From: Fabian Maurer Subject: [PATCH 10/12] d3dx9_36/tests: Fix misleading indentation warnings Message-Id: <20220125210634.225783-10-dark.shadow4@web.de> Date: Tue, 25 Jan 2022 22:06:32 +0100 In-Reply-To: <20220125210634.225783-1-dark.shadow4@web.de> References: <20220125210634.225783-1-dark.shadow4@web.de> Signed-off-by: Fabian Maurer --- dlls/d3dx9_36/tests/texture.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/d3dx9_36/tests/texture.c b/dlls/d3dx9_36/tests/texture.c index 9e2c999c5f2..e8a57fc609e 100644 --- a/dlls/d3dx9_36/tests/texture.c +++ b/dlls/d3dx9_36/tests/texture.c @@ -2469,7 +2469,7 @@ float4 main(float3 pos : POSITION, float3 size : PSIZE) : COLOR /* Constant buffer */ hr = tx->lpVtbl->GetConstantBuffer(tx, &buffer); -todo_wine + todo_wine ok(SUCCEEDED(hr), "Failed to get texture shader constant buffer.\n"); if (FAILED(hr)) { @@ -2650,7 +2650,7 @@ todo_wine ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = tx->lpVtbl->GetConstantBuffer(tx, &buffer); -todo_wine + todo_wine ok(SUCCEEDED(hr), "Failed to get texture shader constant buffer.\n"); if (FAILED(hr)) { -- 2.35.0