From: Matteo Bruni Subject: Re: [PATCH 2/5] wined3d: Don't handle dual source blending for <= SM3 shaders. Message-Id: Date: Tue, 24 Mar 2020 21:28:12 +0100 In-Reply-To: References: <20200324163524.339139-1-mbruni@codeweavers.com> <20200324163524.339139-2-mbruni@codeweavers.com> On Tue, Mar 24, 2020 at 8:28 PM Henri Verbeet wrote: > > On Tue, 24 Mar 2020 at 21:06, Matteo Bruni wrote: > > > > It was only introduced with SM4. > > > Actually, d3d9ex has D3DBLEND_SRCCOLOR2 and D3DBLEND_INVSRCCOLOR2. I > don't know whether they would currently work, but they're there. According to d3d9ex.c:test_device_caps() they are only supported on the reference rasterizer and WARP. I haven't tried to force them on actual HW though.