From: Henri Verbeet Subject: Re: [PATCH v5 4/5] vkd3d: Load Vulkan dynamically in d3d12 test app. Message-Id: Date: Tue, 26 Nov 2019 20:38:42 +0330 In-Reply-To: <20191118143802.10460-4-post@arntzen-software.no> References: <20191118143802.10460-1-post@arntzen-software.no> <20191118143802.10460-4-post@arntzen-software.no> On Mon, 18 Nov 2019 at 18:14, Hans-Kristian Arntzen wrote: > On Windows, it is not ideal to rely on Vulkan being available as a > linkable library as a full install of the Vulkan SDK must be present and > set up, be friendly and load Vulkan dynamically instead. > Is that an issue? I'd somewhat expect people doing Vulkan development to have the Vulkan SDK installed, but then, the last time I did serious software development on Windows is more than 15 years ago. You'd still need the headers in any case.