From: Józef Kucia Subject: [PATCH vkd3d 5/6] tests: Prefer C99 bool. Message-Id: <20190717111737.874-5-joseph.kucia@gmail.com> Date: Wed, 17 Jul 2019 13:17:36 +0200 From: Józef Kucia Signed-off-by: Józef Kucia --- tests/d3d12.c | 230 +++++++++++++++++++++++++------------------------- 1 file changed, 115 insertions(+), 115 deletions(-) diff --git a/tests/d3d12.c b/tests/d3d12.c index c53d6053de1c..c22607764b6e 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -958,10 +958,10 @@ static void test_create_device(void) return; } - check_interface(device, &IID_ID3D12Object, TRUE); - check_interface(device, &IID_ID3D12DeviceChild, FALSE); - check_interface(device, &IID_ID3D12Pageable, FALSE); - check_interface(device, &IID_ID3D12Device, TRUE); + check_interface(device, &IID_ID3D12Object, true); + check_interface(device, &IID_ID3D12DeviceChild, false); + check_interface(device, &IID_ID3D12Pageable, false); + check_interface(device, &IID_ID3D12Device, true); refcount = ID3D12Device_Release(device); ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount); @@ -1356,12 +1356,12 @@ static void test_multisample_quality_levels(void) /* invalid sample counts */ for (i = 1; i <= 32; ++i) { - BOOL valid_sample_count = FALSE; + bool valid_sample_count = false; for (j = 0; j < ARRAY_SIZE(sample_counts); ++j) { if (sample_counts[j] == i) { - valid_sample_count = TRUE; + valid_sample_count = true; break; } } @@ -1434,10 +1434,10 @@ static void test_create_command_allocator(void) refcount = ID3D12Device_Release(tmp_device); ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount); - check_interface(command_allocator, &IID_ID3D12Object, TRUE); - check_interface(command_allocator, &IID_ID3D12DeviceChild, TRUE); - check_interface(command_allocator, &IID_ID3D12Pageable, TRUE); - check_interface(command_allocator, &IID_ID3D12CommandAllocator, TRUE); + check_interface(command_allocator, &IID_ID3D12Object, true); + check_interface(command_allocator, &IID_ID3D12DeviceChild, true); + check_interface(command_allocator, &IID_ID3D12Pageable, true); + check_interface(command_allocator, &IID_ID3D12CommandAllocator, true); refcount = ID3D12CommandAllocator_Release(command_allocator); ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount); @@ -1509,12 +1509,12 @@ static void test_create_command_list(void) refcount = ID3D12Device_Release(tmp_device); ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount); - check_interface(command_list, &IID_ID3D12Object, TRUE); - check_interface(command_list, &IID_ID3D12DeviceChild, TRUE); - check_interface(command_list, &IID_ID3D12Pageable, FALSE); - check_interface(command_list, &IID_ID3D12CommandList, TRUE); - check_interface(command_list, &IID_ID3D12GraphicsCommandList, TRUE); - check_interface(command_list, &IID_ID3D12CommandAllocator, FALSE); + check_interface(command_list, &IID_ID3D12Object, true); + check_interface(command_list, &IID_ID3D12DeviceChild, true); + check_interface(command_list, &IID_ID3D12Pageable, false); + check_interface(command_list, &IID_ID3D12CommandList, true); + check_interface(command_list, &IID_ID3D12GraphicsCommandList, true); + check_interface(command_list, &IID_ID3D12CommandAllocator, false); refcount = ID3D12CommandList_Release(command_list); ok(!refcount, "ID3D12CommandList has %u references left.\n", (unsigned int)refcount); @@ -1530,7 +1530,7 @@ static void test_create_command_list(void) hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_BUNDLE, command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list); ok(SUCCEEDED(hr), "Failed to create command list, hr %#x.\n", hr); - check_interface(command_list, &IID_ID3D12GraphicsCommandList, TRUE); + check_interface(command_list, &IID_ID3D12GraphicsCommandList, true); refcount = ID3D12CommandList_Release(command_list); ok(!refcount, "ID3D12CommandList has %u references left.\n", (unsigned int)refcount); refcount = ID3D12CommandAllocator_Release(command_allocator); @@ -1545,7 +1545,7 @@ static void test_create_command_list(void) hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_COMPUTE, command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list); ok(SUCCEEDED(hr), "Failed to create command list, hr %#x.\n", hr); - check_interface(command_list, &IID_ID3D12GraphicsCommandList, TRUE); + check_interface(command_list, &IID_ID3D12GraphicsCommandList, true); refcount = ID3D12CommandList_Release(command_list); ok(!refcount, "ID3D12CommandList has %u references left.\n", (unsigned int)refcount); refcount = ID3D12CommandAllocator_Release(command_allocator); @@ -1563,7 +1563,7 @@ static void test_create_command_list(void) hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_COPY, command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list); ok(SUCCEEDED(hr), "Failed to create command list, hr %#x.\n", hr); - check_interface(command_list, &IID_ID3D12GraphicsCommandList, TRUE); + check_interface(command_list, &IID_ID3D12GraphicsCommandList, true); refcount = ID3D12CommandList_Release(command_list); ok(!refcount, "ID3D12CommandList has %u references left.\n", (unsigned int)refcount); refcount = ID3D12CommandAllocator_Release(command_allocator); @@ -1605,10 +1605,10 @@ static void test_create_command_queue(void) refcount = ID3D12Device_Release(tmp_device); ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount); - check_interface(queue, &IID_ID3D12Object, TRUE); - check_interface(queue, &IID_ID3D12DeviceChild, TRUE); - check_interface(queue, &IID_ID3D12Pageable, TRUE); - check_interface(queue, &IID_ID3D12CommandQueue, TRUE); + check_interface(queue, &IID_ID3D12Object, true); + check_interface(queue, &IID_ID3D12DeviceChild, true); + check_interface(queue, &IID_ID3D12Pageable, true); + check_interface(queue, &IID_ID3D12CommandQueue, true); result_desc = ID3D12CommandQueue_GetDesc(queue); ok(result_desc.Type == desc.Type, "Got unexpected type %#x.\n", result_desc.Type); @@ -1775,10 +1775,10 @@ static void test_create_committed_resource(void) refcount = ID3D12Device_Release(tmp_device); ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount); - check_interface(resource, &IID_ID3D12Object, TRUE); - check_interface(resource, &IID_ID3D12DeviceChild, TRUE); - check_interface(resource, &IID_ID3D12Pageable, TRUE); - check_interface(resource, &IID_ID3D12Resource, TRUE); + check_interface(resource, &IID_ID3D12Object, true); + check_interface(resource, &IID_ID3D12DeviceChild, true); + check_interface(resource, &IID_ID3D12Pageable, true); + check_interface(resource, &IID_ID3D12Resource, true); gpu_address = ID3D12Resource_GetGPUVirtualAddress(resource); ok(!gpu_address, "Got unexpected GPU virtual address %#"PRIx64".\n", gpu_address); @@ -1860,10 +1860,10 @@ static void test_create_committed_resource(void) &IID_ID3D12Resource, (void **)&resource); ok(hr == S_OK, "Failed to create committed resource, hr %#x.\n", hr); - check_interface(resource, &IID_ID3D12Object, TRUE); - check_interface(resource, &IID_ID3D12DeviceChild, TRUE); - check_interface(resource, &IID_ID3D12Pageable, TRUE); - check_interface(resource, &IID_ID3D12Resource, TRUE); + check_interface(resource, &IID_ID3D12Object, true); + check_interface(resource, &IID_ID3D12DeviceChild, true); + check_interface(resource, &IID_ID3D12Pageable, true); + check_interface(resource, &IID_ID3D12Resource, true); gpu_address = ID3D12Resource_GetGPUVirtualAddress(resource); ok(gpu_address, "Got unexpected GPU virtual address %#"PRIx64".\n", gpu_address); @@ -2010,10 +2010,10 @@ static void test_create_heap(void) refcount = ID3D12Device_Release(tmp_device); ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount); - check_interface(heap, &IID_ID3D12Object, TRUE); - check_interface(heap, &IID_ID3D12DeviceChild, TRUE); - check_interface(heap, &IID_ID3D12Pageable, TRUE); - check_interface(heap, &IID_ID3D12Heap, TRUE); + check_interface(heap, &IID_ID3D12Object, true); + check_interface(heap, &IID_ID3D12DeviceChild, true); + check_interface(heap, &IID_ID3D12Pageable, true); + check_interface(heap, &IID_ID3D12Heap, true); result_desc = ID3D12Heap_GetDesc(heap); check_heap_desc(&result_desc, &desc); @@ -2163,10 +2163,10 @@ static void test_create_placed_resource(void) refcount = ID3D12Device_Release(tmp_device); ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount); - check_interface(resource, &IID_ID3D12Object, TRUE); - check_interface(resource, &IID_ID3D12DeviceChild, TRUE); - check_interface(resource, &IID_ID3D12Pageable, TRUE); - check_interface(resource, &IID_ID3D12Resource, TRUE); + check_interface(resource, &IID_ID3D12Object, true); + check_interface(resource, &IID_ID3D12DeviceChild, true); + check_interface(resource, &IID_ID3D12Pageable, true); + check_interface(resource, &IID_ID3D12Resource, true); gpu_address = ID3D12Resource_GetGPUVirtualAddress(resource); ok(gpu_address, "Got unexpected GPU virtual address %#"PRIx64".\n", gpu_address); @@ -2266,10 +2266,10 @@ static void test_create_reserved_resource(void) &IID_ID3D12Resource, (void **)&resource); ok(hr == S_OK, "Failed to create reserved resource, hr %#x.\n", hr); - check_interface(resource, &IID_ID3D12Object, TRUE); - check_interface(resource, &IID_ID3D12DeviceChild, TRUE); - check_interface(resource, &IID_ID3D12Pageable, TRUE); - check_interface(resource, &IID_ID3D12Resource, TRUE); + check_interface(resource, &IID_ID3D12Object, true); + check_interface(resource, &IID_ID3D12DeviceChild, true); + check_interface(resource, &IID_ID3D12Pageable, true); + check_interface(resource, &IID_ID3D12Resource, true); gpu_address = ID3D12Resource_GetGPUVirtualAddress(resource); ok(gpu_address, "Got unexpected GPU virtual address %#"PRIx64".\n", gpu_address); @@ -2387,10 +2387,10 @@ static void test_create_descriptor_heap(void) refcount = ID3D12Device_Release(tmp_device); ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount); - check_interface(heap, &IID_ID3D12Object, TRUE); - check_interface(heap, &IID_ID3D12DeviceChild, TRUE); - check_interface(heap, &IID_ID3D12Pageable, TRUE); - check_interface(heap, &IID_ID3D12DescriptorHeap, TRUE); + check_interface(heap, &IID_ID3D12Object, true); + check_interface(heap, &IID_ID3D12DeviceChild, true); + check_interface(heap, &IID_ID3D12Pageable, true); + check_interface(heap, &IID_ID3D12DescriptorHeap, true); refcount = ID3D12DescriptorHeap_Release(heap); ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount); @@ -2597,10 +2597,10 @@ static void test_create_root_signature(void) refcount = ID3D12Device_Release(tmp_device); ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount); - check_interface(root_signature, &IID_ID3D12Object, TRUE); - check_interface(root_signature, &IID_ID3D12DeviceChild, TRUE); - check_interface(root_signature, &IID_ID3D12Pageable, FALSE); - check_interface(root_signature, &IID_ID3D12RootSignature, TRUE); + check_interface(root_signature, &IID_ID3D12Object, true); + check_interface(root_signature, &IID_ID3D12DeviceChild, true); + check_interface(root_signature, &IID_ID3D12Pageable, false); + check_interface(root_signature, &IID_ID3D12RootSignature, true); refcount = ID3D12RootSignature_Release(root_signature); ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount); @@ -2809,10 +2809,10 @@ static void test_create_compute_pipeline_state(void) refcount = ID3D12Device_Release(tmp_device); ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount); - check_interface(pipeline_state, &IID_ID3D12Object, TRUE); - check_interface(pipeline_state, &IID_ID3D12DeviceChild, TRUE); - check_interface(pipeline_state, &IID_ID3D12Pageable, TRUE); - check_interface(pipeline_state, &IID_ID3D12PipelineState, TRUE); + check_interface(pipeline_state, &IID_ID3D12Object, true); + check_interface(pipeline_state, &IID_ID3D12DeviceChild, true); + check_interface(pipeline_state, &IID_ID3D12Pageable, true); + check_interface(pipeline_state, &IID_ID3D12PipelineState, true); refcount = ID3D12PipelineState_Release(pipeline_state); ok(!refcount, "ID3D12PipelineState has %u references left.\n", (unsigned int)refcount); @@ -2875,10 +2875,10 @@ static void test_create_graphics_pipeline_state(void) refcount = ID3D12Device_Release(tmp_device); ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount); - check_interface(pipeline_state, &IID_ID3D12Object, TRUE); - check_interface(pipeline_state, &IID_ID3D12DeviceChild, TRUE); - check_interface(pipeline_state, &IID_ID3D12Pageable, TRUE); - check_interface(pipeline_state, &IID_ID3D12PipelineState, TRUE); + check_interface(pipeline_state, &IID_ID3D12Object, true); + check_interface(pipeline_state, &IID_ID3D12DeviceChild, true); + check_interface(pipeline_state, &IID_ID3D12Pageable, true); + check_interface(pipeline_state, &IID_ID3D12PipelineState, true); refcount = ID3D12PipelineState_Release(pipeline_state); ok(!refcount, "ID3D12PipelineState has %u references left.\n", (unsigned int)refcount); @@ -2996,10 +2996,10 @@ static void test_create_fence(void) refcount = ID3D12Device_Release(tmp_device); ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount); - check_interface(fence, &IID_ID3D12Object, TRUE); - check_interface(fence, &IID_ID3D12DeviceChild, TRUE); - check_interface(fence, &IID_ID3D12Pageable, TRUE); - check_interface(fence, &IID_ID3D12Fence, TRUE); + check_interface(fence, &IID_ID3D12Object, true); + check_interface(fence, &IID_ID3D12DeviceChild, true); + check_interface(fence, &IID_ID3D12Pageable, true); + check_interface(fence, &IID_ID3D12Fence, true); value = ID3D12Fence_GetCompletedValue(fence); ok(value == 0, "Got unexpected value %"PRIu64".\n", value); @@ -11419,12 +11419,12 @@ static void test_root_signature_byte_code(void) &IID_ID3D12RootSignatureDeserializer, (void **)&deserializer); ok(hr == S_OK, "Failed to create deserializer, hr %#x.\n", hr); - check_interface(deserializer, &IID_IUnknown, FALSE); - check_interface(deserializer, &IID_ID3D12RootSignatureDeserializer, TRUE); - check_interface(deserializer, &IID_ID3D12VersionedRootSignatureDeserializer, FALSE); - check_interface(deserializer, &IID_ID3D12Object, FALSE); - check_interface(deserializer, &IID_ID3D12DeviceChild, FALSE); - check_interface(deserializer, &IID_ID3D12Pageable, FALSE); + check_interface(deserializer, &IID_IUnknown, false); + check_interface(deserializer, &IID_ID3D12RootSignatureDeserializer, true); + check_interface(deserializer, &IID_ID3D12VersionedRootSignatureDeserializer, false); + check_interface(deserializer, &IID_ID3D12Object, false); + check_interface(deserializer, &IID_ID3D12DeviceChild, false); + check_interface(deserializer, &IID_ID3D12Pageable, false); refcount = ID3D12RootSignatureDeserializer_Release(deserializer); ok(!refcount, "ID3D12RootSignatureDeserializer has %u references left.\n", (unsigned int)refcount); @@ -11468,12 +11468,12 @@ static void test_root_signature_byte_code(void) &IID_ID3D12VersionedRootSignatureDeserializer, (void **)&versioned_deserializer); ok(hr == S_OK, "Failed to create deserializer, hr %#x.\n", hr); - check_interface(versioned_deserializer, &IID_IUnknown, FALSE); - check_interface(versioned_deserializer, &IID_ID3D12RootSignatureDeserializer, FALSE); - check_interface(versioned_deserializer, &IID_ID3D12VersionedRootSignatureDeserializer, TRUE); - check_interface(versioned_deserializer, &IID_ID3D12Object, FALSE); - check_interface(versioned_deserializer, &IID_ID3D12DeviceChild, FALSE); - check_interface(versioned_deserializer, &IID_ID3D12Pageable, FALSE); + check_interface(versioned_deserializer, &IID_IUnknown, false); + check_interface(versioned_deserializer, &IID_ID3D12RootSignatureDeserializer, false); + check_interface(versioned_deserializer, &IID_ID3D12VersionedRootSignatureDeserializer, true); + check_interface(versioned_deserializer, &IID_ID3D12Object, false); + check_interface(versioned_deserializer, &IID_ID3D12DeviceChild, false); + check_interface(versioned_deserializer, &IID_ID3D12Pageable, false); refcount = ID3D12VersionedRootSignatureDeserializer_Release(versioned_deserializer); ok(!refcount, "ID3D12VersionedRootSignatureDeserializer has %u references left.\n", (unsigned int)refcount); @@ -21538,7 +21538,7 @@ static void test_atomic_instructions(void) get_buffer_readback_with_command_list(cs_buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list); for (j = 0; j < ARRAY_SIZE(instructions); ++j) { - BOOL todo_instruction = !strcmp(imm_instructions[j], "imm_atomic_imax") + bool todo_instruction = !strcmp(imm_instructions[j], "imm_atomic_imax") || !strcmp(imm_instructions[j], "imm_atomic_imin"); unsigned int value = get_readback_uint(&rb, j, 0, 0); unsigned int expected = test->expected_result[j]; @@ -23456,8 +23456,8 @@ static void test_vertex_id(void) {0xf, 2, 9}, }; - BOOL found_values[ARRAY_SIZE(expected_values)] = {0}; - BOOL used_values[ARRAY_SIZE(expected_values)] = {0}; + bool found_values[ARRAY_SIZE(expected_values)] = {0}; + bool used_values[ARRAY_SIZE(expected_values)] = {0}; ID3D12Resource *args_buffer, *indexed_args_buffer; ID3D12CommandSignature *indexed_command_signature; D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; @@ -23590,8 +23590,8 @@ static void test_vertex_id(void) { if (!used_values[j] && compare_uvec4(get_readback_uvec4(&rb, j, 0), &expected_values[i])) { - found_values[i] = TRUE; - used_values[j] = TRUE; + found_values[i] = true; + used_values[j] = true; break; } } @@ -24770,20 +24770,20 @@ static void test_face_culling(void) static const struct { D3D12_CULL_MODE cull_mode; - BOOL front_ccw; - BOOL expected_cw; - BOOL expected_ccw; + bool front_ccw; + bool expected_cw; + bool expected_ccw; } tests[] = { - {D3D12_CULL_MODE_NONE, FALSE, TRUE, TRUE}, - {D3D12_CULL_MODE_NONE, TRUE, TRUE, TRUE}, - {D3D12_CULL_MODE_FRONT, FALSE, FALSE, TRUE}, - {D3D12_CULL_MODE_FRONT, TRUE, TRUE, FALSE}, - {D3D12_CULL_MODE_BACK, FALSE, TRUE, FALSE}, - {D3D12_CULL_MODE_BACK, TRUE, FALSE, TRUE}, + {D3D12_CULL_MODE_NONE, false, true, true}, + {D3D12_CULL_MODE_NONE, true, true, true}, + {D3D12_CULL_MODE_FRONT, false, false, true}, + {D3D12_CULL_MODE_FRONT, true, true, false}, + {D3D12_CULL_MODE_BACK, false, true, false}, + {D3D12_CULL_MODE_BACK, true, false, true}, }; - static const BOOL front_tests[] = {FALSE, TRUE}; + static const bool front_tests[] = {false, true}; memset(&desc, 0, sizeof(desc)); desc.no_root_signature = true; @@ -28176,7 +28176,7 @@ static void test_clip_distance(void) static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; struct { - BOOL use_constant; + bool use_constant; float clip_distance0; float clip_distance1; float padding; @@ -28259,7 +28259,7 @@ static void test_clip_distance(void) D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); check_clip_distance(&context, pso, vbv, vb[1], vs_cb, gs_cb); - cb_data.use_constant = TRUE; + cb_data.use_constant = true; cb_data.clip_distance0 = -1.0f; update_buffer_data(vs_cb, 0, sizeof(cb_data), &cb_data); @@ -28273,7 +28273,7 @@ static void test_clip_distance(void) check_clip_distance(&context, pso, vbv, vb[1], vs_cb, gs_cb); - cb_data.use_constant = TRUE; + cb_data.use_constant = true; cb_data.clip_distance0 = 1.0f; update_buffer_data(gs_cb, 0, sizeof(cb_data), &cb_data); ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL); @@ -28305,7 +28305,7 @@ static void test_clip_distance(void) &IID_ID3D12PipelineState, (void **)&pso); ok(hr == S_OK, "Failed to create pipeline state, hr %#x.\n", hr); - cb_data.use_constant = FALSE; + cb_data.use_constant = false; update_buffer_data(vs_cb, 0, sizeof(cb_data), &cb_data); for (i = 0; i < ARRAY_SIZE(vertices); ++i) @@ -28367,7 +28367,7 @@ static void test_clip_distance(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); - cb_data.use_constant = TRUE; + cb_data.use_constant = true; cb_data.clip_distance0 = 0.0f; cb_data.clip_distance1 = 0.0f; update_buffer_data(vs_cb, 0, sizeof(cb_data), &cb_data); @@ -28507,27 +28507,27 @@ static void test_combined_clip_and_cull_distances(void) static const struct test { float vertices[4]; - BOOL triangle_visible[2]; + bool triangle_visible[2]; } cull_distance_tests[] = { - {{-1.0f, 1.0f, 1.0f, 1.0f}, {TRUE, TRUE}}, - {{ 1.0f, -1.0f, 1.0f, 1.0f}, {TRUE, TRUE}}, - {{ 1.0f, 1.0f, 1.0f, -1.0f}, {TRUE, TRUE}}, - {{-1.0f, -1.0f, 1.0f, 1.0f}, {TRUE, TRUE}}, - {{-1.0f, 1.0f, -1.0f, 1.0f}, {TRUE, TRUE}}, - {{-1.0f, 1.0f, 1.0f, -1.0f}, {TRUE, TRUE}}, - {{ 1.0f, -1.0f, -1.0f, 1.0f}, {TRUE, TRUE}}, - {{ 1.0f, -1.0f, 1.0f, -1.0f}, {TRUE, TRUE}}, - {{ 1.0f, 1.0f, -1.0f, -1.0f}, {TRUE, TRUE}}, + {{-1.0f, 1.0f, 1.0f, 1.0f}, {true, true}}, + {{ 1.0f, -1.0f, 1.0f, 1.0f}, {true, true}}, + {{ 1.0f, 1.0f, 1.0f, -1.0f}, {true, true}}, + {{-1.0f, -1.0f, 1.0f, 1.0f}, {true, true}}, + {{-1.0f, 1.0f, -1.0f, 1.0f}, {true, true}}, + {{-1.0f, 1.0f, 1.0f, -1.0f}, {true, true}}, + {{ 1.0f, -1.0f, -1.0f, 1.0f}, {true, true}}, + {{ 1.0f, -1.0f, 1.0f, -1.0f}, {true, true}}, + {{ 1.0f, 1.0f, -1.0f, -1.0f}, {true, true}}, - {{-1.0f, -1.0f, -1.0f, 1.0f}, {FALSE, TRUE}}, - {{-1.0f, -1.0f, 1.0f, -1.0f}, {TRUE, TRUE}}, - {{-1.0f, -1.0f, 1.0f, -1.0f}, {TRUE, TRUE}}, - {{-1.0f, 1.0f, -1.0f, -1.0f}, {TRUE, TRUE}}, - {{ 1.0f, -1.0f, -1.0f, -1.0f}, {TRUE, FALSE}}, + {{-1.0f, -1.0f, -1.0f, 1.0f}, {false, true}}, + {{-1.0f, -1.0f, 1.0f, -1.0f}, {true, true}}, + {{-1.0f, -1.0f, 1.0f, -1.0f}, {true, true}}, + {{-1.0f, 1.0f, -1.0f, -1.0f}, {true, true}}, + {{ 1.0f, -1.0f, -1.0f, -1.0f}, {true, false}}, - {{-1.0f, -1.0f, -1.0f, -1.0f}, {FALSE, FALSE}}, + {{-1.0f, -1.0f, -1.0f, -1.0f}, {false, false}}, }; static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; @@ -28871,10 +28871,10 @@ static void test_suballocate_small_textures(void) NULL, &IID_ID3D12Resource, (void **)&textures[i]); ok(hr == S_OK, "Failed to create placed resource %u, hr %#x.\n", i, hr); - check_interface(textures[i], &IID_ID3D12Object, TRUE); - check_interface(textures[i], &IID_ID3D12DeviceChild, TRUE); - check_interface(textures[i], &IID_ID3D12Pageable, TRUE); - check_interface(textures[i], &IID_ID3D12Resource, TRUE); + check_interface(textures[i], &IID_ID3D12Object, true); + check_interface(textures[i], &IID_ID3D12DeviceChild, true); + check_interface(textures[i], &IID_ID3D12Pageable, true); + check_interface(textures[i], &IID_ID3D12Resource, true); gpu_address = ID3D12Resource_GetGPUVirtualAddress(textures[i]); ok(!gpu_address, "Got unexpected GPU virtual address %#"PRIx64".\n", gpu_address); -- 2.21.0