From: "Conor McCarthy" Subject: Re: [PATCH vkd3d] vkd3d/shader: Print more info about skipped dxbc chunks. Message-Id: <928fdddfe2bf75a2dcca4e152d098427@codeweavers.com> Date: Mon, 02 Dec 2019 13:59:36 +0000 In-Reply-To: References: <20191127151808.21217-1-cmccarthy@codeweavers.com> November 29, 2019 6:46 PM, "Henri Verbeet" wrote: > On Wed, 27 Nov 2019 at 18:48, Conor McCarthy wrote: > > Where do these come from? Should that be "IFCE"? > From timjones.io/blog/archive/2015/09/02/parsing-direct3d-shader-bytecode Yes, the table has a typo.