From: Eric Pouech Subject: [PATCH] dlls/d3d10core: enable compilation with long types Message-Id: <165657158951.11286.17622813745072274841.stgit@euterpe> Date: Thu, 30 Jun 2022 08:46:31 +0200 Signed-off-by: Eric Pouech --- dlls/d3d10core/Makefile.in | 1 - dlls/d3d10core/d3d10core_main.c | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/dlls/d3d10core/Makefile.in b/dlls/d3d10core/Makefile.in index 9a828f17c031..9fe4ac96a78b 100644 --- a/dlls/d3d10core/Makefile.in +++ b/dlls/d3d10core/Makefile.in @@ -1,4 +1,3 @@ -EXTRADEFS = -DWINE_NO_LONG_TYPES MODULE = d3d10core.dll IMPORTLIB = d3d10core IMPORTS = d3d11 dxgi diff --git a/dlls/d3d10core/d3d10core_main.c b/dlls/d3d10core/d3d10core_main.c index bbfa4e691afd..904a8afaadcf 100644 --- a/dlls/d3d10core/d3d10core_main.c +++ b/dlls/d3d10core/d3d10core_main.c @@ -51,7 +51,7 @@ HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapte FreeLibrary(d3d11); if (FAILED(hr)) { - WARN("Failed to create device, hr %#x.\n", hr); + WARN("Failed to create device, hr %#lx.\n", hr); return hr; }