From: Henri Verbeet Subject: Re: [PATCH vkd3d v2 1/3] tests: Add test for uniform dynamic indexing of bounded descriptor arrays. Message-Id: Date: Mon, 14 Jun 2021 16:39:00 +0200 In-Reply-To: <20210603050124.45254-1-cmccarthy@codeweavers.com> References: <20210603050124.45254-1-cmccarthy@codeweavers.com> On Thu, 3 Jun 2021 at 07:02, Conor McCarthy wrote: > + todo > + context.pipeline_state = create_compute_pipeline_state(device, context.root_signature, > + shader_bytecode(cs_code, sizeof(cs_code))); > + if (!context.pipeline_state) > + { > + skip("Shader descriptor arrays are not supported.\n"); > + goto done; > + } > + Pipeline creation appears to succeed here: d3d12:33980: Todo succeeded: Failed to create compute pipeline state, hr 0. d3d12:33999: Test failed: Got 0x00000000, expected 0x00000004 at (0, 0, 0). d3d12:33999: Test failed: Got 0x00000009, expected 0x00000040 at (0, 0, 0). d3d12:33999: Test failed: Got 0x00000000, expected 0x00000031 at (0, 0, 0). d3d12:33999: Test failed: Got 0x00000000, expected 0x00000009 at (0, 0, 0). d3d12:33999: Test failed: Got 0x00000000, expected 0x00000010 at (0, 0, 0).