From: "Piotr Caban (@piotr)" Subject: [PATCH v5 0/11] MR272: d3dx10: Add D3DX10CreateThreadPump implementation. Message-Id: Date: Fri, 01 Jul 2022 18:01:01 +0000 References: The GetWorkItemCount implementation may look strange. It's done this way because of how WaitForAllItems is implemented. Alternative solution is to introduce separate counter for GetWorkItemCount. -- v5: d3dx10/tests: Add D3DX10CreateThreadPump tests. d3dx10: Add ID3DX10ThreadPump:PurgeAllItems implementation. d3dx10: Add ID3DX10ThreadPump:GetQueueStatus implementation. d3dx10: Add ID3DX10ThreadPump:WaitForAllItems implementation. d3dx10: Add ID3DX10ThreadPump:ProcessDeviceWorkItems implementation. d3dx10: Add ID3DX10ThreadPump:GetWorkItemCount implementation. d3dx10: Add ID3DX10ThreadPump:AddWorkItem implementation. d3dx10: Add D3DX10CreateThreadPump stub. d3dx10/tests: Fix texture leak in check_resource_data. d3dx10/tests: Build without -DWINE_NO_LONG_TYPES. d3dx10/tests: Add a couple D3DX10CreateAsyncTextureInfoProcessor() parameter tests. https://gitlab.winehq.org/wine/wine/-/merge_requests/272