From: 梁珂铭 Subject: Re:Re: [PATCH] qcap:fix the bug which camera device can't be released correctly. Message-Id: <1696ed8c.3eb5.179dbc957f2.Coremail.luoriyuhui21@163.com> Date: Sat, 5 Jun 2021 18:47:56 +0800 (CST) In-Reply-To: <96c44211-8fba-cc70-06a5-b5eefd180158@codeweavers.com> References: <20210603042532.65022-1-luoriyuhui21@163.com> <96c44211-8fba-cc70-06a5-b5eefd180158@codeweavers.com> Dear Zebediah, it is a Wechat problem, when we open video call and open camera, at first time it is normal , but the second time we open video call ,It is abnormal. and report open fd failed, and the fd is busy. we analyze this problem and think it should close fd in cleanup_stream function ,and not in destroy function. -------------------------------------------------------------------------------------------------------- 04d0:trace:qcap:vfw_capture_create Created VFW capture filter 007D1A30. 04d0:trace:qcap:PPB_Load filter 007D1A30, bag 007D1A24, error_log 00000000. 04d0:trace:qcap:v4l_device_create Opening device /dev/video0. libv4l2: error setting pixformat: Device or resource busy 04d0:err:qcap:set_caps Failed to set pixel format: Device or resource busy. 04d0:trace:qcap:DllCanUnloadNow . ----------------------------------------------------------------------------------- we need to be able to access the fd >even after IBaseFilter::Stop() [e.g. to query or set properties, or to >restart the stream.] ---->maybe we need more changes 在 2021-06-05 05:57:40,"Zebediah Figura (she/her)" 写道: >Hello Keming, thanks for the patch! > >Unfortunately this can't work as-is; we need to be able to access the fd >even after IBaseFilter::Stop() [e.g. to query or set properties, or to >restart the stream.] > >Can you perhaps provide more details about the problem you are trying to >solve? > >ἔρρωσο, >Zebediah
Dear Zebediah,

it is a Wechat problem, when we open video call and open camera, at first time  it is normal , but the second time we open video call ,It is abnormal. and report open fd failed,  and the fd is busy. we analyze this problem and think it should close fd in cleanup_stream function ,and not in destroy function.


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04d0:trace:qcap:vfw_capture_create Created VFW capture filter 007D1A30.

04d0:trace:qcap:PPB_Load filter 007D1A30, bag 007D1A24, error_log 00000000.

04d0:trace:qcap:v4l_device_create Opening device /dev/video0.

libv4l2: error setting pixformat: Device or resource busy

04d0:err:qcap:set_caps Failed to set pixel format: Device or resource busy.

04d0:trace:qcap:DllCanUnloadNow .


-----------------------------------------------------------------------------------

we need to be able to access the fd 
>even after IBaseFilter::Stop() [e.g. to query or set properties, or to 
>restart the stream.]  ---->maybe we need more changes






在 2021-06-05 05:57:40,"Zebediah Figura (she/her)" <zfigura@codeweavers.com> 写道: >Hello Keming, thanks for the patch! > >Unfortunately this can't work as-is; we need to be able to access the fd >even after IBaseFilter::Stop() [e.g. to query or set properties, or to >restart the stream.] > >Can you perhaps provide more details about the problem you are trying to >solve? > >ἔρρωσο, >Zebediah


 

0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 006c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 006c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 005c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 005c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 0064:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 0064:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 0024:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 0024:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 00f4:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 00f4:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 00f8:fixme:ver:GetCurrentPackageId (02DFFEF0 00000000): stub 00f8:fixme:sync:SetWaitableTimerEx (000000DC, 02DFFDA0, 0, 00000000, 00000000, 00000000, 1500) semi-stub 0128:fixme:iphlpapi:NotifyAddrChange (Handle 0x3c9fefc, overlapped 0x3c9fee4): stub 0024:fixme:win:RegisterTouchWindow (00010060 00000000): stub 0130:fixme:ole:CoInitializeSecurity 00000000, -1, 00000000, 00000000, 0, 3, 00000000, 0, 00000000 stub 0130:fixme:wbemprox:client_security_SetBlanket 62EA27B0, 0400F080, 10, 0, (null), 3, 3, 00000000, 0x00000000 0130:fixme:wbemprox:client_security_Release 62EA27B0 0130:fixme:ole:CoInitializeSecurity 00000000, -1, 00000000, 00000000, 0, 3, 00000000, 0, 00000000 stub 0130:fixme:wbemprox:client_security_SetBlanket 62EA27B0, 03FE1510, 10, 0, (null), 3, 3, 00000000, 0x00000000 0130:fixme:wbemprox:client_security_Release 62EA27B0 0058:fixme:mountmgr:query_property Faking StorageDeviceProperty data 0058:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled 0130:fixme:ole:CoInitializeSecurity 00000000, -1, 00000000, 00000000, 0, 3, 00000000, 0, 00000000 stub 0130:fixme:wbemprox:client_security_SetBlanket 62EA27B0, 0404A2A8, 10, 0, (null), 3, 3, 00000000, 0x00000000 0130:fixme:wbemprox:client_security_Release 62EA27B0 0024:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub 0058:fixme:mountmgr:query_property Faking StorageDeviceProperty data 0058:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled 0058:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available. 0130:fixme:ole:CoInitializeSecurity 00000000, -1, 00000000, 00000000, 0, 3, 00000000, 0, 00000000 stub 0130:fixme:wbemprox:client_security_SetBlanket 62EA27B0, 0404A2A8, 10, 0, (null), 3, 3, 00000000, 0x00000000 0130:fixme:wbemprox:client_security_Release 62EA27B0 0058:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled 0134:err:secur32:SECUR32_initSchannelSP TLS library not found, SSL connections will fail 0134:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution. 0024:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub [0605/033752:INFO:exception_record.cc(518)] [QB]Process ID: 32 Type: 1 0024:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 047232E0, 07E39D80, 07EB4108) stub. wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available. wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available. wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available. 0130:fixme:ole:CoInitializeSecurity 00000000, -1, 00000000, 00000000, 0, 3, 00000000, 0, 00000000 stub 0130:fixme:wbemprox:client_security_SetBlanket 62EA27B0, 04068C48, 10, 0, (null), 3, 3, 00000000, 0x00000000 0130:fixme:wbemprox:client_security_Release 62EA27B0 0058:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled 0140:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available. 0058:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available. wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available. wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available. 0130:fixme:ole:CoInitializeSecurity 00000000, -1, 00000000, 00000000, 0, 3, 00000000, 0, 00000000 stub 0130:fixme:wbemprox:client_security_SetBlanket 62EA27B0, 0407D6C0, 10, 0, (null), 3, 3, 00000000, 0x00000000 0130:fixme:wbemprox:client_security_Release 62EA27B0 0130:fixme:ole:CoInitializeSecurity 00000000, -1, 00000000, 00000000, 0, 3, 00000000, 0, 00000000 stub 0130:fixme:wbemprox:client_security_SetBlanket 62EA27B0, 04076070, 10, 0, (null), 3, 3, 00000000, 0x00000000 0130:fixme:wbemprox:client_security_Release 62EA27B0 013c:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0937FB80, 00000000 0937FB84 013c:fixme:nls:get_dummy_preferred_ui_language (0x38 0937FB80 00000000 0937FB84) returning a dummy value (current locale) 013c:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0937FB80, 040DD9B8 0937FB84 013c:fixme:nls:get_dummy_preferred_ui_language (0x38 0937FB80 040DD9B8 0937FB84) returning a dummy value (current locale) 013c:fixme:winsock:WSALookupServiceBeginW (0x937f808 0x00000ff0 0x937f848) Stub! [0605/033754:ERROR:network_change_notifier_win.cc(156)] WSALookupServiceBegin failed with: 8 013c:fixme:iphlpapi:NotifyAddrChange (Handle 0x937f984, overlapped 0x40dea7c): stub 013c:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented. 013c:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented. 019c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 019c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 019c:err:secur32:SECUR32_initSchannelSP TLS library not found, SSL connections will fail 019c:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution. 019c:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub [0605/033754:INFO:exception_record.cc(518)] [QB]Process ID: 408 Type: 3 019c:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 101332E0, 13849D80, 138C4108) stub. 01e8:fixme:thread:QueryThreadCycleTime (0000011C,0246FC9C): stub! 019c:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION 019c:fixme:winediag:wined3d_select_feature_level None of the requested D3D feature levels is supported on this GPU with the current shader backend. [0605/033755:ERROR:angle_platform_impl.cc(33)] ANGLE Display::initialize error 4: Could not create D3D11 device. [0605/033755:ERROR:gl_surface_egl.cc(598)] eglInitialize D3D11 failed with error EGL_NOT_INITIALIZED, trying next display type 01ec:err:d3d:wined3d_debug_callback 0x1c5620: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 01ec:err:d3d:wined3d_debug_callback 0x1c5620: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 01ec:err:d3d:wined3d_debug_callback 0x1c5620: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 01ec:err:d3d:wined3d_debug_callback 0x1c5620: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 019c:fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented, *shared_handle 00000000. 0024:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub 0200:fixme:wlanapi:WlanEnumInterfaces (00000001, 00000000, 0B88FE5C) semi-stub 0200:fixme:wlanapi:WlanGetAvailableNetworkList (00000001, {00000000-0000-0000-0000-000000000000}, 0x1, 00000000, 0B88FE58) stub 01fc:fixme:file:NtLockFile I/O completion on lock not implemented yet 0024:fixme:win:RegisterTouchWindow (00030096 00000000): stub 0024:fixme:richedit:ME_HandleMessage EM_SETLANGOPTIONS: stub 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE82C80: STUB 0024:fixme:richedit:ME_HandleMessage EM_SETLANGOPTIONS: stub 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BF4D858: STUB 0024:fixme:win:RegisterTouchWindow (0001009E 00000000): stub 0024:fixme:win:RegisterTouchWindow (000100A2 00000000): stub 0024:fixme:richedit:ME_HandleMessage EM_SETLANGOPTIONS: stub 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE6C678: STUB 0024:fixme:win:RegisterTouchWindow (000100A6 00000000): stub 0024:fixme:wtsapi:WTSRegisterSessionNotification Stub 00030096 0x00000000 0024:fixme:win:UnregisterTouchWindow (00010060): stub 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:gdiplus:resample_bitmap_pixel Unimplemented interpolation 6 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 017c:fixme:server:invoke_system_apc syscall frame changed in APC function, frame (nil), saved_frame 0xa25ec04. 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0C18C0C0, 0C1F59B0, 0C1F85C8) stub. 02c0:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 02c0:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 02c0:err:secur32:SECUR32_initSchannelSP TLS library not found, SSL connections will fail 02c0:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution. 02c0:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 00BFA5E0, 00FC2568, 00FD2CC8) stub. [0605/033812.803:ERROR:gl_surface_egl.cc(770)] ANGLE Platform initialization failed. 02c0:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION 02c0:fixme:winediag:wined3d_select_feature_level None of the requested D3D feature levels is supported on this GPU with the current shader backend. [0605/033813.752:ERROR:gl_surface_egl.cc(777)] eglInitialize D3D11 failed with error EGL_NOT_INITIALIZED, trying next display type [0605/033813.753:ERROR:gl_surface_egl.cc(770)] ANGLE Platform initialization failed. 02c8:err:d3d:wined3d_debug_callback 0x1c8890: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 02c8:err:d3d:wined3d_debug_callback 0x1c8890: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 02c8:err:d3d:wined3d_debug_callback 0x1c8890: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 02c8:err:d3d:wined3d_debug_callback 0x1c8890: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE82C80: STUB 0024:fixme:imm:ImmReleaseContext (00030096, 0CADEE88): stub 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0310:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub 0310:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 10E64A30, 130029F8, 131C7850) stub. 02c0:fixme:win:RegisterTouchWindow (000100E0 00000002): stub 0314:fixme:wtsapi:WTSRegisterSessionNotification Stub 000300D6 0x00000000 0310:fixme:ntdll:EtwRegisterTraceGuidsW (10E6EE50, 131CA3E0, {7fe69228-633e-4f06-80c1-527fea23e3a7}, 1, 13002A34, (null), (null), 131CA3F8): stub 0310:fixme:ntdll:EtwRegisterTraceGuidsW register trace class {00000000-0000-0000-0000-000000000000} 0310:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0737FC74, 00000000 0737FC78 0310:fixme:nls:get_dummy_preferred_ui_language (0x38 0737FC74 00000000 0737FC78) returning a dummy value (current locale) 0310:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0737FC74, 06E71628 0737FC78 0310:fixme:nls:get_dummy_preferred_ui_language (0x38 0737FC74 06E71628 0737FC78) returning a dummy value (current locale) 0310:fixme:winsock:WSALookupServiceBeginW (0x737f988 0x00000ff0 0x737f9c8) Stub! [700:784:0605/033815:ERROR:network_change_notifier_win.cc(156)] WSALookupServiceBegin failed with: 8 0310:fixme:iphlpapi:NotifyAddrChange (Handle 0x737fb04, overlapped 0x6e80a2c): stub 0310:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented. 0310:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented. 0330:fixme:file:NtLockFile I/O completion on lock not implemented yet [700:784:0605/033815:ERROR:xwalk_net_log.cc(65)] Could not open file f:\xw_log\xw_net_log.txt for net logging [700:784:0605/033815:ERROR:xwalk_platform_notification_service.cc(143)] NOT IMPLEMENTED [700:784:0605/033815:ERROR:xwalk_browser_context.cc(88)] Failed to read preference, error num: 0 0310:fixme:wtsapi:WTSRegisterSessionNotification Stub 000100F6 0x00000000 0378:fixme:gdi:GdiInitializeLanguagePack stub 0310:fixme:shcore:SetCurrentProcessExplicitAppUserModelID L"about:blank": stub 0350:fixme:winediag:wined3d_select_feature_level None of the requested D3D feature levels is supported on this GPU with the current shader backend. [700:848:0605/033815:ERROR:angle_platform_impl.cc(33)] ANGLE Display::initialize error 4: Could not create D3D11 device. [700:848:0605/033815:ERROR:gl_surface_egl.cc(598)] eglInitialize D3D11 failed with error EGL_NOT_INITIALIZED, trying next display type 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0350:fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented, *shared_handle 00000000. 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts. 0350:fixme:dwmapi:DwmGetCompositionTimingInfo (00000000 0971E728) 0394:fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=51)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=52)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=53)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=54)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=55)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=56)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=57)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=58)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=59)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=60)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=61)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=62)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=63)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_VALUE in glBindBufferBase(index=64)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "0:27(1): error: syntax error, unexpected NEW_IDENTIFIER, expecting $end". 0394:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #1: 0394:fixme:d3d_shader:print_glsl_info_log 0:2(12): warning: extension `GL_ARB_cull_distance' unsupported in vertex shader 0394:fixme:d3d_shader:print_glsl_info_log 0:3(12): warning: extension `GL_ARB_gpu_shader5' unsupported in vertex shader 0394:fixme:d3d_shader:print_glsl_info_log 0:5(12): warning: extension `GL_ARB_shader_image_load_store' unsupported in vertex shader 0394:fixme:d3d_shader:print_glsl_info_log 0:6(12): warning: extension `GL_ARB_shader_image_size' unsupported in vertex shader 0394:fixme:d3d_shader:print_glsl_info_log 0:7(12): warning: extension `GL_ARB_shader_storage_buffer_object' unsupported in vertex shader 0394:fixme:d3d_shader:print_glsl_info_log 0:8(12): warning: extension `GL_ARB_shader_texture_image_samples' unsupported in vertex shader 0394:fixme:d3d_shader:print_glsl_info_log 0:27(1): error: syntax error, unexpected NEW_IDENTIFIER, expecting $end 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "0:27(1): error: syntax error, unexpected NEW_IDENTIFIER, expecting $end". 0394:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #2: 0394:fixme:d3d_shader:print_glsl_info_log 0:2(12): warning: extension `GL_ARB_cull_distance' unsupported in fragment shader 0394:fixme:d3d_shader:print_glsl_info_log 0:3(12): warning: extension `GL_ARB_gpu_shader5' unsupported in fragment shader 0394:fixme:d3d_shader:print_glsl_info_log 0:5(12): warning: extension `GL_ARB_shader_image_load_store' unsupported in fragment shader 0394:fixme:d3d_shader:print_glsl_info_log 0:6(12): warning: extension `GL_ARB_shader_image_size' unsupported in fragment shader 0394:fixme:d3d_shader:print_glsl_info_log 0:7(12): warning: extension `GL_ARB_shader_storage_buffer_object' unsupported in fragment shader 0394:fixme:d3d_shader:print_glsl_info_log 0:8(12): warning: extension `GL_ARB_shader_texture_image_samples' unsupported in fragment shader 0394:fixme:d3d_shader:print_glsl_info_log 0:18(12): warning: extension `GL_ARB_derivative_control' unsupported in fragment shader 0394:fixme:d3d_shader:print_glsl_info_log 0:27(1): error: syntax error, unexpected NEW_IDENTIFIER, expecting $end 0394:fixme:d3d_shader:shader_glsl_validate_link Program 3 link status invalid. 0394:fixme:d3d_shader:shader_glsl_dump_program_source Shader 1: 0394:fixme:d3d_shader:shader_glsl_dump_program_source GL_SHADER_TYPE: GL_VERTEX_SHADER. 0394:fixme:d3d_shader:shader_glsl_dump_program_source GL_COMPILE_STATUS: 0. 0394:fixme:d3d_shader:shader_glsl_dump_program_source 0394:fixme:d3d_shader:shader_glsl_dump_program_source #version 150 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_cull_distance : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_gpu_shader5 : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_image_load_store : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_image_size : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_storage_buffer_object : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_image_samples : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_420pack : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_packing : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_cube_map_array : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_gather : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_query_levels : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_uniform_buffer_object : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_viewport_array : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_texture_array : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_draw_instanced : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_explicit_attrib_location : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 vs_c[256]; 0394:fixme:d3d_shader:shader_glsl_dump_program_source ivec4 A0; 0394:fixme:d3d_shader:shader_glsl_dump_program_source vec4 vs_out[12]; 0394:fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0; 0394:fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1; 0394:fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2; 0394:fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0; 0394:fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1; 0394:fixme:d3d_shader:shader_glsl_dump_program_source precise vec4 tmp_precise; 0394:fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 0) in vec4 vs_in0; 0394:fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 1) in vec4 vs_in1; 0394:fixme:d3d_shader:shader_glsl_dump_program_source void setup_vs_output(in vec4[12]); 0394:fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 pos_fixup; 0394:fixme:d3d_shader:shader_glsl_dump_program_source void main() 0394:fixme:d3d_shader:shader_glsl_dump_program_source { 0394:fixme:d3d_shader:shader_glsl_dump_program_source R0.x = ((vs_in1.x < -vs_in1.x) ? 1.0 : 0.0); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (fract(vs_in1.x)); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (-R0.y + vs_in1.x); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R0.y = ((-R0.y < R0.y) ? 1.0 : 0.0); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R0.x = ((R0.x * R0.y) + R0.z); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (max(R0.x, vs_c[0].x)); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (min(R0.x, vs_c[0].y)); 0394:fixme:d3d_shader:shader_glsl_dump_program_source A0.x = (int(round(R0.x))); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (vs_c[A0.x + 7].xy); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R0.zw = (vs_in0.zw); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R1.x = (dot(vs_c[3].xyzw, R0.xyzw)); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (dot(vs_c[6].xyzw, R0.xyzw)); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R2.xy = (R1.ww * vs_c[1].xy); 0394:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].x = ((R1.x * vs_c[1].z) + R2.x); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R1.y = (dot(vs_c[4].xyzw, R0.xyzw)); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R1.z = (dot(vs_c[5].xyzw, R0.xyzw)); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R0.x = ((R1.y * vs_c[1].w) + R2.y); 0394:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[1].xyz = (R1.xyz); 0394:fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (R1.w + R1.z); 0394:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].z = (R0.y * vs_c[0].z); 0394:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].y = (-R0.x); 0394:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].w = (R1.w); 0394:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[1].w = (R1.w); 0394:fixme:d3d_shader:shader_glsl_dump_program_source setup_vs_output(vs_out); 0394:fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = gl_Position.y * pos_fixup.y; 0394:fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xy += pos_fixup.zw * gl_Position.ww; 0394:fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.z = gl_Position.z * 2.0 - gl_Position.w; 0394:fixme:d3d_shader:shader_glsl_dump_program_source } 0394:fixme:d3d_shader:shader_glsl_dump_program_source 0394:fixme:d3d_shader:shader_glsl_dump_program_source Shader 4: 0394:fixme:d3d_shader:shader_glsl_dump_program_source GL_SHADER_TYPE: GL_VERTEX_SHADER. 0394:fixme:d3d_shader:shader_glsl_dump_program_source GL_COMPILE_STATUS: 1. 0394:fixme:d3d_shader:shader_glsl_dump_program_source 0394:fixme:d3d_shader:shader_glsl_dump_program_source #version 150 0394:fixme:d3d_shader:shader_glsl_dump_program_source out shader_in_out { vec4 reg[10]; } shader_out; 0394:fixme:d3d_shader:shader_glsl_dump_program_source void setup_vs_output(in vec4 outputs[12]) 0394:fixme:d3d_shader:shader_glsl_dump_program_source { 0394:fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xyzw = outputs[0].xyzw; 0394:fixme:d3d_shader:shader_glsl_dump_program_source } 0394:fixme:d3d_shader:shader_glsl_dump_program_source 0394:fixme:d3d_shader:shader_glsl_dump_program_source Shader 2: 0394:fixme:d3d_shader:shader_glsl_dump_program_source GL_SHADER_TYPE: GL_FRAGMENT_SHADER. 0394:fixme:d3d_shader:shader_glsl_dump_program_source GL_COMPILE_STATUS: 0. 0394:fixme:d3d_shader:shader_glsl_dump_program_source 0394:fixme:d3d_shader:shader_glsl_dump_program_source #version 150 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_cull_distance : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_gpu_shader5 : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_image_load_store : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_image_size : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_storage_buffer_object : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_image_samples : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_420pack : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_packing : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_cube_map_array : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_gather : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_query_levels : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_uniform_buffer_object : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_viewport_array : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_texture_array : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_conservative_depth : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_derivative_control : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_explicit_attrib_location : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_fragment_coord_conventions : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_fragment_layer_viewport : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_sample_shading : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_lod : enable 0394:fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 ps_c[224]; 0394:fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0; 0394:fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1; 0394:fixme:d3d_shader:shader_glsl_dump_program_source precise vec4 tmp_precise; 0394:fixme:d3d_shader:shader_glsl_dump_program_source vec4 ps_in[10]; 0394:fixme:d3d_shader:shader_glsl_dump_program_source vec4 ps_out[8]; 0394:fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 0) out vec4 color_out0; 0394:fixme:d3d_shader:shader_glsl_dump_program_source void main() 0394:fixme:d3d_shader:shader_glsl_dump_program_source { 0394:fixme:d3d_shader:shader_glsl_dump_program_source ps_out[0].xyzw = (ps_c[3].xyzw); 0394:fixme:d3d_shader:shader_glsl_dump_program_source color_out0 = ps_out[0]; 0394:fixme:d3d_shader:shader_glsl_dump_program_source } 0394:fixme:d3d_shader:shader_glsl_dump_program_source 0394:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3: 0394:fixme:d3d_shader:print_glsl_info_log error: linking with uncompiled/unspecialized shadererror: linking with uncompiled/unspecialized shader0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUseProgram(program 3 not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUseProgram(program 3 not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUseProgram(program 3 not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=51)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=52)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=53)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=54)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=55)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=56)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=57)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=58)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=59)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=60)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=61)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=62)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=63)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_VALUE in glBindBufferBase(index=64)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_OPERATION in glUseProgram(program 3 not linked)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_OPERATION in glUniform(program not linked)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0xa30c088: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0xa3fea38: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0xa3fea38: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0xa3fea38: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0xa3fea38: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_OPERATION in glUseProgram(program 3 not linked)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x6ef02e0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE82C80: STUB 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=51)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=52)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=53)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=54)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=55)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=56)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=57)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=58)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=59)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=60)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=61)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=62)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=63)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_VALUE in glBindBufferBase(index=64)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9310)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9311)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9312)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_ENUM in glFramebufferParameteri(pname=0x9313)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_OPERATION in glUseProgram(program 3 not linked)". 0394:err:d3d:wined3d_debug_callback 0x15e01ad0: "GL_INVALID_OPERATION in glUniform(program not linked)". 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE82C80: STUB 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE82C80: STUB 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE6C678: STUB 0374:fixme:file:ReplaceFileW Ignoring flags 2 0024:fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE6C678: STUB 0024:fixme:win:RegisterTouchWindow (0001010E 00000000): stub 0024:fixme:win:RegisterTouchWindow (00010110 00000000): stub 0024:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented. 0024:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0024:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0440:trace:qcap:DllGetClassObject clsid {bf87b6e1-8c27-11d0-b3f0-00aa003761c5}, iid {00000001-0000-0000-c000-000000000046}, out 0DD3FD98. 0440:trace:qcap:class_factory_QueryInterface iface 6B8590B8, iid {00000001-0000-0000-c000-000000000046}, out 0DD3FD98. 0440:trace:qcap:class_factory_CreateInstance iface 6B8590B8, outer 00000000, iid {93e5a4e0-2d50-11d2-abfa-00a0c9c6e38d}, out 0DD3FD9C. 0440:trace:qcap:capture_graph_create Created capture graph builder 007D0608. 0440:trace:qcap:fnCaptureGraphBuilder_QueryInterface 007D060C --> Forwarding to v2 (007D0608) 0440:trace:qcap:fnCaptureGraphBuilder2_QueryInterface (007D0608/007D0608)->({93e5a4e0-2d50-11d2-abfa-00a0c9c6e38d}, 0DD3FD9C) 0440:trace:qcap:fnCaptureGraphBuilder2_AddRef (007D0608/007D0608)->() AddRef from 1 0440:trace:qcap:fnCaptureGraphBuilder2_QueryInterface -- Interface = 007D0608 0440:trace:qcap:fnCaptureGraphBuilder_Release 007D060C --> Forwarding to v2 (007D0608) 0440:trace:qcap:fnCaptureGraphBuilder2_Release (007D0608/007D0608)->() Release from 2 0440:trace:qcap:fnCaptureGraphBuilder2_SetFilterGraph (007D0608/007D0608)->(007D04DC) 0440:trace:qcap:DllGetClassObject clsid {1b544c22-fd0b-11ce-8c63-00aa0044b51e}, iid {00000001-0000-0000-c000-000000000046}, out 0DD3FCE8. 0440:trace:qcap:class_factory_QueryInterface iface 6B8590A0, iid {00000001-0000-0000-c000-000000000046}, out 0DD3FCE8. 0440:trace:qcap:class_factory_CreateInstance iface 6B8590A0, outer 00000000, iid {00000000-0000-0000-c000-000000000046}, out 0DD3FCEC. 0440:trace:qcap:vfw_capture_create Created VFW capture filter 007D11E0. 0440:trace:qcap:PPB_Load filter 007D11E0, bag 007D06A4, error_log 00000000. 0440:trace:qcap:v4l_device_create Opening device /dev/video0. 0440:trace:qcap:v4l_device_create Format: 24 bpp - 1280x720. 0440:trace:qcap:fnCaptureGraphBuilder2_FindInterface graph 007D0608, category {fb6c4281-0353-11d1-905f-0000c0cc16ba}, majortype {73646976-0000-0010-8000-00aa00389b71}, filter 007D11E0, iid {c6e13340-30ac-11d0-a18c-00a0c9118956}, out 0DD3FD5C. 0440:trace:qcap:find_interface_recurse Looking for source pins, category {fb6c4281-0353-11d1-905f-0000c0cc16ba}, majortype {73646976-0000-0010-8000-00aa00389b71} from filter 007D11E0. 0440:trace:qcap:KSP_Get () 0440:fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_PREVIEW 0440:trace:qcap:AMStreamConfig_GetNumberOfCapabilities filter 007D11E0, count 0DD3FB5C, size 0DD3FB18. 0440:trace:qcap:AMStreamConfig_GetStreamCaps filter 007D11E0, index 0, pmt 0DD3FB7C, vscc 0DD3FB80. 0440:fixme:qcap:video_control_GetFrameRateList filter 007D11E0, pin 007D135C, index 0, dimensions (1280x720), list size 0DD3FB20, frame rate: 0DD3FB48: stub. 0440:trace:qcap:AMStreamConfig_GetStreamCaps filter 007D11E0, index 1, pmt 0DD3FB7C, vscc 0DD3FB80. 0440:trace:qcap:AMStreamConfig_GetStreamCaps filter 007D11E0, index 2, pmt 0DD3FB7C, vscc 0DD3FB80. 0440:trace:qcap:AMStreamConfig_GetStreamCaps filter 007D11E0, index 3, pmt 0DD3FB7C, vscc 0DD3FB80. 0440:trace:qcap:AMStreamConfig_GetStreamCaps filter 007D11E0, index 4, pmt 0DD3FB7C, vscc 0DD3FB80. 0440:trace:qcap:AMStreamConfig_GetStreamCaps filter 007D11E0, index 5, pmt 0DD3FB7C, vscc 0DD3FB80. 0440:trace:qcap:AMStreamConfig_GetStreamCaps filter 007D11E0, index 6, pmt 0DD3FB7C, vscc 0DD3FB80. 0440:trace:qcap:AMStreamConfig_GetStreamCaps filter 007D11E0, index 6, pmt 0DD3FBE4, vscc 0DD3FBE8. 0440:trace:qcap:AMStreamConfig_SetFormat filter 007D11E0, mt 0CCC5840. 0440:trace:qcap:AMStreamConfig_SetFormat Returning: 0 0440:trace:qcap:AMStreamConfig_GetFormat filter 007D11E0, mt 0DD3FD54. 0440:trace:qcap:v4l_device_check_format device 0x7c233e10, mt 0xcd20090. 0440:fixme:qedit:SampleGrabber_IMemInputPin_GetAllocatorRequirements (007D1500)->(0DD3FAB0): semi-stub 0440:trace:qcap:DllCanUnloadNow . 046c:fixme:ver:GetCurrentPackageId (0FB2FEF0 00000000): stub 0024:fixme:win:RegisterTouchWindow (00010116 00000000): stub 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_SetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_SetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_SetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0474:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0474:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0024:fixme:win:UnregisterTouchWindow (00010116): stub 0024:fixme:win:UnregisterTouchWindow (00010110): stub 0024:fixme:win:UnregisterTouchWindow (0001010E): stub 0024:trace:qcap:fnCaptureGraphBuilder2_Release (007D0608/007D0608)->() Release from 1 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE6C678: STUB 0024:fixme:win:RegisterTouchWindow (0003010E 00000000): stub 0024:fixme:win:RegisterTouchWindow (00030114 00000000): stub 0024:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented. 0024:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0024:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 049c:trace:qcap:DllGetClassObject clsid {bf87b6e1-8c27-11d0-b3f0-00aa003761c5}, iid {00000001-0000-0000-c000-000000000046}, out 0E01FD98. 049c:trace:qcap:class_factory_QueryInterface iface 6B8590B8, iid {00000001-0000-0000-c000-000000000046}, out 0E01FD98. 049c:trace:qcap:class_factory_CreateInstance iface 6B8590B8, outer 00000000, iid {93e5a4e0-2d50-11d2-abfa-00a0c9c6e38d}, out 0E01FD9C. 049c:trace:qcap:capture_graph_create Created capture graph builder 007D0608. 049c:trace:qcap:fnCaptureGraphBuilder_QueryInterface 007D060C --> Forwarding to v2 (007D0608) 049c:trace:qcap:fnCaptureGraphBuilder2_QueryInterface (007D0608/007D0608)->({93e5a4e0-2d50-11d2-abfa-00a0c9c6e38d}, 0E01FD9C) 049c:trace:qcap:fnCaptureGraphBuilder2_AddRef (007D0608/007D0608)->() AddRef from 1 049c:trace:qcap:fnCaptureGraphBuilder2_QueryInterface -- Interface = 007D0608 049c:trace:qcap:fnCaptureGraphBuilder_Release 007D060C --> Forwarding to v2 (007D0608) 049c:trace:qcap:fnCaptureGraphBuilder2_Release (007D0608/007D0608)->() Release from 2 049c:trace:qcap:fnCaptureGraphBuilder2_SetFilterGraph (007D0608/007D0608)->(007D04DC) 049c:trace:qcap:DllGetClassObject clsid {1b544c22-fd0b-11ce-8c63-00aa0044b51e}, iid {00000001-0000-0000-c000-000000000046}, out 0E01FCE8. 049c:trace:qcap:class_factory_QueryInterface iface 6B8590A0, iid {00000001-0000-0000-c000-000000000046}, out 0E01FCE8. 049c:trace:qcap:class_factory_CreateInstance iface 6B8590A0, outer 00000000, iid {00000000-0000-0000-c000-000000000046}, out 0E01FCEC. 049c:trace:qcap:vfw_capture_create Created VFW capture filter 007D1A08. 049c:trace:qcap:PPB_Load filter 007D1A08, bag 007D06DC, error_log 00000000. 049c:trace:qcap:v4l_device_create Opening device /dev/video0. libv4l2: error setting pixformat: Device or resource busy 049c:err:qcap:set_caps Failed to set pixel format: Device or resource busy. 049c:trace:qcap:DllCanUnloadNow . 0024:fixme:win:UnregisterTouchWindow (00030114): stub 0024:fixme:win:UnregisterTouchWindow (0003010E): stub 0024:trace:qcap:fnCaptureGraphBuilder2_Release (007D0608/007D0608)->() Release from 1 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxSetCursor 0BE6C678: STUB 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE6C678: STUB 0024:fixme:win:RegisterTouchWindow (00050110 00000000): stub 0024:fixme:win:RegisterTouchWindow (0004010E 00000000): stub 0024:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented. 0024:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0024:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 04d0:trace:qcap:DllGetClassObject clsid {bf87b6e1-8c27-11d0-b3f0-00aa003761c5}, iid {00000001-0000-0000-c000-000000000046}, out 0C6EFD98. 04d0:trace:qcap:class_factory_QueryInterface iface 6B8590B8, iid {00000001-0000-0000-c000-000000000046}, out 0C6EFD98. 04d0:trace:qcap:class_factory_CreateInstance iface 6B8590B8, outer 00000000, iid {93e5a4e0-2d50-11d2-abfa-00a0c9c6e38d}, out 0C6EFD9C. 04d0:trace:qcap:capture_graph_create Created capture graph builder 007D0608. 04d0:trace:qcap:fnCaptureGraphBuilder_QueryInterface 007D060C --> Forwarding to v2 (007D0608) 04d0:trace:qcap:fnCaptureGraphBuilder2_QueryInterface (007D0608/007D0608)->({93e5a4e0-2d50-11d2-abfa-00a0c9c6e38d}, 0C6EFD9C) 04d0:trace:qcap:fnCaptureGraphBuilder2_AddRef (007D0608/007D0608)->() AddRef from 1 04d0:trace:qcap:fnCaptureGraphBuilder2_QueryInterface -- Interface = 007D0608 04d0:trace:qcap:fnCaptureGraphBuilder_Release 007D060C --> Forwarding to v2 (007D0608) 04d0:trace:qcap:fnCaptureGraphBuilder2_Release (007D0608/007D0608)->() Release from 2 04d0:trace:qcap:fnCaptureGraphBuilder2_SetFilterGraph (007D0608/007D0608)->(007D04DC) 04d0:trace:qcap:DllGetClassObject clsid {1b544c22-fd0b-11ce-8c63-00aa0044b51e}, iid {00000001-0000-0000-c000-000000000046}, out 0C6EFCE8. 04d0:trace:qcap:class_factory_QueryInterface iface 6B8590A0, iid {00000001-0000-0000-c000-000000000046}, out 0C6EFCE8. 04d0:trace:qcap:class_factory_CreateInstance iface 6B8590A0, outer 00000000, iid {00000000-0000-0000-c000-000000000046}, out 0C6EFCEC. 04d0:trace:qcap:vfw_capture_create Created VFW capture filter 007D1A30. 04d0:trace:qcap:PPB_Load filter 007D1A30, bag 007D1A24, error_log 00000000. 04d0:trace:qcap:v4l_device_create Opening device /dev/video0. libv4l2: error setting pixformat: Device or resource busy 04d0:err:qcap:set_caps Failed to set pixel format: Device or resource busy. 04d0:trace:qcap:DllCanUnloadNow . 0024:fixme:win:RegisterTouchWindow (00030112 00000000): stub 0024:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 0024:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 04ec:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 04ec:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 04ec:fixme:mmdevapi:AEV_SetMasterVolumeLevelScalar stub 04ec:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 04ec:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 04ec:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0024:fixme:win:UnregisterTouchWindow (00030112): stub 0024:fixme:win:UnregisterTouchWindow (0004010E): stub 0024:fixme:win:UnregisterTouchWindow (00050110): stub 0024:trace:qcap:fnCaptureGraphBuilder2_Release (007D0608/007D0608)->() Release from 1 04ec:fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub 04ec:fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE6C678: STUB 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 02b8:err:bcrypt:key_asymmetric_create no encryption support 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE6C678: STUB 0024:fixme:win:RegisterTouchWindow (00070110 00000000): stub 0024:fixme:win:RegisterTouchWindow (0005010E 00000000): stub 0024:fixme:win:UnregisterTouchWindow (0005010E): stub 02c0:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 000300D6 02c0:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 02c0:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 0032FEAC 0024:fixme:win:UnregisterTouchWindow (000100A2): stub 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE6C678: STUB 0024:fixme:win:UnregisterTouchWindow (0001009E): stub 0024:fixme:richedit:fnTextSrv_OnTxInplaceActivate 0BE6C678: STUB 0024:fixme:win:UnregisterTouchWindow (00030096): stub 0024:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 00000000 0024:fixme:win:UnregisterTouchWindow (000100A6): stub 013c:fixme:iphlpapi:CancelIPChangeNotify (overlapped 0x40dea7c): stub 0024:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 0024:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 0024:fixme:ver:GetCurrentPackageId (0032FE94 00000000): stub