From: Zebediah Figura Subject: [PATCH 1/3] wined3d: Pause transform feedback in wined3d_context_gl_draw_shaded_quad(). Message-Id: <20220602004219.3240036-1-zfigura@codeweavers.com> Date: Wed, 1 Jun 2022 19:42:17 -0500 Signed-off-by: Zebediah Figura --- dlls/wined3d/context_gl.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c index 5ae237db54b..f2e1fc0ea75 100644 --- a/dlls/wined3d/context_gl.c +++ b/dlls/wined3d/context_gl.c @@ -5946,6 +5946,8 @@ void wined3d_context_gl_draw_shaded_quad(struct wined3d_context_gl *context_gl, apply_texture_blit_state(gl_info, &texture_gl->texture_rgb, info.bind_target, level, filter); gl_info->gl_ops.gl.p_glTexParameteri(info.bind_target, GL_TEXTURE_MAX_LEVEL, level); + wined3d_context_gl_pause_transform_feedback(context_gl, FALSE); + wined3d_context_gl_get_rt_size(context_gl, &dst_size); w = dst_size.cx; h = dst_size.cy; -- 2.36.1