From: Zebediah Figura Subject: [PATCH 4/5] d3d9: Handle stateblocks in d3d9_device_SetTextureStageState(). Message-Id: <20191019172400.9355-4-z.figura12@gmail.com> Date: Sat, 19 Oct 2019 12:23:59 -0500 In-Reply-To: <20191019172400.9355-1-z.figura12@gmail.com> References: <20191019172400.9355-1-z.figura12@gmail.com> Signed-off-by: Zebediah Figura --- dlls/d3d9/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index dd4d57938e..07179900c4 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2575,7 +2575,9 @@ static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface } wined3d_mutex_lock(); - wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value); + wined3d_stateblock_set_texture_stage_state(device->update_state, stage, tss_lookup[state], value); + if (!device->recording) + wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value); wined3d_mutex_unlock(); return D3D_OK; -- 2.20.1