From: Henri Verbeet Subject: Re: [PATCH 3/4] wined3d: Don't bother enabling NV_texgen_reflection for core contexts. Message-Id: Date: Thu, 9 Apr 2020 15:37:15 +0430 In-Reply-To: <20200409062135.33872-3-cdavis@codeweavers.com> References: <20200409062135.33872-1-cdavis@codeweavers.com> <20200409062135.33872-2-cdavis@codeweavers.com> <20200409062135.33872-3-cdavis@codeweavers.com> On Thu, 9 Apr 2020 at 11:08, Chip Davis wrote: > > Signed-off-by: Chip Davis > --- > dlls/wined3d/adapter_gl.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > Like some of the other patches in this series, why does this make a difference? Why would we care? NV_texgen_reflection is used for fixed-function texture coordinate generation, so shouldn't be used on core contexts, regardless of whether it's available or not.