From: Marvin Subject: Re: [PATCH 3/7] d3d9: Handle stateblocks in d3d9_device_SetVertexShader(). Message-Id: Date: Sat, 22 Jun 2019 12:05:12 -0500 In-Reply-To: <20190622152923.26892-3-z.figura12@gmail.com> References: <20190622152923.26892-3-z.figura12@gmail.com> Hi, While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=54029 Your paranoid android. === debian9 (32 bit report) === d3d8: device.c:3165: Test failed: Expected message 0x1c for window 0x1, but didn't receive it ddraw: ddraw7.c:2597: Test failed: Expected message 0x46, but didn't receive it. ddraw7.c:2599: Test failed: Expected screen size 1920x1200, got 0x0. ddraw7.c:2604: Test failed: Expected (0,0)-(1920,1200), got (0,0)-(1920,1080). === debian9 (32 bit Chinese:China report) === d3d9: d3d9ex.c:3133: Test failed: Expected message 0x46 for window 0x1, but didn't receive it, i=0. === debian9 (32 bit WoW report) === d3d9: d3d9ex.c:3133: Test failed: Expected message 0x46 for window 0x1, but didn't receive it, i=0.