From: Zebediah Figura Subject: [PATCH vkd3d] build: Make the default symbol visibility "hidden". Message-Id: <20200912165526.96987-1-zfigura@codeweavers.com> Date: Sat, 12 Sep 2020 11:55:26 -0500 We tag far fewer symbols this way. Signed-off-by: Zebediah Figura --- configure.ac | 1 + include/private/vkd3d_common.h | 6 + include/private/vkd3d_debug.h | 19 ++- include/private/vkd3d_memory.h | 3 +- include/private/vkd3d_utf8.h | 2 +- libs/vkd3d-common/debug.c | 2 +- libs/vkd3d-shader/dxbc.c | 6 +- libs/vkd3d-shader/vkd3d_shader_main.c | 24 +-- libs/vkd3d-shader/vkd3d_shader_private.h | 48 +++--- libs/vkd3d-utils/vkd3d_utils_main.c | 22 +-- libs/vkd3d/command.c | 6 +- libs/vkd3d/device.c | 16 +- libs/vkd3d/resource.c | 6 +- libs/vkd3d/utils.c | 4 +- libs/vkd3d/vkd3d_main.c | 10 +- libs/vkd3d/vkd3d_private.h | 188 +++++++++++------------ 16 files changed, 184 insertions(+), 179 deletions(-) diff --git a/configure.ac b/configure.ac index d5f6588..e9c135a 100644 --- a/configure.ac +++ b/configure.ac @@ -47,6 +47,7 @@ AC_SUBST([VKD3D_CFLAGS]) AS_IF([test "x${GCC}" = "xyes"], [VKD3D_CFLAGS="-Wall -pipe" VKD3D_CHECK_CFLAGS([-std=c99]) + VKD3D_CHECK_CFLAGS([-fvisibility=hidden]) VKD3D_CHECK_CFLAGS([-Wdeclaration-after-statement]) VKD3D_CHECK_CFLAGS([-Wimplicit-fallthrough]) VKD3D_CHECK_CFLAGS([-Wmissing-prototypes]) diff --git a/include/private/vkd3d_common.h b/include/private/vkd3d_common.h index ac217e9..fd62ae8 100644 --- a/include/private/vkd3d_common.h +++ b/include/private/vkd3d_common.h @@ -53,6 +53,12 @@ static inline size_t align(size_t addr, size_t alignment) # define VKD3D_UNUSED #endif /* __GNUC__ */ +#if defined(__GNUC__) && !defined(__MINGW32__) +# define VKD3D_API __attribute__((visibility("default"))) +#else +# define VKD3D_API +#endif + static inline unsigned int vkd3d_popcount(unsigned int v) { #ifdef _MSC_VER diff --git a/include/private/vkd3d_debug.h b/include/private/vkd3d_debug.h index c37c841..a206a92 100644 --- a/include/private/vkd3d_debug.h +++ b/include/private/vkd3d_debug.h @@ -44,15 +44,14 @@ enum vkd3d_dbg_level VKD3D_DBG_LEVEL_TRACE, }; -enum vkd3d_dbg_level vkd3d_dbg_get_level(void) DECLSPEC_HIDDEN; +enum vkd3d_dbg_level vkd3d_dbg_get_level(void); -void vkd3d_dbg_printf(enum vkd3d_dbg_level level, const char *function, - const char *fmt, ...) VKD3D_PRINTF_FUNC(3, 4) DECLSPEC_HIDDEN; +void vkd3d_dbg_printf(enum vkd3d_dbg_level level, const char *function, const char *fmt, ...) VKD3D_PRINTF_FUNC(3, 4); -const char *vkd3d_dbg_sprintf(const char *fmt, ...) VKD3D_PRINTF_FUNC(1, 2) DECLSPEC_HIDDEN; -const char *vkd3d_dbg_vsprintf(const char *fmt, va_list args) DECLSPEC_HIDDEN; -const char *debugstr_a(const char *str) DECLSPEC_HIDDEN; -const char *debugstr_w(const WCHAR *wstr, size_t wchar_size) DECLSPEC_HIDDEN; +const char *vkd3d_dbg_sprintf(const char *fmt, ...) VKD3D_PRINTF_FUNC(1, 2); +const char *vkd3d_dbg_vsprintf(const char *fmt, va_list args); +const char *debugstr_a(const char *str); +const char *debugstr_w(const WCHAR *wstr, size_t wchar_size); #define VKD3D_DBG_LOG(level) \ do { \ @@ -103,7 +102,7 @@ static inline const char *debugstr_guid(const GUID *guid) guid->Data4[5], guid->Data4[6], guid->Data4[7]); } -unsigned int vkd3d_env_var_as_uint(const char *name, unsigned int default_value) DECLSPEC_HIDDEN; +unsigned int vkd3d_env_var_as_uint(const char *name, unsigned int default_value); struct vkd3d_debug_option { @@ -111,8 +110,8 @@ struct vkd3d_debug_option uint64_t flag; }; -bool vkd3d_debug_list_has_member(const char *string, const char *member) DECLSPEC_HIDDEN; +bool vkd3d_debug_list_has_member(const char *string, const char *member); uint64_t vkd3d_parse_debug_options(const char *string, - const struct vkd3d_debug_option *options, unsigned int option_count) DECLSPEC_HIDDEN; + const struct vkd3d_debug_option *options, unsigned int option_count); #endif /* __VKD3D_DEBUG_H */ diff --git a/include/private/vkd3d_memory.h b/include/private/vkd3d_memory.h index df93abf..8bbc691 100644 --- a/include/private/vkd3d_memory.h +++ b/include/private/vkd3d_memory.h @@ -54,7 +54,6 @@ static inline void vkd3d_free(void *ptr) free(ptr); } -bool vkd3d_array_reserve(void **elements, size_t *capacity, - size_t element_count, size_t element_size) DECLSPEC_HIDDEN; +bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size); #endif /* __VKD3D_MEMORY_H */ diff --git a/include/private/vkd3d_utf8.h b/include/private/vkd3d_utf8.h index ab32884..ccb9e17 100644 --- a/include/private/vkd3d_utf8.h +++ b/include/private/vkd3d_utf8.h @@ -21,6 +21,6 @@ #include "vkd3d_common.h" -char *vkd3d_strdup_w_utf8(const WCHAR *wstr, size_t wchar_size) DECLSPEC_HIDDEN; +char *vkd3d_strdup_w_utf8(const WCHAR *wstr, size_t wchar_size); #endif /* __VKD3D_UTF8_H */ diff --git a/libs/vkd3d-common/debug.c b/libs/vkd3d-common/debug.c index 33deed6..a4d5a3d 100644 --- a/libs/vkd3d-common/debug.c +++ b/libs/vkd3d-common/debug.c @@ -31,7 +31,7 @@ #define VKD3D_DEBUG_BUFFER_COUNT 64 #define VKD3D_DEBUG_BUFFER_SIZE 512 -extern const char *vkd3d_dbg_env_name DECLSPEC_HIDDEN; +extern const char *vkd3d_dbg_env_name; static const char *debug_level_names[] = { diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 973a80d..231c48b 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -2726,7 +2726,7 @@ static int rts0_handler(const char *data, DWORD data_size, DWORD tag, void *cont return shader_parse_root_signature(data, data_size, desc); } -int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc, +VKD3D_API int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages) { struct vkd3d_shader_message_context message_context; @@ -3288,7 +3288,7 @@ static int validate_root_signature_desc(const struct vkd3d_shader_versioned_root return ret; } -int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_root_signature_desc *root_signature, +VKD3D_API int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_root_signature_desc *root_signature, struct vkd3d_shader_code *dxbc, char **messages) { struct root_signature_writer_context context; @@ -3592,7 +3592,7 @@ fail: return ret; } -int vkd3d_shader_convert_root_signature(struct vkd3d_shader_versioned_root_signature_desc *dst, +VKD3D_API int vkd3d_shader_convert_root_signature(struct vkd3d_shader_versioned_root_signature_desc *dst, enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src) { int ret; diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index 16d895f..4d49eef 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -292,14 +292,14 @@ static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_ return VKD3D_OK; } -void vkd3d_shader_free_messages(char *messages) +VKD3D_API void vkd3d_shader_free_messages(char *messages) { TRACE("messages %p.\n", messages); vkd3d_free(messages); } -int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, +VKD3D_API int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages) { struct vkd3d_shader_scan_descriptor_info scan_descriptor_info; @@ -837,7 +837,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte return VKD3D_OK; } -int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages) +VKD3D_API int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages) { struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info; struct vkd3d_shader_message_context *message_context; @@ -912,14 +912,14 @@ done: return ret; } -void vkd3d_shader_free_scan_descriptor_info(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info) +VKD3D_API void vkd3d_shader_free_scan_descriptor_info(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info) { TRACE("scan_descriptor_info %p.\n", scan_descriptor_info); vkd3d_free(scan_descriptor_info->descriptors); } -void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *shader_code) +VKD3D_API void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *shader_code) { TRACE("shader_code %p.\n", shader_code); @@ -960,7 +960,7 @@ static void vkd3d_shader_free_root_signature_v_1_1(struct vkd3d_shader_root_sign memset(root_signature, 0, sizeof(*root_signature)); } -void vkd3d_shader_free_root_signature(struct vkd3d_shader_versioned_root_signature_desc *desc) +VKD3D_API void vkd3d_shader_free_root_signature(struct vkd3d_shader_versioned_root_signature_desc *desc) { TRACE("desc %p.\n", desc); @@ -981,7 +981,7 @@ void vkd3d_shader_free_root_signature(struct vkd3d_shader_versioned_root_signatu desc->version = 0; } -int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, +VKD3D_API int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_signature *signature, char **messages) { struct vkd3d_shader_message_context message_context; @@ -1004,7 +1004,7 @@ int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, return ret; } -struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element( +VKD3D_API struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element( const struct vkd3d_shader_signature *signature, const char *semantic_name, unsigned int semantic_index, unsigned int stream_index) { @@ -1026,7 +1026,7 @@ struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element( return NULL; } -void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature) +VKD3D_API void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature) { TRACE("signature %p.\n", signature); @@ -1034,7 +1034,7 @@ void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature signature->elements = NULL; } -const char *vkd3d_shader_get_version(unsigned int *major, unsigned int *minor) +VKD3D_API const char *vkd3d_shader_get_version(unsigned int *major, unsigned int *minor) { int x, y; @@ -1052,7 +1052,7 @@ const char *vkd3d_shader_get_version(unsigned int *major, unsigned int *minor) return "vkd3d-shader " PACKAGE_VERSION VKD3D_VCS_ID; } -const enum vkd3d_shader_source_type *vkd3d_shader_get_supported_source_types(unsigned int *count) +VKD3D_API const enum vkd3d_shader_source_type *vkd3d_shader_get_supported_source_types(unsigned int *count) { static const enum vkd3d_shader_source_type types[] = { @@ -1065,7 +1065,7 @@ const enum vkd3d_shader_source_type *vkd3d_shader_get_supported_source_types(uns return types; } -const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types( +VKD3D_API const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types( enum vkd3d_shader_source_type source_type, unsigned int *count) { static const enum vkd3d_shader_target_type dxbc_tpf_types[] = diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 1acb01f..1291148 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -809,18 +809,18 @@ static inline bool vkd3d_shader_register_is_output(const struct vkd3d_shader_reg return reg->type == VKD3DSPR_OUTPUT || reg->type == VKD3DSPR_COLOROUT; } -void vkd3d_shader_trace(void *data) DECLSPEC_HIDDEN; +void vkd3d_shader_trace(void *data); -const char *shader_get_type_prefix(enum vkd3d_shader_type type) DECLSPEC_HIDDEN; +const char *shader_get_type_prefix(enum vkd3d_shader_type type); void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size, - const struct vkd3d_shader_signature *output_signature) DECLSPEC_HIDDEN; -void shader_sm4_free(void *data) DECLSPEC_HIDDEN; + const struct vkd3d_shader_signature *output_signature); +void shader_sm4_free(void *data); void shader_sm4_read_header(void *data, const DWORD **ptr, - struct vkd3d_shader_version *shader_version) DECLSPEC_HIDDEN; + struct vkd3d_shader_version *shader_version); void shader_sm4_read_instruction(void *data, const DWORD **ptr, - struct vkd3d_shader_instruction *ins) DECLSPEC_HIDDEN; -bool shader_sm4_is_end(void *data, const DWORD **ptr) DECLSPEC_HIDDEN; + struct vkd3d_shader_instruction *ins); +bool shader_sm4_is_end(void *data, const DWORD **ptr); struct vkd3d_string_buffer { @@ -829,9 +829,9 @@ struct vkd3d_string_buffer unsigned int content_size; }; -void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN; -bool vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN; -int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args) DECLSPEC_HIDDEN; +void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer); +bool vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer); +int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args); struct vkd3d_shader_message_context { @@ -841,39 +841,39 @@ struct vkd3d_shader_message_context struct vkd3d_string_buffer messages; }; -void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context) DECLSPEC_HIDDEN; -char *vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context) DECLSPEC_HIDDEN; +void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context); +char *vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context); bool vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context, - enum vkd3d_shader_log_level log_level, const char *source_name) DECLSPEC_HIDDEN; + enum vkd3d_shader_log_level log_level, const char *source_name); void vkd3d_shader_message_context_trace_messages_(const struct vkd3d_shader_message_context *context, - const char *function) DECLSPEC_HIDDEN; + const char *function); #define vkd3d_shader_message_context_trace_messages(context) \ vkd3d_shader_message_context_trace_messages_(context, __FUNCTION__) void vkd3d_shader_error(struct vkd3d_shader_message_context *context, enum vkd3d_shader_error error, - const char *format, ...) VKD3D_PRINTF_FUNC(3, 4) DECLSPEC_HIDDEN; + const char *format, ...) VKD3D_PRINTF_FUNC(3, 4); void vkd3d_shader_verror(struct vkd3d_shader_message_context *context, - enum vkd3d_shader_error error, const char *format, va_list args) DECLSPEC_HIDDEN; + enum vkd3d_shader_error error, const char *format, va_list args); int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length, - struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN; -void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN; + struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_desc *desc); +void free_shader_desc(struct vkd3d_shader_desc *desc); int shader_parse_input_signature(const void *dxbc, size_t dxbc_length, - struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *signature) DECLSPEC_HIDDEN; + struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *signature); struct vkd3d_dxbc_compiler; struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version, const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info, const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info, - struct vkd3d_shader_message_context *message_context) DECLSPEC_HIDDEN; + struct vkd3d_shader_message_context *message_context); int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler, - const struct vkd3d_shader_instruction *instruction) DECLSPEC_HIDDEN; + const struct vkd3d_shader_instruction *instruction); int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler, - const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv) DECLSPEC_HIDDEN; -void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler) DECLSPEC_HIDDEN; + const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv); +void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler); -void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4]) DECLSPEC_HIDDEN; +void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4]); static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_type( enum vkd3d_data_type data_type) diff --git a/libs/vkd3d-utils/vkd3d_utils_main.c b/libs/vkd3d-utils/vkd3d_utils_main.c index c19fe7f..b64693e 100644 --- a/libs/vkd3d-utils/vkd3d_utils_main.c +++ b/libs/vkd3d-utils/vkd3d_utils_main.c @@ -21,14 +21,14 @@ VKD3D_DEBUG_ENV_NAME("VKD3D_DEBUG"); -HRESULT WINAPI D3D12GetDebugInterface(REFIID iid, void **debug) +VKD3D_API HRESULT WINAPI D3D12GetDebugInterface(REFIID iid, void **debug) { FIXME("iid %s, debug %p stub!\n", debugstr_guid(iid), debug); return E_NOTIMPL; } -HRESULT WINAPI D3D12CreateDeviceVKD3D(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_feature_level, +VKD3D_API HRESULT WINAPI D3D12CreateDeviceVKD3D(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device, enum vkd3d_api_version api_version) { struct vkd3d_optional_instance_extensions_info optional_extensions_info; @@ -85,13 +85,13 @@ HRESULT WINAPI D3D12CreateDeviceVKD3D(IUnknown *adapter, D3D_FEATURE_LEVEL minim return vkd3d_create_device(&device_create_info, iid, device); } -HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter, +VKD3D_API HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device) { return D3D12CreateDeviceVKD3D(adapter, minimum_feature_level, iid, device, VKD3D_API_VERSION_1_0); } -HRESULT WINAPI D3D12CreateRootSignatureDeserializer(const void *data, SIZE_T data_size, +VKD3D_API HRESULT WINAPI D3D12CreateRootSignatureDeserializer(const void *data, SIZE_T data_size, REFIID iid, void **deserializer) { TRACE("data %p, data_size %lu, iid %s, deserializer %p.\n", @@ -100,7 +100,7 @@ HRESULT WINAPI D3D12CreateRootSignatureDeserializer(const void *data, SIZE_T dat return vkd3d_create_root_signature_deserializer(data, data_size, iid, deserializer); } -HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializer(const void *data, SIZE_T data_size, +VKD3D_API HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializer(const void *data, SIZE_T data_size, REFIID iid,void **deserializer) { TRACE("data %p, data_size %lu, iid %s, deserializer %p.\n", @@ -109,7 +109,7 @@ HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializer(const void *data, S return vkd3d_create_versioned_root_signature_deserializer(data, data_size, iid, deserializer); } -HRESULT WINAPI D3D12SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC *desc, +VKD3D_API HRESULT WINAPI D3D12SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC *desc, D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob) { TRACE("desc %p, version %#x, blob %p, error_blob %p.\n", desc, version, blob, error_blob); @@ -117,7 +117,7 @@ HRESULT WINAPI D3D12SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC *desc return vkd3d_serialize_root_signature(desc, version, blob, error_blob); } -HRESULT WINAPI D3D12SerializeVersionedRootSignature(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc, +VKD3D_API HRESULT WINAPI D3D12SerializeVersionedRootSignature(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc, ID3DBlob **blob, ID3DBlob **error_blob) { TRACE("desc %p, blob %p, error_blob %p.\n", desc, blob, error_blob); @@ -126,7 +126,7 @@ HRESULT WINAPI D3D12SerializeVersionedRootSignature(const D3D12_VERSIONED_ROOT_S } /* Events */ -HANDLE vkd3d_create_event(void) +VKD3D_API HANDLE vkd3d_create_event(void) { struct vkd3d_event *event; int rc; @@ -157,7 +157,7 @@ HANDLE vkd3d_create_event(void) return event; } -unsigned int vkd3d_wait_event(HANDLE event, unsigned int milliseconds) +VKD3D_API unsigned int vkd3d_wait_event(HANDLE event, unsigned int milliseconds) { struct vkd3d_event *impl = event; int rc; @@ -200,7 +200,7 @@ unsigned int vkd3d_wait_event(HANDLE event, unsigned int milliseconds) return VKD3D_WAIT_FAILED; } -HRESULT vkd3d_signal_event(HANDLE event) +VKD3D_API HRESULT vkd3d_signal_event(HANDLE event) { struct vkd3d_event *impl = event; int rc; @@ -219,7 +219,7 @@ HRESULT vkd3d_signal_event(HANDLE event) return S_OK; } -void vkd3d_destroy_event(HANDLE event) +VKD3D_API void vkd3d_destroy_event(HANDLE event) { struct vkd3d_event *impl = event; int rc; diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index e5c6791..4ff510a 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -6251,21 +6251,21 @@ HRESULT d3d12_command_queue_create(struct d3d12_device *device, return S_OK; } -uint32_t vkd3d_get_vk_queue_family_index(ID3D12CommandQueue *queue) +VKD3D_API uint32_t vkd3d_get_vk_queue_family_index(ID3D12CommandQueue *queue) { struct d3d12_command_queue *d3d12_queue = impl_from_ID3D12CommandQueue(queue); return d3d12_queue->vkd3d_queue->vk_family_index; } -VkQueue vkd3d_acquire_vk_queue(ID3D12CommandQueue *queue) +VKD3D_API VkQueue vkd3d_acquire_vk_queue(ID3D12CommandQueue *queue) { struct d3d12_command_queue *d3d12_queue = impl_from_ID3D12CommandQueue(queue); return vkd3d_queue_acquire(d3d12_queue->vkd3d_queue); } -void vkd3d_release_vk_queue(ID3D12CommandQueue *queue) +VKD3D_API void vkd3d_release_vk_queue(ID3D12CommandQueue *queue) { struct d3d12_command_queue *d3d12_queue = impl_from_ID3D12CommandQueue(queue); diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c index bef6477..38d3d56 100644 --- a/libs/vkd3d/device.c +++ b/libs/vkd3d/device.c @@ -589,7 +589,7 @@ static HRESULT vkd3d_instance_init(struct vkd3d_instance *instance, return S_OK; } -HRESULT vkd3d_create_instance(const struct vkd3d_instance_create_info *create_info, +VKD3D_API HRESULT vkd3d_create_instance(const struct vkd3d_instance_create_info *create_info, struct vkd3d_instance **instance) { struct vkd3d_instance *object; @@ -637,7 +637,7 @@ static void vkd3d_destroy_instance(struct vkd3d_instance *instance) vkd3d_free(instance); } -ULONG vkd3d_instance_incref(struct vkd3d_instance *instance) +VKD3D_API ULONG vkd3d_instance_incref(struct vkd3d_instance *instance) { ULONG refcount = InterlockedIncrement(&instance->refcount); @@ -646,7 +646,7 @@ ULONG vkd3d_instance_incref(struct vkd3d_instance *instance) return refcount; } -ULONG vkd3d_instance_decref(struct vkd3d_instance *instance) +VKD3D_API ULONG vkd3d_instance_decref(struct vkd3d_instance *instance) { ULONG refcount = InterlockedDecrement(&instance->refcount); @@ -658,7 +658,7 @@ ULONG vkd3d_instance_decref(struct vkd3d_instance *instance) return refcount; } -VkInstance vkd3d_instance_get_vk_instance(struct vkd3d_instance *instance) +VKD3D_API VkInstance vkd3d_instance_get_vk_instance(struct vkd3d_instance *instance) { return instance->vk_instance; } @@ -3828,28 +3828,28 @@ HRESULT vkd3d_join_thread(struct vkd3d_instance *instance, union vkd3d_thread_ha return hr; } -IUnknown *vkd3d_get_device_parent(ID3D12Device *device) +VKD3D_API IUnknown *vkd3d_get_device_parent(ID3D12Device *device) { struct d3d12_device *d3d12_device = impl_from_ID3D12Device(device); return d3d12_device->parent; } -VkDevice vkd3d_get_vk_device(ID3D12Device *device) +VKD3D_API VkDevice vkd3d_get_vk_device(ID3D12Device *device) { struct d3d12_device *d3d12_device = impl_from_ID3D12Device(device); return d3d12_device->vk_device; } -VkPhysicalDevice vkd3d_get_vk_physical_device(ID3D12Device *device) +VKD3D_API VkPhysicalDevice vkd3d_get_vk_physical_device(ID3D12Device *device) { struct d3d12_device *d3d12_device = impl_from_ID3D12Device(device); return d3d12_device->vk_physical_device; } -struct vkd3d_instance *vkd3d_instance_from_device(ID3D12Device *device) +VKD3D_API struct vkd3d_instance *vkd3d_instance_from_device(ID3D12Device *device) { struct d3d12_device *d3d12_device = impl_from_ID3D12Device(device); diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index a9d4d46..a432806 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -1983,7 +1983,7 @@ HRESULT d3d12_reserved_resource_create(struct d3d12_device *device, return S_OK; } -HRESULT vkd3d_create_image_resource(ID3D12Device *device, +VKD3D_API HRESULT vkd3d_create_image_resource(ID3D12Device *device, const struct vkd3d_image_resource_create_info *create_info, ID3D12Resource **resource) { struct d3d12_device *d3d12_device = unsafe_impl_from_ID3D12Device(device); @@ -2035,13 +2035,13 @@ HRESULT vkd3d_create_image_resource(ID3D12Device *device, return S_OK; } -ULONG vkd3d_resource_incref(ID3D12Resource *resource) +VKD3D_API ULONG vkd3d_resource_incref(ID3D12Resource *resource) { TRACE("resource %p.\n", resource); return d3d12_resource_incref(impl_from_ID3D12Resource(resource)); } -ULONG vkd3d_resource_decref(ID3D12Resource *resource) +VKD3D_API ULONG vkd3d_resource_decref(ID3D12Resource *resource) { TRACE("resource %p.\n", resource); return d3d12_resource_decref(impl_from_ID3D12Resource(resource)); diff --git a/libs/vkd3d/utils.c b/libs/vkd3d/utils.c index 7abfd42..ea11f3a 100644 --- a/libs/vkd3d/utils.c +++ b/libs/vkd3d/utils.c @@ -506,7 +506,7 @@ void vkd3d_format_copy_data(const struct vkd3d_format *format, const uint8_t *sr } } -VkFormat vkd3d_get_vk_format(DXGI_FORMAT format) +VKD3D_API VkFormat vkd3d_get_vk_format(DXGI_FORMAT format) { const struct vkd3d_format *vkd3d_format; @@ -516,7 +516,7 @@ VkFormat vkd3d_get_vk_format(DXGI_FORMAT format) return vkd3d_format->vk_format; } -DXGI_FORMAT vkd3d_get_dxgi_format(VkFormat format) +VKD3D_API DXGI_FORMAT vkd3d_get_dxgi_format(VkFormat format) { DXGI_FORMAT dxgi_format; VkFormat vk_format; diff --git a/libs/vkd3d/vkd3d_main.c b/libs/vkd3d/vkd3d_main.c index 327cdf8..4c0d6c5 100644 --- a/libs/vkd3d/vkd3d_main.c +++ b/libs/vkd3d/vkd3d_main.c @@ -21,7 +21,7 @@ VKD3D_DEBUG_ENV_NAME("VKD3D_DEBUG"); -HRESULT vkd3d_create_device(const struct vkd3d_device_create_info *create_info, +VKD3D_API HRESULT vkd3d_create_device(const struct vkd3d_device_create_info *create_info, REFIID iid, void **device) { struct vkd3d_instance *instance; @@ -216,7 +216,7 @@ static HRESULT d3d12_root_signature_deserializer_init(struct d3d12_root_signatur return S_OK; } -HRESULT vkd3d_create_root_signature_deserializer(const void *data, SIZE_T data_size, +VKD3D_API HRESULT vkd3d_create_root_signature_deserializer(const void *data, SIZE_T data_size, REFIID iid, void **deserializer) { struct vkd3d_shader_code dxbc = {data, data_size}; @@ -400,7 +400,7 @@ static HRESULT d3d12_versioned_root_signature_deserializer_init(struct d3d12_ver return S_OK; } -HRESULT vkd3d_create_versioned_root_signature_deserializer(const void *data, SIZE_T data_size, +VKD3D_API HRESULT vkd3d_create_versioned_root_signature_deserializer(const void *data, SIZE_T data_size, REFIID iid, void **deserializer) { struct d3d12_versioned_root_signature_deserializer *object; @@ -537,7 +537,7 @@ static HRESULT d3d_blob_create(void *buffer, SIZE_T size, struct d3d_blob **blob return S_OK; } -HRESULT vkd3d_serialize_root_signature(const D3D12_ROOT_SIGNATURE_DESC *desc, +VKD3D_API HRESULT vkd3d_serialize_root_signature(const D3D12_ROOT_SIGNATURE_DESC *desc, D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob) { struct vkd3d_shader_versioned_root_signature_desc vkd3d_desc; @@ -592,7 +592,7 @@ HRESULT vkd3d_serialize_root_signature(const D3D12_ROOT_SIGNATURE_DESC *desc, return S_OK; } -HRESULT vkd3d_serialize_versioned_root_signature(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc, +VKD3D_API HRESULT vkd3d_serialize_versioned_root_signature(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc, ID3DBlob **blob, ID3DBlob **error_blob) { const struct vkd3d_shader_versioned_root_signature_desc *vkd3d_desc; diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h index 9f0982d..54077f9 100644 --- a/libs/vkd3d/vkd3d_private.h +++ b/libs/vkd3d/vkd3d_private.h @@ -82,9 +82,9 @@ struct vkd3d_vk_device_procs }; #undef DECLARE_VK_PFN -HRESULT hresult_from_errno(int rc) DECLSPEC_HIDDEN; -HRESULT hresult_from_vk_result(VkResult vr) DECLSPEC_HIDDEN; -HRESULT hresult_from_vkd3d_result(int vkd3d_result) DECLSPEC_HIDDEN; +HRESULT hresult_from_errno(int rc); +HRESULT hresult_from_vk_result(VkResult vr); +HRESULT hresult_from_vkd3d_result(int vkd3d_result); struct vkd3d_vulkan_info { @@ -161,8 +161,8 @@ union vkd3d_thread_handle }; HRESULT vkd3d_create_thread(struct vkd3d_instance *instance, - PFN_vkd3d_thread thread_main, void *data, union vkd3d_thread_handle *thread) DECLSPEC_HIDDEN; -HRESULT vkd3d_join_thread(struct vkd3d_instance *instance, union vkd3d_thread_handle *thread) DECLSPEC_HIDDEN; + PFN_vkd3d_thread thread_main, void *data, union vkd3d_thread_handle *thread); +HRESULT vkd3d_join_thread(struct vkd3d_instance *instance, union vkd3d_thread_handle *thread); struct vkd3d_waiting_fence { @@ -199,9 +199,9 @@ struct vkd3d_fence_worker }; HRESULT vkd3d_fence_worker_start(struct vkd3d_fence_worker *worker, - struct d3d12_device *device) DECLSPEC_HIDDEN; + struct d3d12_device *device); HRESULT vkd3d_fence_worker_stop(struct vkd3d_fence_worker *worker, - struct d3d12_device *device) DECLSPEC_HIDDEN; + struct d3d12_device *device); struct vkd3d_gpu_va_allocation { @@ -230,11 +230,11 @@ struct vkd3d_gpu_va_allocator }; D3D12_GPU_VIRTUAL_ADDRESS vkd3d_gpu_va_allocator_allocate(struct vkd3d_gpu_va_allocator *allocator, - size_t alignment, size_t size, void *ptr) DECLSPEC_HIDDEN; + size_t alignment, size_t size, void *ptr); void *vkd3d_gpu_va_allocator_dereference(struct vkd3d_gpu_va_allocator *allocator, - D3D12_GPU_VIRTUAL_ADDRESS address) DECLSPEC_HIDDEN; + D3D12_GPU_VIRTUAL_ADDRESS address); void vkd3d_gpu_va_allocator_free(struct vkd3d_gpu_va_allocator *allocator, - D3D12_GPU_VIRTUAL_ADDRESS address) DECLSPEC_HIDDEN; + D3D12_GPU_VIRTUAL_ADDRESS address); struct vkd3d_render_pass_key { @@ -257,11 +257,11 @@ struct vkd3d_render_pass_cache }; void vkd3d_render_pass_cache_cleanup(struct vkd3d_render_pass_cache *cache, - struct d3d12_device *device) DECLSPEC_HIDDEN; + struct d3d12_device *device); HRESULT vkd3d_render_pass_cache_find(struct vkd3d_render_pass_cache *cache, struct d3d12_device *device, const struct vkd3d_render_pass_key *key, - VkRenderPass *vk_render_pass) DECLSPEC_HIDDEN; -void vkd3d_render_pass_cache_init(struct vkd3d_render_pass_cache *cache) DECLSPEC_HIDDEN; + VkRenderPass *vk_render_pass); +void vkd3d_render_pass_cache_init(struct vkd3d_render_pass_cache *cache); struct vkd3d_private_store { @@ -317,11 +317,11 @@ static inline void vkd3d_private_store_destroy(struct vkd3d_private_store *store } HRESULT vkd3d_get_private_data(struct vkd3d_private_store *store, - const GUID *tag, unsigned int *out_size, void *out) DECLSPEC_HIDDEN; + const GUID *tag, unsigned int *out_size, void *out); HRESULT vkd3d_set_private_data(struct vkd3d_private_store *store, - const GUID *tag, unsigned int data_size, const void *data) DECLSPEC_HIDDEN; + const GUID *tag, unsigned int data_size, const void *data); HRESULT vkd3d_set_private_data_interface(struct vkd3d_private_store *store, - const GUID *tag, const IUnknown *object) DECLSPEC_HIDDEN; + const GUID *tag, const IUnknown *object); struct vkd3d_signaled_semaphore { @@ -362,7 +362,7 @@ struct d3d12_fence }; HRESULT d3d12_fence_create(struct d3d12_device *device, - uint64_t initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence) DECLSPEC_HIDDEN; + uint64_t initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence); /* ID3D12Heap */ struct d3d12_heap @@ -386,8 +386,8 @@ struct d3d12_heap }; HRESULT d3d12_heap_create(struct d3d12_device *device, const D3D12_HEAP_DESC *desc, - const struct d3d12_resource *resource, struct d3d12_heap **heap) DECLSPEC_HIDDEN; -struct d3d12_heap *unsafe_impl_from_ID3D12Heap(ID3D12Heap *iface) DECLSPEC_HIDDEN; + const struct d3d12_resource *resource, struct d3d12_heap **heap); +struct d3d12_heap *unsafe_impl_from_ID3D12Heap(ID3D12Heap *iface); #define VKD3D_RESOURCE_PUBLIC_FLAGS \ (VKD3D_RESOURCE_INITIAL_STATE_TRANSITION | VKD3D_RESOURCE_PRESENT_STATE_TRANSITION) @@ -435,29 +435,29 @@ static inline bool d3d12_resource_is_texture(const struct d3d12_resource *resour return resource->desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER; } -bool d3d12_resource_is_cpu_accessible(const struct d3d12_resource *resource) DECLSPEC_HIDDEN; -HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC *desc, struct d3d12_device *device) DECLSPEC_HIDDEN; +bool d3d12_resource_is_cpu_accessible(const struct d3d12_resource *resource); +HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC *desc, struct d3d12_device *device); HRESULT d3d12_committed_resource_create(struct d3d12_device *device, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN; + const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource); HRESULT d3d12_placed_resource_create(struct d3d12_device *device, struct d3d12_heap *heap, uint64_t heap_offset, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN; + const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource); HRESULT d3d12_reserved_resource_create(struct d3d12_device *device, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN; -struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface) DECLSPEC_HIDDEN; + const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource); +struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface); HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, - VkDeviceMemory *vk_memory, uint32_t *vk_memory_type, VkDeviceSize *vk_memory_size) DECLSPEC_HIDDEN; + VkDeviceMemory *vk_memory, uint32_t *vk_memory_type, VkDeviceSize *vk_memory_size); HRESULT vkd3d_create_buffer(struct d3d12_device *device, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC *desc, VkBuffer *vk_buffer) DECLSPEC_HIDDEN; + const D3D12_RESOURCE_DESC *desc, VkBuffer *vk_buffer); HRESULT vkd3d_get_image_allocation_info(struct d3d12_device *device, - const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_ALLOCATION_INFO *allocation_info) DECLSPEC_HIDDEN; + const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_ALLOCATION_INFO *allocation_info); enum vkd3d_view_type { @@ -495,8 +495,8 @@ struct vkd3d_view } info; }; -void vkd3d_view_decref(struct vkd3d_view *view, struct d3d12_device *device) DECLSPEC_HIDDEN; -void vkd3d_view_incref(struct vkd3d_view *view) DECLSPEC_HIDDEN; +void vkd3d_view_decref(struct vkd3d_view *view, struct d3d12_device *device); +void vkd3d_view_incref(struct vkd3d_view *view); struct vkd3d_texture_view_desc { @@ -511,9 +511,9 @@ struct vkd3d_texture_view_desc }; bool vkd3d_create_buffer_view(struct d3d12_device *device, VkBuffer vk_buffer, const struct vkd3d_format *format, - VkDeviceSize offset, VkDeviceSize size, struct vkd3d_view **view) DECLSPEC_HIDDEN; + VkDeviceSize offset, VkDeviceSize size, struct vkd3d_view **view); bool vkd3d_create_texture_view(struct d3d12_device *device, VkImage vk_image, - const struct vkd3d_texture_view_desc *desc, struct vkd3d_view **view) DECLSPEC_HIDDEN; + const struct vkd3d_texture_view_desc *desc, struct vkd3d_view **view); struct d3d12_desc { @@ -537,24 +537,24 @@ static inline struct d3d12_desc *d3d12_desc_from_gpu_handle(D3D12_GPU_DESCRIPTOR } void d3d12_desc_copy(struct d3d12_desc *dst, const struct d3d12_desc *src, - struct d3d12_device *device) DECLSPEC_HIDDEN; + struct d3d12_device *device); void d3d12_desc_create_cbv(struct d3d12_desc *descriptor, - struct d3d12_device *device, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc) DECLSPEC_HIDDEN; + struct d3d12_device *device, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc); void d3d12_desc_create_srv(struct d3d12_desc *descriptor, struct d3d12_device *device, struct d3d12_resource *resource, - const D3D12_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN; + const D3D12_SHADER_RESOURCE_VIEW_DESC *desc); void d3d12_desc_create_uav(struct d3d12_desc *descriptor, struct d3d12_device *device, struct d3d12_resource *resource, struct d3d12_resource *counter_resource, - const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) DECLSPEC_HIDDEN; + const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc); void d3d12_desc_create_sampler(struct d3d12_desc *sampler, - struct d3d12_device *device, const D3D12_SAMPLER_DESC *desc) DECLSPEC_HIDDEN; + struct d3d12_device *device, const D3D12_SAMPLER_DESC *desc); void d3d12_desc_write_atomic(struct d3d12_desc *dst, const struct d3d12_desc *src, - struct d3d12_device *device) DECLSPEC_HIDDEN; + struct d3d12_device *device); bool vkd3d_create_raw_buffer_view(struct d3d12_device *device, - D3D12_GPU_VIRTUAL_ADDRESS gpu_address, VkBufferView *vk_buffer_view) DECLSPEC_HIDDEN; + D3D12_GPU_VIRTUAL_ADDRESS gpu_address, VkBufferView *vk_buffer_view); HRESULT vkd3d_create_static_sampler(struct d3d12_device *device, - const D3D12_STATIC_SAMPLER_DESC *desc, VkSampler *vk_sampler) DECLSPEC_HIDDEN; + const D3D12_STATIC_SAMPLER_DESC *desc, VkSampler *vk_sampler); struct d3d12_rtv_desc { @@ -574,7 +574,7 @@ static inline struct d3d12_rtv_desc *d3d12_rtv_desc_from_cpu_handle(D3D12_CPU_DE } void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_device *device, - struct d3d12_resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN; + struct d3d12_resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc); struct d3d12_dsv_desc { @@ -594,7 +594,7 @@ static inline struct d3d12_dsv_desc *d3d12_dsv_desc_from_cpu_handle(D3D12_CPU_DE } void d3d12_dsv_desc_create_dsv(struct d3d12_dsv_desc *dsv_desc, struct d3d12_device *device, - struct d3d12_resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN; + struct d3d12_resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc); /* ID3D12DescriptorHeap */ struct d3d12_descriptor_heap @@ -612,7 +612,7 @@ struct d3d12_descriptor_heap }; HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device, - const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap) DECLSPEC_HIDDEN; + const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap); /* ID3D12QueryHeap */ struct d3d12_query_heap @@ -630,8 +630,8 @@ struct d3d12_query_heap }; HRESULT d3d12_query_heap_create(struct d3d12_device *device, const D3D12_QUERY_HEAP_DESC *desc, - struct d3d12_query_heap **heap) DECLSPEC_HIDDEN; -struct d3d12_query_heap *unsafe_impl_from_ID3D12QueryHeap(ID3D12QueryHeap *iface) DECLSPEC_HIDDEN; + struct d3d12_query_heap **heap); +struct d3d12_query_heap *unsafe_impl_from_ID3D12QueryHeap(ID3D12QueryHeap *iface); /* A Vulkan query has to be issued at least one time before the result is * available. In D3D12 it is legal to get query reults for not issued queries. @@ -731,11 +731,11 @@ struct d3d12_root_signature }; HRESULT d3d12_root_signature_create(struct d3d12_device *device, const void *bytecode, - size_t bytecode_length, struct d3d12_root_signature **root_signature) DECLSPEC_HIDDEN; -struct d3d12_root_signature *unsafe_impl_from_ID3D12RootSignature(ID3D12RootSignature *iface) DECLSPEC_HIDDEN; + size_t bytecode_length, struct d3d12_root_signature **root_signature); +struct d3d12_root_signature *unsafe_impl_from_ID3D12RootSignature(ID3D12RootSignature *iface); int vkd3d_parse_root_signature_v_1_0(const struct vkd3d_shader_code *dxbc, - struct vkd3d_shader_versioned_root_signature_desc *desc) DECLSPEC_HIDDEN; + struct vkd3d_shader_versioned_root_signature_desc *desc); struct d3d12_graphics_pipeline_state { @@ -829,13 +829,13 @@ static inline bool d3d12_pipeline_state_has_unknown_dsv_format(struct d3d12_pipe } HRESULT d3d12_pipeline_state_create_compute(struct d3d12_device *device, - const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state) DECLSPEC_HIDDEN; + const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state); HRESULT d3d12_pipeline_state_create_graphics(struct d3d12_device *device, - const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state) DECLSPEC_HIDDEN; + const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state); VkPipeline d3d12_pipeline_state_get_or_create_pipeline(struct d3d12_pipeline_state *state, D3D12_PRIMITIVE_TOPOLOGY topology, const uint32_t *strides, VkFormat dsv_format, - VkRenderPass *vk_render_pass) DECLSPEC_HIDDEN; -struct d3d12_pipeline_state *unsafe_impl_from_ID3D12PipelineState(ID3D12PipelineState *iface) DECLSPEC_HIDDEN; + VkRenderPass *vk_render_pass); +struct d3d12_pipeline_state *unsafe_impl_from_ID3D12PipelineState(ID3D12PipelineState *iface); struct vkd3d_buffer { @@ -895,7 +895,7 @@ struct d3d12_command_allocator }; HRESULT d3d12_command_allocator_create(struct d3d12_device *device, - D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator **allocator) DECLSPEC_HIDDEN; + D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator **allocator); struct vkd3d_push_descriptor { @@ -987,7 +987,7 @@ struct d3d12_command_list HRESULT d3d12_command_list_create(struct d3d12_device *device, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *allocator_iface, - ID3D12PipelineState *initial_pipeline_state, struct d3d12_command_list **list) DECLSPEC_HIDDEN; + ID3D12PipelineState *initial_pipeline_state, struct d3d12_command_list **list); struct vkd3d_queue { @@ -1014,12 +1014,12 @@ struct vkd3d_queue VkSemaphore old_vk_semaphores[VKD3D_MAX_VK_SYNC_OBJECTS]; }; -VkQueue vkd3d_queue_acquire(struct vkd3d_queue *queue) DECLSPEC_HIDDEN; +VkQueue vkd3d_queue_acquire(struct vkd3d_queue *queue); HRESULT vkd3d_queue_create(struct d3d12_device *device, uint32_t family_index, const VkQueueFamilyProperties *properties, - struct vkd3d_queue **queue) DECLSPEC_HIDDEN; -void vkd3d_queue_destroy(struct vkd3d_queue *queue, struct d3d12_device *device) DECLSPEC_HIDDEN; -void vkd3d_queue_release(struct vkd3d_queue *queue) DECLSPEC_HIDDEN; + struct vkd3d_queue **queue); +void vkd3d_queue_destroy(struct vkd3d_queue *queue, struct d3d12_device *device); +void vkd3d_queue_release(struct vkd3d_queue *queue); /* ID3D12CommandQueue */ struct d3d12_command_queue @@ -1040,7 +1040,7 @@ struct d3d12_command_queue }; HRESULT d3d12_command_queue_create(struct d3d12_device *device, - const D3D12_COMMAND_QUEUE_DESC *desc, struct d3d12_command_queue **queue) DECLSPEC_HIDDEN; + const D3D12_COMMAND_QUEUE_DESC *desc, struct d3d12_command_queue **queue); /* ID3D12CommandSignature */ struct d3d12_command_signature @@ -1056,8 +1056,8 @@ struct d3d12_command_signature }; HRESULT d3d12_command_signature_create(struct d3d12_device *device, const D3D12_COMMAND_SIGNATURE_DESC *desc, - struct d3d12_command_signature **signature) DECLSPEC_HIDDEN; -struct d3d12_command_signature *unsafe_impl_from_ID3D12CommandSignature(ID3D12CommandSignature *iface) DECLSPEC_HIDDEN; + struct d3d12_command_signature **signature); +struct d3d12_command_signature *unsafe_impl_from_ID3D12CommandSignature(ID3D12CommandSignature *iface); /* NULL resources */ struct vkd3d_null_resources @@ -1076,9 +1076,9 @@ struct vkd3d_null_resources }; HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources, - struct d3d12_device *device) DECLSPEC_HIDDEN; + struct d3d12_device *device); void vkd3d_destroy_null_resources(struct vkd3d_null_resources *null_resources, - struct d3d12_device *device) DECLSPEC_HIDDEN; + struct d3d12_device *device); struct vkd3d_format_compatibility_list { @@ -1116,8 +1116,8 @@ struct vkd3d_uav_clear_state struct vkd3d_uav_clear_pipelines pipelines_uint; }; -HRESULT vkd3d_uav_clear_state_init(struct vkd3d_uav_clear_state *state, struct d3d12_device *device) DECLSPEC_HIDDEN; -void vkd3d_uav_clear_state_cleanup(struct vkd3d_uav_clear_state *state, struct d3d12_device *device) DECLSPEC_HIDDEN; +HRESULT vkd3d_uav_clear_state_init(struct vkd3d_uav_clear_state *state, struct d3d12_device *device); +void vkd3d_uav_clear_state_cleanup(struct vkd3d_uav_clear_state *state, struct d3d12_device *device); /* ID3D12Device */ struct d3d12_device @@ -1173,13 +1173,13 @@ struct d3d12_device }; HRESULT d3d12_device_create(struct vkd3d_instance *instance, - const struct vkd3d_device_create_info *create_info, struct d3d12_device **device) DECLSPEC_HIDDEN; + const struct vkd3d_device_create_info *create_info, struct d3d12_device **device); struct vkd3d_queue *d3d12_device_get_vkd3d_queue(struct d3d12_device *device, - D3D12_COMMAND_LIST_TYPE type) DECLSPEC_HIDDEN; -bool d3d12_device_is_uma(struct d3d12_device *device, bool *coherent) DECLSPEC_HIDDEN; + D3D12_COMMAND_LIST_TYPE type); +bool d3d12_device_is_uma(struct d3d12_device *device, bool *coherent); void d3d12_device_mark_as_removed(struct d3d12_device *device, HRESULT reason, - const char *message, ...) VKD3D_PRINTF_FUNC(3, 4) DECLSPEC_HIDDEN; -struct d3d12_device *unsafe_impl_from_ID3D12Device(ID3D12Device *iface) DECLSPEC_HIDDEN; + const char *message, ...) VKD3D_PRINTF_FUNC(3, 4); +struct d3d12_device *unsafe_impl_from_ID3D12Device(ID3D12Device *iface); static inline HRESULT d3d12_device_query_interface(struct d3d12_device *device, REFIID iid, void **object) { @@ -1254,15 +1254,15 @@ static inline bool vkd3d_format_is_compressed(const struct vkd3d_format *format) void vkd3d_format_copy_data(const struct vkd3d_format *format, const uint8_t *src, unsigned int src_row_pitch, unsigned int src_slice_pitch, uint8_t *dst, unsigned int dst_row_pitch, - unsigned int dst_slice_pitch, unsigned int w, unsigned int h, unsigned int d) DECLSPEC_HIDDEN; + unsigned int dst_slice_pitch, unsigned int w, unsigned int h, unsigned int d); const struct vkd3d_format *vkd3d_get_format(const struct d3d12_device *device, - DXGI_FORMAT dxgi_format, bool depth_stencil) DECLSPEC_HIDDEN; + DXGI_FORMAT dxgi_format, bool depth_stencil); const struct vkd3d_format *vkd3d_find_uint_format(const struct d3d12_device *device, - DXGI_FORMAT dxgi_format) DECLSPEC_HIDDEN; + DXGI_FORMAT dxgi_format); -HRESULT vkd3d_init_format_info(struct d3d12_device *device) DECLSPEC_HIDDEN; -void vkd3d_cleanup_format_info(struct d3d12_device *device) DECLSPEC_HIDDEN; +HRESULT vkd3d_init_format_info(struct d3d12_device *device); +void vkd3d_cleanup_format_info(struct d3d12_device *device); static inline const struct vkd3d_format *vkd3d_format_from_d3d12_resource_desc( const struct d3d12_device *device, const D3D12_RESOURCE_DESC *desc, DXGI_FORMAT view_format) @@ -1310,24 +1310,24 @@ static inline unsigned int vkd3d_compute_workgroup_count(unsigned int thread_cou return (thread_count + workgroup_size - 1) / workgroup_size; } -VkCompareOp vk_compare_op_from_d3d12(D3D12_COMPARISON_FUNC op) DECLSPEC_HIDDEN; -VkSampleCountFlagBits vk_samples_from_dxgi_sample_desc(const DXGI_SAMPLE_DESC *desc) DECLSPEC_HIDDEN; -VkSampleCountFlagBits vk_samples_from_sample_count(unsigned int sample_count) DECLSPEC_HIDDEN; +VkCompareOp vk_compare_op_from_d3d12(D3D12_COMPARISON_FUNC op); +VkSampleCountFlagBits vk_samples_from_dxgi_sample_desc(const DXGI_SAMPLE_DESC *desc); +VkSampleCountFlagBits vk_samples_from_sample_count(unsigned int sample_count); -bool is_valid_feature_level(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN; +bool is_valid_feature_level(D3D_FEATURE_LEVEL feature_level); -bool is_valid_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN; -bool is_write_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN; +bool is_valid_resource_state(D3D12_RESOURCE_STATES state); +bool is_write_resource_state(D3D12_RESOURCE_STATES state); HRESULT return_interface(void *iface, REFIID iface_iid, - REFIID requested_iid, void **object) DECLSPEC_HIDDEN; + REFIID requested_iid, void **object); -const char *debug_d3d12_box(const D3D12_BOX *box) DECLSPEC_HIDDEN; -const char *debug_d3d12_shader_component_mapping(unsigned int mapping) DECLSPEC_HIDDEN; -const char *debug_vk_extent_3d(VkExtent3D extent) DECLSPEC_HIDDEN; -const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags) DECLSPEC_HIDDEN; -const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags) DECLSPEC_HIDDEN; -const char *debug_vk_queue_flags(VkQueueFlags flags) DECLSPEC_HIDDEN; +const char *debug_d3d12_box(const D3D12_BOX *box); +const char *debug_d3d12_shader_component_mapping(unsigned int mapping); +const char *debug_vk_extent_3d(VkExtent3D extent); +const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags); +const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags); +const char *debug_vk_queue_flags(VkQueueFlags flags); static inline void debug_ignored_node_mask(unsigned int mask) { @@ -1336,15 +1336,15 @@ static inline void debug_ignored_node_mask(unsigned int mask) } HRESULT vkd3d_load_vk_global_procs(struct vkd3d_vk_global_procs *procs, - PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr) DECLSPEC_HIDDEN; + PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr); HRESULT vkd3d_load_vk_instance_procs(struct vkd3d_vk_instance_procs *procs, - const struct vkd3d_vk_global_procs *global_procs, VkInstance instance) DECLSPEC_HIDDEN; + const struct vkd3d_vk_global_procs *global_procs, VkInstance instance); HRESULT vkd3d_load_vk_device_procs(struct vkd3d_vk_device_procs *procs, - const struct vkd3d_vk_instance_procs *parent_procs, VkDevice device) DECLSPEC_HIDDEN; + const struct vkd3d_vk_instance_procs *parent_procs, VkDevice device); extern const char vkd3d_build[]; -bool vkd3d_get_program_name(char program_name[PATH_MAX]) DECLSPEC_HIDDEN; +bool vkd3d_get_program_name(char program_name[PATH_MAX]); static inline void vkd3d_set_thread_name(const char *name) { @@ -1356,9 +1356,9 @@ static inline void vkd3d_set_thread_name(const char *name) } VkResult vkd3d_set_vk_object_name_utf8(struct d3d12_device *device, uint64_t vk_object, - VkDebugReportObjectTypeEXT vk_object_type, const char *name) DECLSPEC_HIDDEN; + VkDebugReportObjectTypeEXT vk_object_type, const char *name); HRESULT vkd3d_set_vk_object_name(struct d3d12_device *device, uint64_t vk_object, - VkDebugReportObjectTypeEXT vk_object_type, const WCHAR *name) DECLSPEC_HIDDEN; + VkDebugReportObjectTypeEXT vk_object_type, const WCHAR *name); static inline void vk_prepend_struct(void *header, void *structure) { -- 2.28.0