From: Giovanni Mascellani Subject: Re: [PATCH vkd3d v2 4/8] tests: Test complex initializers for numeric types. Message-Id: <48e53532-2c5a-4f89-029c-73f4d78fce1a@codeweavers.com> Date: Fri, 21 Jan 2022 11:25:00 +0100 In-Reply-To: <20220120141016.67283-4-fcasas@codeweavers.com> References: <20220120141016.67283-4-fcasas@codeweavers.com> Signed-off-by: Giovanni Mascellani Il 20/01/22 15:10, Francisco Casas ha scritto: > Signed-off-by: Francisco Casas > --- > Makefile.am | 2 ++ > tests/hlsl-initializer-numeric.shader_test | 35 ++++++++++++++++++++++ > 2 files changed, 37 insertions(+) > create mode 100644 tests/hlsl-initializer-numeric.shader_test > > diff --git a/Makefile.am b/Makefile.am > index 23887367..ef32711c 100644 > --- a/Makefile.am > +++ b/Makefile.am > @@ -70,6 +70,7 @@ vkd3d_shader_tests = \ > tests/hlsl-function-overload.shader_test \ > tests/hlsl-initializer-invalid-n-args.shader_test \ > tests/hlsl-initializer-local-array.shader_test \ > + tests/hlsl-initializer-numeric.shader_test \ > tests/hlsl-initializer-static-array.shader_test \ > tests/hlsl-initializer-struct.shader_test \ > tests/hlsl-intrinsic-override.shader_test \ > @@ -295,6 +296,7 @@ XFAIL_TESTS = \ > tests/hlsl-array-dimension.shader_test \ > tests/hlsl-initializer-invalid-n-args.shader_test \ > tests/hlsl-initializer-local-array.shader_test \ > + tests/hlsl-initializer-numeric.shader_test \ > tests/hlsl-initializer-static-array.shader_test \ > tests/hlsl-initializer-struct.shader_test \ > tests/hlsl-bool-cast.shader_test \ > diff --git a/tests/hlsl-initializer-numeric.shader_test b/tests/hlsl-initializer-numeric.shader_test > new file mode 100644 > index 00000000..2fce3909 > --- /dev/null > +++ b/tests/hlsl-initializer-numeric.shader_test > @@ -0,0 +1,35 @@ > +[pixel shader] > +float4 main() : sv_target > +{ > + int4 aa = {1, 2, 3, 4}; > + return aa; > +} > + > +[test] > +draw quad > +probe all rgba (1.0, 2.0, 3.0, 4.0) 4 > + > + > +[pixel shader] > +float4 main() : sv_target > +{ > + float4 aa = {1, 2, 3, 4}; > + return aa; > +} > + > +[test] > +draw quad > +probe all rgba (1.0, 2.0, 3.0, 4.0) 4 > + > + > +[pixel shader] > +float4 main() : sv_target > +{ > + float3 aa = {1, 2, 3}; > + float4 bb = {aa.x, aa.y, aa.z, 4.0}; > + return bb; > +} > + > +[test] > +draw quad > +probe all rgba (1.0, 2.0, 3.0, 4.0) 4