From: "Rémi Bernon" Subject: [PATCH 0/4] Update USER_SHARED_DATA timestamps more often. Message-Id: <20191129092401.8943-1-rbernon@codeweavers.com> Date: Fri, 29 Nov 2019 10:23:57 +0100 This is a rewrite of the ntdll-User_Shared_Data staging patch series, with a simpler approach that still solves the issue. Although it is less correct in term of timestamp update than the original series, it should also have less impact and may be more acceptable. We already update the timestamps from time to time in ntoskrnl before accessing the memory, and this adds another update after each sleep. I checked that it allows the games reported in [2] to start, and some others that also required the original patch series: * Overwatch (with some additional staging patches) * World of Warcraft (with some additional staging patches) * Star Wars: The Old Republic * Batman: Arkham Knight * Just Cause 3 [1] https://www.winehq.org/pipermail/wine-devel/2012-March/094788.html [2] https://bugs.winehq.org/show_bug.cgi?id=29168 Andrew Wesie (1): ntdll/tests: Test updating TickCount in user_shared_data. Rémi Bernon (3): ntdll: Add user_shared_data_update internal timestamp update function. ntdll: Update user_shared_data InterruptTime fields when updating time. ntdll: Update user_shared_data timestamps after NtDelayExecution. dlls/ntdll/ntdll_misc.h | 1 + dlls/ntdll/sync.c | 16 ++++++++++------ dlls/ntdll/tests/time.c | 26 ++++++++++++++++++++++++++ dlls/ntdll/thread.c | 37 +++++++++++++++++++++++++++++-------- 4 files changed, 66 insertions(+), 14 deletions(-) -- 2.24.0