From: Giovanni Mascellani Subject: Re: [PATCH v4 vkd3d 3/3] vkd3d-shader/hlsl: Implement floor(). Message-Id: <0f990d06-db5a-c499-0979-d6a5d36f2130@codeweavers.com> Date: Fri, 7 Jan 2022 17:20:02 +0100 In-Reply-To: <20220107140521.251058-3-nsivov@codeweavers.com> References: <20220107140521.251058-1-nsivov@codeweavers.com> <20220107140521.251058-3-nsivov@codeweavers.com> Signed-off-by: Giovanni Mascellani On 07/01/22 15:05, Nikolay Sivov wrote: > Signed-off-by: Nikolay Sivov > --- > > v4: add a missing test file. > > Makefile.am | 1 + > libs/vkd3d-shader/hlsl.h | 1 + > libs/vkd3d-shader/hlsl.y | 12 ++++++++++++ > libs/vkd3d-shader/hlsl_sm4.c | 4 ++++ > tests/floor.shader_test | 38 ++++++++++++++++++++++++++++++++++++ > 5 files changed, 56 insertions(+) > create mode 100644 tests/floor.shader_test > > diff --git a/Makefile.am b/Makefile.am > index 20fee06..9c5a772 100644 > --- a/Makefile.am > +++ b/Makefile.am > @@ -60,6 +60,7 @@ vkd3d_shader_tests = \ > tests/cast-to-int.shader_test \ > tests/cast-to-uint.shader_test \ > tests/conditional.shader_test \ > + tests/floor.shader_test \ > tests/hlsl-array-dimension.shader_test \ > tests/hlsl-bool-cast.shader_test \ > tests/hlsl-clamp.shader_test \ > diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h > index 57acf3a..c935426 100644 > --- a/libs/vkd3d-shader/hlsl.h > +++ b/libs/vkd3d-shader/hlsl.h > @@ -293,6 +293,7 @@ enum hlsl_ir_expr_op > HLSL_OP1_DSX, > HLSL_OP1_DSY, > HLSL_OP1_EXP2, > + HLSL_OP1_FLOOR, > HLSL_OP1_FRACT, > HLSL_OP1_LOG2, > HLSL_OP1_LOGIC_NOT, > diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y > index 94eaec4..d69a8db 100644 > --- a/libs/vkd3d-shader/hlsl.y > +++ b/libs/vkd3d-shader/hlsl.y > @@ -1653,6 +1653,17 @@ static bool intrinsic_cross(struct hlsl_ctx *ctx, > return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, &mul2->node, mul1_neg, loc); > } > > +static bool intrinsic_floor(struct hlsl_ctx *ctx, > + const struct parse_initializer *params, const struct vkd3d_shader_location *loc) > +{ > + struct hlsl_ir_node *arg; > + > + if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc))) > + return false; > + > + return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_FLOOR, arg, loc); > +} > + > static bool intrinsic_max(struct hlsl_ctx *ctx, > const struct parse_initializer *params, const struct vkd3d_shader_location *loc) > { > @@ -1720,6 +1731,7 @@ intrinsic_functions[] = > {"abs", 1, true, intrinsic_abs}, > {"clamp", 3, true, intrinsic_clamp}, > {"cross", 2, true, intrinsic_cross}, > + {"floor", 1, true, intrinsic_floor}, > {"max", 2, true, intrinsic_max}, > {"min", 2, true, intrinsic_min}, > {"pow", 2, true, intrinsic_pow}, > diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c > index 2458018..2defc1f 100644 > --- a/libs/vkd3d-shader/hlsl_sm4.c > +++ b/libs/vkd3d-shader/hlsl_sm4.c > @@ -1336,6 +1336,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx, > write_sm4_unary_op(buffer, VKD3D_SM4_OP_EXP, &expr->node, arg1, 0); > break; > > + case HLSL_OP1_FLOOR: > + write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NI, &expr->node, arg1, 0); > + break; > + > case HLSL_OP1_LOG2: > write_sm4_unary_op(buffer, VKD3D_SM4_OP_LOG, &expr->node, arg1, 0); > break; > diff --git a/tests/floor.shader_test b/tests/floor.shader_test > new file mode 100644 > index 0000000..033d759 > --- /dev/null > +++ b/tests/floor.shader_test > @@ -0,0 +1,38 @@ > +[pixel shader] > +float4 main(uniform float4 u) : sv_target > +{ > + return floor(u); > +} > + > +[test] > +uniform 0 float4 -0.5 6.5 7.5 3.4 > +draw quad > +probe all rgba (-1.0, 6.0, 7.0, 3.0) 4 > + > +[pixel shader] > +float4 main(uniform float4 u) : sv_target > +{ > + float a = floor(u.r); > + int2 b = floor(u.gb); > + float4 res = float4(b, a, u.a); > + return floor(res); > +} > + > +[test] > +uniform 0 float4 -0.5 6.5 7.5 3.4 > +draw quad > +probe all rgba (6.0, 7.0, -1.0, 3.0) 4 > + > +[pixel shader] > +float4 main(uniform int4 u) : sv_target > +{ > + float a = floor(u.r); > + int2 b = floor(u.gb); > + float4 res = float4(b, a, u.a); > + return floor(res); > +} > + > +[test] > +uniform 0 int4 -1 6 7 3 > +draw quad > +probe all rgba (6.0, 7.0, -1.0, 3.0) 4