From: "Matteo Bruni (@Mystral)" Subject: Re: [PATCH 0/3] MR332: d3dx10: Support creating effect from pre-built shader Message-Id: Date: Fri, 01 Jul 2022 19:25:14 +0000 In-Reply-To: References: Matteo Bruni (@Mystral) commented about dlls/d3dx10_43/compiler.c: > if (pump) > FIXME("Asynchronous mode is not supported.\n"); > > - if (!include) > - include = D3D_COMPILE_STANDARD_FILE_INCLUDE; > - > - if (FAILED(hr = D3DCompile(data, datasize, filename, defines, include, "main", profile, > - shader_flags, effect_flags, &code, errors))) > + if (datasize >= sizeof(DWORD) && ((const DWORD *)data)[0] == TAG_DXBC) > { > - WARN("Effect compilation failed, hr %#lx.\n", hr); > - return hr; > + hr = D3D10CreateEffectFromMemory((char *)data, datasize, So, this gets rid of the const. I'm 99.9% sure it's just the prototype of D3D10CreateEffectFromMemory() being silly but it might be a good idea to make sure and test that it doesn't actually modify the data passed into the function on Windows... -- https://gitlab.winehq.org/wine/wine/-/merge_requests/332#note_3151