From: Henri Verbeet Subject: [PATCH 1/5] wined3d: Get rid of a superfluous cast. Message-Id: <20220127145802.1549901-1-hverbeet@codeweavers.com> Date: Thu, 27 Jan 2022 15:57:58 +0100 Signed-off-by: Henri Verbeet --- dlls/wined3d/context_gl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c index 9fd2ed67dcc..eed27dd445d 100644 --- a/dlls/wined3d/context_gl.c +++ b/dlls/wined3d/context_gl.c @@ -2706,7 +2706,7 @@ static void *wined3d_bo_gl_map(struct wined3d_bo_gl *bo, struct wined3d_context_ map: if (bo->b.map_ptr) - return (uint8_t *)bo->b.map_ptr; + return bo->b.map_ptr; gl_info = context_gl->gl_info; wined3d_context_gl_bind_bo(context_gl, bo->binding, bo->id); -- 2.30.2