 @@ static struct hlsl_ir_load *add_load(struct hlsl_ctx *ctx, struct list *instrs, } static bool add_record_load(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *record, - const struct hlsl_struct_field *field, const struct vkd3d_shader_location loc) + unsigned int idx, const struct vkd3d_shader_location loc) { + const struct hlsl_struct_field *field; struct hlsl_ir_constant *c; + assert(idx < record->data_type->e.record.field_count); + field = &record->data_type->e.record.fields[idx]; + if (!(c = hlsl_new_uint_constant(ctx, field->reg_offset, &loc))) return false; list_add_tail(instrs, &c->node.entry); @@ -806,14 +810,18 @@ static bool add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct hls } static const struct hlsl_struct_field *get_struct_field(const struct hlsl_struct_field *fields, - size_t count, const char *name) + size_t count, const char *name, unsigned int *field_indx) { size_t i; for (i = 0; i < count; ++i) { if (!strcmp(fields[i].name, name)) + { + if (field_indx) + *field_indx = i; return &fields[i]; + } } return NULL; } @@ -3050,7 +3058,7 @@ fields_list: const struct hlsl_struct_field *field = &$2.fields[i]; const struct hlsl_struct_field *existing; - if ((existing = get_struct_field($1.fields, $1.count, field->name))) + if ((existing = get_struct_field($1.fields, $1.count, field->name, NULL))) { hlsl_error(ctx, &field->loc, VKD3D_SHADER_ERROR_HLSL_REDEFINED, "Field \"%s\" is already defined.", field->name); @@ -3947,15 +3955,15 @@ postfix_expr: if (node->data_type->type == HLSL_CLASS_STRUCT) { struct hlsl_type *type = node->data_type; - const struct hlsl_struct_field *field; + unsigned int field_idx; - if (!(field = get_struct_field(type->e.record.fields, type->e.record.field_count, $3))) + if (!get_struct_field(type->e.record.fields, type->e.record.field_count, $3, &field_idx)) { hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED, "Field \"%s\" is not defined.", $3); YYABORT; } - if (!add_record_load(ctx, $1, node, field, @2)) + if (!add_record_load(ctx, $1, node, field_idx, @2)) YYABORT; $$ = $1; } -- 2.34.1