From: Chip Davis Subject: [PATCH v2 1/2] d3d11: Introduce a function to convert D3D11 blend factors to D3D10. Message-Id: <20200408061137.43446-1-cdavis@codeweavers.com> Date: Wed, 8 Apr 2020 01:11:36 -0500 Signed-off-by: Chip Davis --- v2: Fix backwards description. --- dlls/d3d11/state.c | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c index a4a3021db96..c76595752f9 100644 --- a/dlls/d3d11/state.c +++ b/dlls/d3d11/state.c @@ -240,6 +240,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateDataInterface(ID3D1 /* ID3D10BlendState methods */ +static D3D10_BLEND d3d10_blend_from_d3d11(D3D11_BLEND factor) +{ + return (D3D10_BLEND)factor; +} + static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState1 *iface, D3D10_BLEND_DESC *desc) { struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); @@ -249,11 +254,11 @@ static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState1 *iface TRACE("iface %p, desc %p.\n", iface, desc); desc->AlphaToCoverageEnable = d3d11_desc->AlphaToCoverageEnable; - desc->SrcBlend = d3d11_desc->RenderTarget[0].SrcBlend; - desc->DestBlend = d3d11_desc->RenderTarget[0].DestBlend; + desc->SrcBlend = d3d10_blend_from_d3d11(d3d11_desc->RenderTarget[0].SrcBlend); + desc->DestBlend = d3d10_blend_from_d3d11(d3d11_desc->RenderTarget[0].DestBlend); desc->BlendOp = d3d11_desc->RenderTarget[0].BlendOp; - desc->SrcBlendAlpha = d3d11_desc->RenderTarget[0].SrcBlendAlpha; - desc->DestBlendAlpha = d3d11_desc->RenderTarget[0].DestBlendAlpha; + desc->SrcBlendAlpha = d3d10_blend_from_d3d11(d3d11_desc->RenderTarget[0].SrcBlendAlpha); + desc->DestBlendAlpha = d3d10_blend_from_d3d11(d3d11_desc->RenderTarget[0].DestBlendAlpha); desc->BlendOpAlpha = d3d11_desc->RenderTarget[0].BlendOpAlpha; for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) { -- 2.24.0