From: Henri Verbeet Subject: [PATCH 4/5] wined3d: Get gl_info from the context in wined3d_device_create_primary_opengl_context_cs(). Message-Id: <20191213213115.16514-4-hverbeet@codeweavers.com> Date: Sat, 14 Dec 2019 01:01:14 +0330 Signed-off-by: Henri Verbeet --- dlls/wined3d/device.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 89134207243..cdc65a6fa71 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1002,13 +1002,15 @@ void wined3d_device_create_primary_opengl_context_cs(void *object) context_release(context); return; } - wined3d_ffp_blitter_create(&device->blitter, &device->adapter->gl_info); + + context_gl = wined3d_context_gl(context); + + wined3d_ffp_blitter_create(&device->blitter, context_gl->gl_info); if (!wined3d_glsl_blitter_create(&device->blitter, device)) wined3d_arbfp_blitter_create(&device->blitter, device); - wined3d_fbo_blitter_create(&device->blitter, &device->adapter->gl_info); - wined3d_raw_blitter_create(&device->blitter, &device->adapter->gl_info); + wined3d_fbo_blitter_create(&device->blitter, context_gl->gl_info); + wined3d_raw_blitter_create(&device->blitter, context_gl->gl_info); - context_gl = wined3d_context_gl(context); wined3d_device_gl_create_dummy_textures(wined3d_device_gl(device), context_gl); wined3d_device_create_default_samplers(device, context); context_release(context); -- 2.11.0