From: Conor McCarthy Subject: [PATCH vkd3d] vkd3d/tests: Enable on vkd3d the tests for ID3D12CommandQueue::Wait(). Message-Id: <20191211040412.6488-1-cmccarthy@codeweavers.com> Date: Wed, 11 Dec 2019 14:04:12 +1000 The Wait() implementation was added some time ago and these tests succeed. Signed-off-by: Conor McCarthy --- tests/d3d12.c | 7 ------- 1 file changed, 7 deletions(-) diff --git a/tests/d3d12.c b/tests/d3d12.c index 323ef23..f17fe2a 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -31426,12 +31426,6 @@ static void test_queue_wait(void) check_readback_data_uint(&rb, NULL, 0xff00ff00, 0); release_resource_readback(&rb); - if (!vkd3d_test_platform_is_windows()) - { - skip("Wait() is not implemented yet.\n"); /* FIXME */ - goto skip_tests; - } - /* Wait() before CPU signal */ update_buffer_data(cb, 0, sizeof(blue), &blue); queue_wait(queue, fence, 2); @@ -31507,7 +31501,6 @@ static void test_queue_wait(void) check_readback_data_uint(&rb, NULL, 0xff00ff00, 0); release_resource_readback(&rb); -skip_tests: /* Signal() and Wait() in the same command queue */ update_buffer_data(cb, 0, sizeof(blue), &blue); queue_signal(queue, fence, 7); -- 2.24.0