From: Zebediah Figura Subject: [PATCH 3/4] d3d9: Handle stateblocks in d3d9_device_SetRenderState(). Message-Id: <20191004003807.19842-3-z.figura12@gmail.com> Date: Thu, 3 Oct 2019 19:38:06 -0500 In-Reply-To: <20191004003807.19842-1-z.figura12@gmail.com> References: <20191004003807.19842-1-z.figura12@gmail.com> Signed-off-by: Zebediah Figura --- dlls/d3d9/device.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index ee5de2f06fd..3d16812d59e 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2273,14 +2273,18 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevi { wined3d_color_from_d3dcolor(&factor, value); wined3d_mutex_lock(); - wined3d_device_set_blend_state(device->wined3d_device, NULL, &factor); + wined3d_stateblock_set_blend_factor(device->update_state, &factor); + if (!device->recording) + wined3d_device_set_blend_state(device->wined3d_device, NULL, &factor); wined3d_mutex_unlock(); return D3D_OK; } wined3d_mutex_lock(); - wined3d_device_set_render_state(device->wined3d_device, state, value); + wined3d_stateblock_set_render_state(device->update_state, state, value); + if (!device->recording) + wined3d_device_set_render_state(device->wined3d_device, state, value); wined3d_mutex_unlock(); return D3D_OK; -- 2.23.0