From: Paul Gofman Subject: Re: [PATCH] wined3d: Check GLSL version when using ARB_shader_bit_encoding with uvec4. Message-Id: <21120c18-061e-d959-16cf-df27fe6d2abb@gmail.com> Date: Fri, 19 Apr 2019 14:12:21 +0300 In-Reply-To: References: <20190418170649.27930-1-gofmanp@gmail.com> On 4/19/19 13:35, Józef Kucia wrote: > > I'm not sure but I think that it could be preferred to disable > ARB_shader_bit_encoding when GLSL version < 1.30. We disable other > extensions conditionally in wined3d_adapter_init_gl_caps(), e.g. > ARB_shader_bit_encoding or ARB_shader_bit_encoding. > . > I was thinking of it, but my reasoning under not doing so was that ARB_shader_bit_encoding is potentially usable even with GLSL 1.2 if to avoid unsigned integers, and I thought marking the extension disabled while it is actually enabled can be a bit obscure.