From: Henri Verbeet Subject: Re: [PATCH 4/5] wined3d: Don't free system memory when setting user memory for mipmaps. Message-Id: Date: Mon, 15 Jun 2020 20:36:31 +0430 In-Reply-To: <20200614181638.168694-4-pgofman@codeweavers.com> References: <20200614181638.168694-1-pgofman@codeweavers.com> <20200614181638.168694-4-pgofman@codeweavers.com> On Sun, 14 Jun 2020 at 22:47, Paul Gofman wrote: > > Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49375 > Signed-off-by: Paul Gofman > --- > dlls/ddraw/tests/ddraw7.c | 2 +- > dlls/wined3d/texture.c | 3 ++- > 2 files changed, 3 insertions(+), 2 deletions(-) > I think we would like to free that memory eventually though, if we can. Perhaps we could do something similar to what wined3d_texture_update_map_binding() does for PBOs?