From: "Matteo Bruni (@Mystral)" Subject: Re: [PATCH 0/3] MR332: d3dx10: Support creating effect from pre-built shader Message-Id: Date: Fri, 01 Jul 2022 19:25:13 +0000 In-Reply-To: References: Matteo Bruni (@Mystral) commented about dlls/d3dx10_43/compiler.c: > #include "d3dx10.h" > #include "d3dcompiler.h" > #include "dxhelpers.h" > +#include "wine/heap.h" We recently moved d3dx10 to the C runtime memory allocation functions, please use those instead. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/332#note_3149