From: Zebediah Figura Subject: [PATCH 1/3] wined3d: Use wined3d_buffer_load_location() in wined3d_buffer_get_memory(). Message-Id: <20220128022251.3240338-1-zfigura@codeweavers.com> Date: Thu, 27 Jan 2022 20:22:49 -0600 Signed-off-by: Zebediah Figura --- dlls/wined3d/buffer.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index b42c7bd919a..3d66af3e5e6 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -653,14 +653,12 @@ DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_co if (locations & WINED3D_LOCATION_DISCARDED) { locations = ((buffer->flags & WINED3D_BUFFER_USE_BO) ? WINED3D_LOCATION_BUFFER : WINED3D_LOCATION_SYSMEM); - if (!wined3d_buffer_prepare_location(buffer, context, locations)) + if (!wined3d_buffer_load_location(buffer, context, locations)) { data->buffer_object = 0; data->addr = NULL; return 0; } - wined3d_buffer_validate_location(buffer, locations); - wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_DISCARDED); } if (locations & WINED3D_LOCATION_BUFFER) { -- 2.34.1