From: Henri Verbeet Subject: Re: [PATCH 1/5] wined3d: Store texture user memory pointer per sub resource. Message-Id: Date: Mon, 15 Jun 2020 23:30:05 +0430 In-Reply-To: <072042d3-1d75-5a06-f8aa-98138aa27d12@codeweavers.com> References: <20200614181638.168694-1-pgofman@codeweavers.com> <072042d3-1d75-5a06-f8aa-98138aa27d12@codeweavers.com> On Mon, 15 Jun 2020 at 22:31, Paul Gofman wrote: > Will it make sense if I merge this patch with the last one (which adds > sub_resource_idx parameter here and fixes the memory setting for mipmaps > in ddraw_surface_reserve_memory()? That would avoid adding some > temporary code here which would be then deleted in the later patch. > I'd expect that to work, yes.