From: Zebediah Figura Subject: [PATCH 3/3] evr: Use wide character string literals. Message-Id: <20200116023030.793670-3-z.figura12@gmail.com> Date: Wed, 15 Jan 2020 20:30:30 -0600 In-Reply-To: <20200116023030.793670-1-z.figura12@gmail.com> References: <20200116023030.793670-1-z.figura12@gmail.com> Signed-off-by: Zebediah Figura --- dlls/evr/evr.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/dlls/evr/evr.c b/dlls/evr/evr.c index acaa9927c1..d6f6603eaa 100644 --- a/dlls/evr/evr.c +++ b/dlls/evr/evr.c @@ -70,7 +70,6 @@ static const struct strmbase_renderer_ops renderer_ops = HRESULT evr_filter_create(IUnknown *outer, void **out) { - static const WCHAR sink_name[] = {'E','V','R',' ','I','n','p','u','t','0',0}; evr_filter *object; *out = NULL; @@ -80,7 +79,7 @@ HRESULT evr_filter_create(IUnknown *outer, void **out) return E_OUTOFMEMORY; strmbase_renderer_init(&object->renderer, outer, - &CLSID_EnhancedVideoRenderer, sink_name, &renderer_ops); + &CLSID_EnhancedVideoRenderer, L"EVR Input0", &renderer_ops); *out = &object->renderer.filter.IUnknown_inner; -- 2.25.0