From: Józef Kucia Subject: [PATCH vkd3d 4/5] vkd3d-shader: Implement conversion between root signature 1.0 and 1.1. Message-Id: <20190412151321.5644-4-joseph.kucia@gmail.com> Date: Fri, 12 Apr 2019 17:13:20 +0200 From: Józef Kucia Signed-off-by: Józef Kucia --- include/vkd3d_shader.h | 6 + libs/vkd3d-shader/dxbc.c | 262 +++++++++++++++++++++++++++++ libs/vkd3d-shader/vkd3d_shader.map | 1 + 3 files changed, 269 insertions(+) diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 506d519ea630..7bf3bd5e4514 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -578,6 +578,9 @@ void vkd3d_shader_free_versioned_root_signature(struct vkd3d_versioned_root_sign int vkd3d_shader_serialize_root_signature(const struct vkd3d_root_signature_desc *root_signature, enum vkd3d_root_signature_version version, struct vkd3d_shader_code *dxbc); +int vkd3d_shader_convert_root_signature(struct vkd3d_versioned_root_signature_desc *dst, + enum vkd3d_root_signature_version version, const struct vkd3d_versioned_root_signature_desc *src); + int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_scan_info *scan_info); @@ -610,6 +613,9 @@ typedef void (*PFN_vkd3d_shader_free_versioned_root_signature)(struct vkd3d_vers typedef int (*PFN_vkd3d_shader_serialize_root_signature)(const struct vkd3d_root_signature_desc *root_signature, enum vkd3d_root_signature_version version, struct vkd3d_shader_code *dxbc); +typedef int (*PFN_vkd3d_shader_convert_root_signature)(struct vkd3d_versioned_root_signature_desc *dst, + enum vkd3d_root_signature_version version, const struct vkd3d_versioned_root_signature_desc *src); + typedef int (*PFN_vkd3d_shader_scan_dxbc)(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_scan_info *scan_info); diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 06812d0152b8..f232f5cd0b7e 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -2093,6 +2093,11 @@ int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length, } /* root signatures */ +#define VKD3D_ROOT_SIGNATURE_1_0_ROOT_DESCRIPTOR_FLAGS VKD3D_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE + +#define VKD3D_ROOT_SIGNATURE_1_0_DESCRIPTOR_RANGE_FLAGS \ + (VKD3D_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE | VKD3D_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE) + struct root_signature_parser_context { const char *data; @@ -2848,3 +2853,260 @@ int vkd3d_shader_serialize_root_signature(const struct vkd3d_root_signature_desc return VKD3D_OK; } + +static int convert_root_parameters_to_v_1_0(struct vkd3d_root_parameter *dst, + const struct vkd3d_root_parameter1 *src, unsigned int count) +{ + const struct vkd3d_descriptor_range1 *ranges1; + struct vkd3d_descriptor_range *ranges; + unsigned int i, j; + int ret; + + for (i = 0; i < count; ++i) + { + const struct vkd3d_root_parameter1 *p1 = &src[i]; + struct vkd3d_root_parameter *p = &dst[i]; + + p->parameter_type = p1->parameter_type; + switch (p->parameter_type) + { + case VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE: + ranges = NULL; + if ((p->u.descriptor_table.descriptor_range_count = p1->u.descriptor_table.descriptor_range_count)) + { + if (!(ranges = vkd3d_calloc(p->u.descriptor_table.descriptor_range_count, sizeof(*ranges)))) + { + ret = VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; + } + } + p->u.descriptor_table.descriptor_ranges = ranges; + ranges1 = p1->u.descriptor_table.descriptor_ranges; + for (j = 0; j < p1->u.descriptor_table.descriptor_range_count; ++j) + { + ranges[j].range_type = ranges1[j].range_type; + ranges[j].descriptor_count = ranges1[j].descriptor_count; + ranges[j].base_shader_register = ranges1[j].base_shader_register; + ranges[j].register_space = ranges1[j].register_space; + ranges[j].descriptor_table_offset = ranges1[j].descriptor_table_offset; + } + break; + case VKD3D_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS: + p->u.constants = p1->u.constants; + break; + case VKD3D_ROOT_PARAMETER_TYPE_CBV: + case VKD3D_ROOT_PARAMETER_TYPE_SRV: + case VKD3D_ROOT_PARAMETER_TYPE_UAV: + p->u.descriptor.shader_register = p1->u.descriptor.shader_register; + p->u.descriptor.register_space = p1->u.descriptor.register_space; + break; + default: + WARN("Invalid root parameter type %#x.\n", p->parameter_type); + ret = VKD3D_ERROR_INVALID_ARGUMENT; + goto fail; + + } + p->shader_visibility = p1->shader_visibility; + } + + return VKD3D_OK; + +fail: + for (j = 0; j < i; ++j) + { + const struct vkd3d_root_parameter *p = &dst[j]; + if (p->parameter_type == VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE) + vkd3d_free((void *)p->u.descriptor_table.descriptor_ranges); + } + return ret; +} + +static int convert_root_signature_to_v1_0(struct vkd3d_versioned_root_signature_desc *dst, + const struct vkd3d_versioned_root_signature_desc *src) +{ + const struct vkd3d_root_signature_desc1 *src_desc = &src->u.v_1_1; + struct vkd3d_root_signature_desc *dst_desc = &dst->u.v_1_0; + struct vkd3d_static_sampler_desc *samplers = NULL; + struct vkd3d_root_parameter *parameters = NULL; + int ret; + + if ((dst_desc->parameter_count = src_desc->parameter_count)) + { + if (!(parameters = vkd3d_calloc(dst_desc->parameter_count, sizeof(*parameters)))) + { + ret = VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; + } + if ((ret = convert_root_parameters_to_v_1_0(parameters, src_desc->parameters, src_desc->parameter_count)) < 0) + goto fail; + } + dst_desc->parameters = parameters; + if ((dst_desc->static_sampler_count = src_desc->static_sampler_count)) + { + if (!(samplers = vkd3d_calloc(dst_desc->static_sampler_count, sizeof(*samplers)))) + { + ret = VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; + } + memcpy(samplers, src_desc->static_samplers, src_desc->static_sampler_count * sizeof(*samplers)); + } + dst_desc->static_samplers = samplers; + dst_desc->flags = src_desc->flags; + + return VKD3D_OK; + +fail: + vkd3d_free(parameters); + vkd3d_free(samplers); + return ret; +} + +static int convert_root_parameters_to_v_1_1(struct vkd3d_root_parameter1 *dst, + const struct vkd3d_root_parameter *src, unsigned int count) +{ + const struct vkd3d_descriptor_range *ranges; + struct vkd3d_descriptor_range1 *ranges1; + unsigned int i, j; + int ret; + + for (i = 0; i < count; ++i) + { + const struct vkd3d_root_parameter *p = &src[i]; + struct vkd3d_root_parameter1 *p1 = &dst[i]; + + p1->parameter_type = p->parameter_type; + switch (p1->parameter_type) + { + case VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE: + ranges1 = NULL; + if ((p1->u.descriptor_table.descriptor_range_count = p->u.descriptor_table.descriptor_range_count)) + { + if (!(ranges1 = vkd3d_calloc(p1->u.descriptor_table.descriptor_range_count, sizeof(*ranges1)))) + { + ret = VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; + } + } + p1->u.descriptor_table.descriptor_ranges = ranges1; + ranges = p->u.descriptor_table.descriptor_ranges; + for (j = 0; j < p->u.descriptor_table.descriptor_range_count; ++j) + { + ranges1[j].range_type = ranges[j].range_type; + ranges1[j].descriptor_count = ranges[j].descriptor_count; + ranges1[j].base_shader_register = ranges[j].base_shader_register; + ranges1[j].register_space = ranges[j].register_space; + ranges1[j].flags = VKD3D_ROOT_SIGNATURE_1_0_DESCRIPTOR_RANGE_FLAGS; + ranges1[j].descriptor_table_offset = ranges[j].descriptor_table_offset; + } + break; + case VKD3D_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS: + p1->u.constants = p->u.constants; + break; + case VKD3D_ROOT_PARAMETER_TYPE_CBV: + case VKD3D_ROOT_PARAMETER_TYPE_SRV: + case VKD3D_ROOT_PARAMETER_TYPE_UAV: + p1->u.descriptor.shader_register = p->u.descriptor.shader_register; + p1->u.descriptor.register_space = p->u.descriptor.register_space; + p1->u.descriptor.flags = VKD3D_ROOT_SIGNATURE_1_0_ROOT_DESCRIPTOR_FLAGS; + break; + default: + WARN("Invalid root parameter type %#x.\n", p1->parameter_type); + ret = VKD3D_ERROR_INVALID_ARGUMENT; + goto fail; + + } + p1->shader_visibility = p->shader_visibility; + } + + return VKD3D_OK; + +fail: + for (j = 0; j < i; ++j) + { + const struct vkd3d_root_parameter1 *p = &dst[j]; + if (p->parameter_type == VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE) + vkd3d_free((void *)p->u.descriptor_table.descriptor_ranges); + } + return ret; +} + +static int convert_root_signature_to_v1_1(struct vkd3d_versioned_root_signature_desc *dst, + const struct vkd3d_versioned_root_signature_desc *src) +{ + const struct vkd3d_root_signature_desc *src_desc = &src->u.v_1_0; + struct vkd3d_root_signature_desc1 *dst_desc = &dst->u.v_1_1; + struct vkd3d_static_sampler_desc *samplers = NULL; + struct vkd3d_root_parameter1 *parameters = NULL; + int ret; + + if ((dst_desc->parameter_count = src_desc->parameter_count)) + { + if (!(parameters = vkd3d_calloc(dst_desc->parameter_count, sizeof(*parameters)))) + { + ret = VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; + } + if ((ret = convert_root_parameters_to_v_1_1(parameters, src_desc->parameters, src_desc->parameter_count)) < 0) + goto fail; + } + dst_desc->parameters = parameters; + if ((dst_desc->static_sampler_count = src_desc->static_sampler_count)) + { + if (!(samplers = vkd3d_calloc(dst_desc->static_sampler_count, sizeof(*samplers)))) + { + ret = VKD3D_ERROR_OUT_OF_MEMORY; + goto fail; + } + memcpy(samplers, src_desc->static_samplers, src_desc->static_sampler_count * sizeof(*samplers)); + } + dst_desc->static_samplers = samplers; + dst_desc->flags = src_desc->flags; + + return VKD3D_OK; + +fail: + vkd3d_free(parameters); + vkd3d_free(samplers); + return ret; +} + +int vkd3d_shader_convert_root_signature(struct vkd3d_versioned_root_signature_desc *dst, + enum vkd3d_root_signature_version version, const struct vkd3d_versioned_root_signature_desc *src) +{ + int ret; + + TRACE("dst %p, version %#x, src %p.\n", dst, version, src); + + if (src->version == version) + { + WARN("Nothing to convert.\n"); + return VKD3D_ERROR_INVALID_ARGUMENT; + } + + if (version != VKD3D_ROOT_SIGNATURE_VERSION_1_0 && version != VKD3D_ROOT_SIGNATURE_VERSION_1_1) + { + WARN("Root signature version %#x not supported.\n", version); + return VKD3D_ERROR_INVALID_ARGUMENT; + } + + if (src->version != VKD3D_ROOT_SIGNATURE_VERSION_1_0 && src->version != VKD3D_ROOT_SIGNATURE_VERSION_1_1) + { + WARN("Root signature version %#x not supported.\n", src->version); + return VKD3D_ERROR_INVALID_ARGUMENT; + } + + memset(dst, 0, sizeof(*dst)); + dst->version = version; + + if (version == VKD3D_ROOT_SIGNATURE_VERSION_1_0) + { + ret = convert_root_signature_to_v1_0(dst, src); + } + else + { + assert(version == VKD3D_ROOT_SIGNATURE_VERSION_1_1); + ret = convert_root_signature_to_v1_1(dst, src); + } + + return ret; +} diff --git a/libs/vkd3d-shader/vkd3d_shader.map b/libs/vkd3d-shader/vkd3d_shader.map index 52ca4edcc50a..e1f1f1c179a2 100644 --- a/libs/vkd3d-shader/vkd3d_shader.map +++ b/libs/vkd3d-shader/vkd3d_shader.map @@ -2,6 +2,7 @@ VKD3D_1_0 { global: vkd3d_shader_compile_dxbc; + vkd3d_shader_convert_root_signature; vkd3d_shader_find_signature_element; vkd3d_shader_free_root_signature; vkd3d_shader_free_shader_code; -- 2.21.0