From: Zebediah Figura Subject: [PATCH vkd3d v2 6/6] vkd3d-shader: Factor out hlsl_new_loop(). Message-Id: <20210226184519.755436-6-zfigura@codeweavers.com> Date: Fri, 26 Feb 2021 12:45:19 -0600 In-Reply-To: <20210226184519.755436-1-zfigura@codeweavers.com> References: <20210226184519.755436-1-zfigura@codeweavers.com> Signed-off-by: Zebediah Figura --- libs/vkd3d-shader/hlsl.c | 11 +++++++++++ libs/vkd3d-shader/hlsl.h | 1 + libs/vkd3d-shader/hlsl.y | 4 +--- 3 files changed, 13 insertions(+), 3 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 5864b4af..da37adaa 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -510,6 +510,17 @@ struct hlsl_ir_jump *hlsl_new_jump(enum hlsl_ir_jump_type type, struct vkd3d_sha return jump; } +struct hlsl_ir_loop *hlsl_new_loop(struct vkd3d_shader_location loc) +{ + struct hlsl_ir_loop *loop; + + if (!(loop = vkd3d_calloc(1, sizeof(*loop)))) + return NULL; + init_node(&loop->node, HLSL_IR_LOOP, NULL, loc); + list_init(&loop->body); + return loop; +} + bool hlsl_type_is_void(const struct hlsl_type *type) { return type->type == HLSL_CLASS_OBJECT && type->base_type == HLSL_TYPE_VOID; diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 2f9d5526..d8d146e6 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -530,6 +530,7 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hl struct list *parameters, const char *semantic, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN; struct hlsl_ir_if *hlsl_new_if(struct hlsl_ir_node *condition, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN; struct hlsl_ir_jump *hlsl_new_jump(enum hlsl_ir_jump_type type, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN; +struct hlsl_ir_loop *hlsl_new_loop(struct vkd3d_shader_location loc) DECLSPEC_HIDDEN; struct hlsl_ir_assignment *hlsl_new_simple_assignment(struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs) DECLSPEC_HIDDEN; struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name, struct list *fields) DECLSPEC_HIDDEN; diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 45b97420..1341de13 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -403,11 +403,9 @@ static struct list *create_loop(enum loop_type type, struct list *init, struct l if (init) list_move_head(list, init); - if (!(loop = vkd3d_calloc(1, sizeof(*loop)))) + if (!(loop = hlsl_new_loop(loc))) goto oom; - init_node(&loop->node, HLSL_IR_LOOP, NULL, loc); list_add_tail(list, &loop->node.entry); - list_init(&loop->body); if (!append_conditional_break(cond)) goto oom; -- 2.30.1