From: Zebediah Figura Subject: [PATCH 5/5] d3d9: Stop setting the device state when setting the default ZENABLE state. Message-Id: <20191207161108.16688-5-z.figura12@gmail.com> Date: Sat, 7 Dec 2019 10:11:08 -0600 In-Reply-To: <20191207161108.16688-1-z.figura12@gmail.com> References: <20191207161108.16688-1-z.figura12@gmail.com> Signed-off-by: Zebediah Figura --- dlls/d3d9/device.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 54271240e11..a45f4baa21b 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -1020,8 +1020,6 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device, device->auto_mipmaps = 0; wined3d_stateblock_set_render_state(device->state, WINED3D_RS_ZENABLE, !!swapchain_desc.enable_auto_depth_stencil); - wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE, - !!swapchain_desc.enable_auto_depth_stencil); device_reset_viewport_state(device); } @@ -4673,8 +4671,6 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine wined3d_stateblock_set_render_state(device->state, WINED3D_RS_ZENABLE, !!swapchain_desc->enable_auto_depth_stencil); - wined3d_device_set_render_state(device->wined3d_device, - WINED3D_RS_ZENABLE, !!swapchain_desc->enable_auto_depth_stencil); device_reset_viewport_state(device); if (FAILED(hr = d3d9_device_get_swapchains(device))) -- 2.23.0