From: Henri Verbeet Subject: Re: [PATCH 1/4] d3d9/tests: Test more formats in srgbtexture_test(). Message-Id: Date: Tue, 21 Jan 2020 20:22:50 +0330 In-Reply-To: References: <20200113153121.529336-1-gofmanp@gmail.com> <4173d837-7e4a-da63-30b3-eea1ced8df10@gmail.com> On Tue, 21 Jan 2020 at 20:12, Paul Gofman wrote: > But isn't that just for the cases when SRGB is actually used on these > formats, which appears to be quite a rare case? > Not for d3d9 + EXT_texture_sRGB_decode, no. In that case textures supporting sRGB reads are created with the sRGB format, and sRGB read conversion is disabled unless the appropriate sampler state is enabled.