From: Connor McAdams Subject: [PATCH 00/10] Implement d3d10 effect framework functionality Message-Id: <20191207182300.3084-1-conmanx360@gmail.com> Date: Sat, 7 Dec 2019 13:22:50 -0500 Patch series to implement the functions that are used by steam big picture mode. Submitting for feedback/ideas on how to improve/change things. Connor McAdams (10): d3d10: Allocate buffers for effect interface local_buffers. d3d10: Implement scalar effect variable set methods. d3d10: Implement scalar effect variable get methods. d3d10: Implement vector effect variable set methods. d3d10: Implement vector effect variable get methods. d3d10: Implement matrix effect variable set methods. d3d10: Implement matrix effect variable get methods. d3d10: Implement ShaderResource effect variable set method. d3d10: Get resources used by effect shaders. d3d10: Apply shader resources for shaders used in pass. dlls/d3d10/d3d10_private.h | 28 ++ dlls/d3d10/effect.c | 758 +++++++++++++++++++++++++++++++++---- 2 files changed, 718 insertions(+), 68 deletions(-) -- 2.20.1