From: Henri Verbeet Subject: Re: [PATCH vkd3d 7/9] vkd3d-shader: Implement DMAX, DMIN, DFMA, DEQ, DGE, DLT, and DNE. Message-Id: Date: Tue, 15 Jun 2021 23:54:17 +0200 In-Reply-To: <20210614032643.14994-7-cmccarthy@codeweavers.com> References: <20210614032643.14994-1-cmccarthy@codeweavers.com> <20210614032643.14994-7-cmccarthy@codeweavers.com> On Mon, 14 Jun 2021 at 05:27, Conor McCarthy wrote: > libs/vkd3d-shader/dxbc.c | 14 +++++++ > libs/vkd3d-shader/spirv.c | 51 +++++++++++++++++++++++- > libs/vkd3d-shader/trace.c | 7 ++++ > libs/vkd3d-shader/vkd3d_shader_private.h | 7 ++++ > 4 files changed, 77 insertions(+), 2 deletions(-) > The comments for patch 6/9 apply here as well.