From: Henri Verbeet Subject: Re: [PATCH] d2d1: Use D3D11 interfaces instead of D3D10. Message-Id: Date: Thu, 25 Feb 2021 12:11:52 +0100 In-Reply-To: <20210224121403.3789751-1-rbernon@codeweavers.com> References: <20210224121403.3789751-1-rbernon@codeweavers.com> On Wed, 24 Feb 2021 at 13:14, Rémi Bernon wrote: > > And ID3DDeviceContextState instead of ID3D10StateBlock. > > Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395 > Signed-off-by: Rémi Bernon > --- > dlls/d2d1/bitmap.c | 83 +++++---- > dlls/d2d1/brush.c | 92 +++++----- > dlls/d2d1/d2d1_private.h | 36 ++-- > dlls/d2d1/dc_render_target.c | 2 +- > dlls/d2d1/device.c | 347 +++++++++++++++++------------------ > dlls/d2d1/tests/d2d1.c | 5 +- > 6 files changed, 283 insertions(+), 282 deletions(-) > Any chance this could be split a little for reviewability/bisectability? (E.g. converting the bitmap interfaces first, then the brush interfaces, etc.)