From: Conor McCarthy Subject: Re: [PATCH vkd3d 5/9] vkd3d-shader: Translate global float64 flags. Message-Id: Date: Wed, 16 Jun 2021 22:50:42 +1000 In-Reply-To: <8a3cd295-388b-dfc7-8057-b31665defca8@froggi.es> References: <20210614032643.14994-1-cmccarthy@codeweavers.com> <20210614032643.14994-5-cmccarthy@codeweavers.com> <8a3cd295-388b-dfc7-8057-b31665defca8@froggi.es> Yes, it's based on your work but I modified it to fit how capabilities are handled in vkd3d, and unfortunately added a bug. I mentioned your name to acknowledge that you did the original work. Sorry if that's unclear in the description. Conor On Wed, Jun 16, 2021 at 5:21 PM Joshua Ashton wrote: > Despite this patch having my name on it, it was not submitted by me and > has been changed from what I wrote without telling me. > > This defect does not exist in the version I made for use in vkd3d-proton. > > - Joshie 🐸✨ > >
Yes, it's based on your work but I modified it to fit how capabilities are handled in vkd3d, and unfortunately added a bug. I mentioned your name to acknowledge that you did the original work. Sorry if that's unclear in the description.

Conor


On Wed, Jun 16, 2021 at 5:21 PM Joshua Ashton <joshua@froggi.es> wrote:
Despite this patch having my name on it, it was not submitted by me and
has been changed from what I wrote without telling me.

This defect does not exist in the version I made for use in vkd3d-proton.

- Joshie 🐸✨