From: "Chip Davis" Subject: Re: [PATCH 2/4] wined3d: Get max GLSL varyings from GL_MAX_VARYING_VECTORS if supported. Message-Id: <92a06ea0506227acebdfdb2a54ec9aba@codeweavers.com> Date: Thu, 09 Apr 2020 18:48:19 +0000 In-Reply-To: References: <20200409062135.33872-1-cdavis@codeweavers.com> <20200409062135.33872-2-cdavis@codeweavers.com> April 9, 2020 6:07 AM, "Henri Verbeet" wrote: > On Thu, 9 Apr 2020 at 11:08, Chip Davis wrote: > >> Signed-off-by: Chip Davis >> --- >> dlls/wined3d/adapter_gl.c | 7 ++++++- >> 1 file changed, 6 insertions(+), 1 deletion(-) > > Why? I had this in my tree before Matteo fixed it to use GL_MAX_FRAGMENT_INPUT_COMPONENTS, but I never bothered to send it. I guess it's obsolete now that he has. Chip