From: Zebediah Figura Subject: [PATCH 4/5] d3d9: Stop setting the device state in d3d9_device_SetRenderState(). Message-Id: <20191207161108.16688-4-z.figura12@gmail.com> Date: Sat, 7 Dec 2019 10:11:07 -0600 In-Reply-To: <20191207161108.16688-1-z.figura12@gmail.com> References: <20191207161108.16688-1-z.figura12@gmail.com> Signed-off-by: Zebediah Figura --- dlls/d3d9/device.c | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 35364046936..54271240e11 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2331,22 +2331,11 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevi D3DRENDERSTATETYPE state, DWORD value) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); - struct wined3d_color factor; TRACE("iface %p, state %#x, value %#x.\n", iface, state, value); wined3d_mutex_lock(); wined3d_stateblock_set_render_state(device->update_state, state, value); - if (!device->recording) - { - if (state == D3DRS_BLENDFACTOR) - { - wined3d_color_from_d3dcolor(&factor, value); - wined3d_device_set_blend_state(device->wined3d_device, NULL, &factor); - } - else - wined3d_device_set_render_state(device->wined3d_device, state, value); - } if (state == D3DRS_POINTSIZE && value == WINED3D_RESZ_CODE) resolve_depth_buffer(device); wined3d_mutex_unlock(); -- 2.23.0