From: Henri Verbeet Subject: Re: [PATCH vkd3d 1/9] tests: Add tests for shader float64 instructions. Message-Id: Date: Tue, 15 Jun 2021 23:52:33 +0200 In-Reply-To: <20210614032643.14994-1-cmccarthy@codeweavers.com> References: <20210614032643.14994-1-cmccarthy@codeweavers.com> On Mon, 14 Jun 2021 at 05:27, Conor McCarthy wrote: > @@ -9818,6 +10142,8 @@ static void test_shader_instructions(void) > return; > command_list = context.list; > queue = context.queue; > + /* Float64 instructions are not supported and pipeline state creation will fail. */ > + test_shader_float64 = is_shader_float64_supported(context.device) && vkd3d_test_platform_is_windows(); > If that's the case, we should just handle pipeline state creation failures, and add appropriate todos, instead of using vkd3d_test_platform_is_windows() here.