From: Zebediah Figura Subject: [PATCH 2/4] wined3d: Introduce wined3d_stateblock_set_blend_factor(). Message-Id: <20191004003807.19842-2-z.figura12@gmail.com> Date: Thu, 3 Oct 2019 19:38:05 -0500 In-Reply-To: <20191004003807.19842-1-z.figura12@gmail.com> References: <20191004003807.19842-1-z.figura12@gmail.com> Signed-off-by: Zebediah Figura --- dlls/wined3d/stateblock.c | 9 +++++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 2 ++ 3 files changed, 12 insertions(+) diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 42d1d9d4d81..a96093295ca 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1434,6 +1434,15 @@ void CDECL wined3d_stateblock_set_render_state(struct wined3d_stateblock *stateb stateblock->changed.renderState[state >> 5] |= 1u << (state & 0x1f); } +void CDECL wined3d_stateblock_set_blend_factor(struct wined3d_stateblock *stateblock, + const struct wined3d_color *blend_factor) +{ + TRACE("stateblock %p, blend_factor %p.\n", stateblock, blend_factor); + + stateblock->stateblock_state.blend_factor = *blend_factor; + stateblock->changed.blend_state = TRUE; +} + static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info) { union diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 488b1c4e650..c7b10a2b562 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -258,6 +258,7 @@ @ cdecl wined3d_stateblock_create(ptr long ptr) @ cdecl wined3d_stateblock_decref(ptr) @ cdecl wined3d_stateblock_incref(ptr) +@ cdecl wined3d_stateblock_set_blend_factor(ptr ptr) @ cdecl wined3d_stateblock_set_pixel_shader(ptr ptr) @ cdecl wined3d_stateblock_set_ps_consts_b(ptr long long ptr) @ cdecl wined3d_stateblock_set_ps_consts_f(ptr long long ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 8d13a245ada..445ecd2f559 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2660,6 +2660,8 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device, enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock); ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock); ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock); +void __cdecl wined3d_stateblock_set_blend_factor(struct wined3d_stateblock *stateblock, + const struct wined3d_color *blend_factor); void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader); HRESULT __cdecl wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock *stateblock, unsigned int start_idx, unsigned int count, const BOOL *constants); -- 2.23.0