From: Francois Gouget Subject: [PATCH] ntdll: Make close_handle() static. Message-Id: Date: Mon, 29 Jun 2020 17:50:12 +0200 (CEST) Signed-off-by: Francois Gouget --- dlls/ntdll/ntdll_misc.h | 1 - dlls/ntdll/om.c | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/dlls/ntdll/ntdll_misc.h b/dlls/ntdll/ntdll_misc.h index b5b08fc47ef..23b7fd30c0c 100644 --- a/dlls/ntdll/ntdll_misc.h +++ b/dlls/ntdll/ntdll_misc.h @@ -46,7 +46,6 @@ static const UINT_PTR page_size = 0x1000; extern UINT_PTR page_size DECLSPEC_HIDDEN; #endif -extern NTSTATUS close_handle( HANDLE ) DECLSPEC_HIDDEN; /* exceptions */ extern LONG call_vectored_handlers( EXCEPTION_RECORD *rec, CONTEXT *context ) DECLSPEC_HIDDEN; diff --git a/dlls/ntdll/om.c b/dlls/ntdll/om.c index f14e969652a..164f3fce3c4 100644 --- a/dlls/ntdll/om.c +++ b/dlls/ntdll/om.c @@ -362,7 +362,7 @@ static LONG WINAPI invalid_handle_exception_handler( EXCEPTION_POINTERS *eptr ) } /* Everquest 2 / Pirates of the Burning Sea hooks NtClose, so we need a wrapper */ -NTSTATUS close_handle( HANDLE handle ) +static NTSTATUS close_handle( HANDLE handle ) { DWORD_PTR debug_port; NTSTATUS ret = unix_funcs->NtClose( handle ); -- 2.20.1