From: Henri Verbeet Subject: Re: [PATCH v2] wined3d: Avoid using float literals for MAX_FLOAT in GLSL when possible. Message-Id: Date: Mon, 8 Apr 2019 20:48:03 +0430 In-Reply-To: References: <20190405180809.15555-1-gofmanp@gmail.com> <77128814-f51c-2dc7-622c-ea9a5792db8c@gmail.com> On Mon, 8 Apr 2019 at 20:41, Paul Gofman wrote: > I will make such a patch then. I would suggest to still keep constant > values output as float in a comment to keep GLSL code readable in log. > That's probably fine.