From: "André Hentschel" Subject: [PATCH 2/7] wined3d: Change black-/whitelist to more neutral words Message-Id: <10c39c7c-0334-760f-2802-a077157947a5@dawncrow.de> Date: Tue, 16 Jun 2020 15:35:05 +0200 Signed-off-by: André Hentschel --- dlls/wined3d/adapter_gl.c | 2 +- dlls/wined3d/directx.c | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c index 0c7f953702c..c46acfe97ff 100644 --- a/dlls/wined3d/adapter_gl.c +++ b/dlls/wined3d/adapter_gl.c @@ -964,7 +964,7 @@ static void quirk_texcoord_w(struct wined3d_gl_info *gl_info) * application. * * ATI Radeon HD 2xxx cards on macOS have the issue. Instead of checking - * for the buggy cards, blacklist all Radeon cards on macOS and whitelist + * for the buggy cards, blocklist all Radeon cards on macOS and allowlist * the good ones. That way we're prepared for the future. If this * workaround is activated on cards that do not need it, it won't break * things, just affect performance negatively. */ diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index efae3444eec..ca4f8a02127 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -1506,11 +1506,11 @@ static BOOL wined3d_check_depth_stencil_format(const struct wined3d_adapter *ada if (!ds_format->depth_size && !ds_format->stencil_size) return FALSE; - /* Blacklist formats not supported on Windows */ + /* Blocklist formats not supported on Windows */ if (ds_format->id == WINED3DFMT_S1_UINT_D15_UNORM /* Breaks the shadowvol2 dx7 sdk sample */ || ds_format->id == WINED3DFMT_S4X4_UINT_D24_UNORM) { - TRACE("Format %s is blacklisted.\n", debug_d3dformat(ds_format->id)); + TRACE("Format %s is blocklisted.\n", debug_d3dformat(ds_format->id)); return FALSE; } -- 2.17.1