From: Zebediah Figura Subject: [PATCH 2/5] d3d9: Handle stateblocks in d3d9_device_SetSamplerState(). Message-Id: <20191019172400.9355-2-z.figura12@gmail.com> Date: Sat, 19 Oct 2019 12:23:57 -0500 In-Reply-To: <20191019172400.9355-1-z.figura12@gmail.com> References: <20191019172400.9355-1-z.figura12@gmail.com> Signed-off-by: Zebediah Figura --- dlls/d3d9/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 3d16812d59..dd4d57938e 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2603,7 +2603,9 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDev TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value); wined3d_mutex_lock(); - wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value); + wined3d_stateblock_set_sampler_state(device->update_state, sampler, state, value); + if (!device->recording) + wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value); wined3d_mutex_unlock(); return D3D_OK; -- 2.20.1