From: Henri Verbeet Subject: [PATCH 2/5] wined3d: Use wined3d_bit_scan() in context_preload_textures(). Message-Id: <20220127145802.1549901-2-hverbeet@codeweavers.com> Date: Thu, 27 Jan 2022 15:57:59 +0100 Signed-off-by: Henri Verbeet --- dlls/wined3d/context.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 6aa5ae4e997..1dc691c46a0 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -390,12 +390,12 @@ void context_preload_textures(struct wined3d_context *context, const struct wine } else { - WORD ffu_map = context->fixed_function_usage_map; + uint32_t ffu_map = context->fixed_function_usage_map; - for (i = 0; ffu_map; ffu_map >>= 1, ++i) + while (ffu_map) { - if (ffu_map & 1) - context_preload_texture(context, state, i); + i = wined3d_bit_scan(&ffu_map); + context_preload_texture(context, state, i); } } } -- 2.30.2