From: Zebediah Figura Subject: [PATCH 3/3] wined3d: Don't initialize system memory for buffers. Message-Id: <20220125022039.2005817-3-zfigura@codeweavers.com> Date: Mon, 24 Jan 2022 20:20:39 -0600 In-Reply-To: <20220125022039.2005817-1-zfigura@codeweavers.com> References: <20220125022039.2005817-1-zfigura@codeweavers.com> Unless it needs to be pinned. This fixes test_map_synchronisation() on 64-bit machines, broken after 194b47b4fd92dda8ebf24e88ca7a14fc926c84ab. Signed-off-by: Zebediah Figura --- dlls/wined3d/buffer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index e1c1f7aa5fc..e75748a4a0a 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1233,7 +1233,7 @@ static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d } buffer->buffer_ops = buffer_ops; buffer->structure_byte_stride = desc->structure_byte_stride; - buffer->locations = data ? WINED3D_LOCATION_DISCARDED : WINED3D_LOCATION_SYSMEM; + buffer->locations = WINED3D_LOCATION_DISCARDED; TRACE("buffer %p, size %#x, usage %#x, memory @ %p.\n", buffer, buffer->resource.size, buffer->resource.usage, buffer->resource.heap_memory); -- 2.34.1