From: Matteo Bruni Subject: [PATCH vkd3d v6 5/9] vkd3d-shader/hlsl: Add texel_offset field to hlsl_ir_resource_load. Message-Id: <20220126143533.1483325-5-mbruni@codeweavers.com> Date: Wed, 26 Jan 2022 15:35:29 +0100 In-Reply-To: <20220126143533.1483325-1-mbruni@codeweavers.com> References: <20220126143533.1483325-1-mbruni@codeweavers.com> From: Francisco Casas Signed-off-by: Francisco Casas Signed-off-by: Zebediah Figura Signed-off-by: Giovanni Mascellani Signed-off-by: Matteo Bruni --- libs/vkd3d-shader/hlsl.c | 9 ++++++++- libs/vkd3d-shader/hlsl.h | 3 ++- libs/vkd3d-shader/hlsl.y | 16 +++++++++++----- libs/vkd3d-shader/hlsl_codegen.c | 2 ++ 4 files changed, 23 insertions(+), 7 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index d8913850..e46ddec0 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -644,7 +644,7 @@ struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type, enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *resource_offset, struct hlsl_ir_var *sampler, struct hlsl_ir_node *sampler_offset, struct hlsl_ir_node *coords, - const struct vkd3d_shader_location *loc) + struct hlsl_ir_node *texel_offset, const struct vkd3d_shader_location *loc) { struct hlsl_ir_resource_load *load; @@ -657,6 +657,7 @@ struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struc load->sampler.var = sampler; hlsl_src_from_node(&load->sampler.offset, sampler_offset); hlsl_src_from_node(&load->coords, coords); + hlsl_src_from_node(&load->texel_offset, texel_offset); return load; } @@ -1285,6 +1286,11 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru dump_deref(buffer, &load->sampler); vkd3d_string_buffer_printf(buffer, ", coords = "); dump_src(buffer, &load->coords); + if (load->texel_offset.node) + { + vkd3d_string_buffer_printf(buffer, ", offset = "); + dump_src(buffer, &load->texel_offset); + } vkd3d_string_buffer_printf(buffer, ")"); } @@ -1458,6 +1464,7 @@ static void free_ir_resource_load(struct hlsl_ir_resource_load *load) hlsl_src_remove(&load->coords); hlsl_src_remove(&load->sampler.offset); hlsl_src_remove(&load->resource.offset); + hlsl_src_remove(&load->texel_offset); vkd3d_free(load); } diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 6aec0b08..fffafb56 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -384,6 +384,7 @@ struct hlsl_ir_resource_load enum hlsl_resource_load_type load_type; struct hlsl_deref resource, sampler; struct hlsl_src coords; + struct hlsl_src texel_offset; }; struct hlsl_ir_store @@ -708,7 +709,7 @@ struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_loc struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type, enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *resource_offset, struct hlsl_ir_var *sampler, struct hlsl_ir_node *sampler_offset, struct hlsl_ir_node *coords, - const struct vkd3d_shader_location *loc); + struct hlsl_ir_node *texel_offset, const struct vkd3d_shader_location *loc); struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs); struct hlsl_ir_store *hlsl_new_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset, struct hlsl_ir_node *rhs, unsigned int writemask, struct vkd3d_shader_location loc); diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index cff56a74..b4597e18 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -1875,7 +1875,7 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl return false; if (!(load = hlsl_new_resource_load(ctx, object_type->e.resource_format, HLSL_RESOURCE_LOAD, - object_load->src.var, object_load->src.offset.node, NULL, NULL, coords, loc))) + object_load->src.var, object_load->src.offset.node, NULL, NULL, coords, NULL, loc))) return false; list_add_tail(instrs, &load->node.entry); return true; @@ -1885,6 +1885,7 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl const unsigned int sampler_dim = sampler_dim_count(object_type->sampler_dim); const struct hlsl_type *sampler_type; struct hlsl_ir_resource_load *load; + struct hlsl_ir_node *offset = NULL; struct hlsl_ir_load *sampler_load; struct hlsl_ir_node *coords; @@ -1894,8 +1895,6 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl "Wrong number of arguments to method 'Sample': expected 2 or 3, but got %u.", params->args_count); return false; } - if (params->args_count == 3) - FIXME("Ignoring offset parameter.\n"); sampler_type = params->args[0]->data_type; if (sampler_type->type != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER @@ -1915,11 +1914,18 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl if (!(coords = add_implicit_conversion(ctx, instrs, params->args[1], hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc))) - coords = params->args[1]; + return false; + + if (params->args_count == 3) + { + if (!(offset = add_implicit_conversion(ctx, instrs, params->args[2], + hlsl_get_vector_type(ctx, HLSL_TYPE_INT, sampler_dim), loc))) + return false; + } if (!(load = hlsl_new_resource_load(ctx, object_type->e.resource_format, HLSL_RESOURCE_SAMPLE, object_load->src.var, object_load->src.offset.node, - sampler_load->src.var, sampler_load->src.offset.node, coords, loc))) + sampler_load->src.var, sampler_load->src.offset.node, coords, offset, loc))) return false; list_add_tail(instrs, &load->node.entry); return true; diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 98afd0e0..eac3513c 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -1052,6 +1052,8 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop } load->coords.node->last_read = instr->index; + if (load->texel_offset.node) + load->texel_offset.node->last_read = instr->index; break; } case HLSL_IR_SWIZZLE: -- 2.34.1